Zdexby TheHolyOneZ
6,829 classes
/Script/BETGame.BETQuickBarComponent 0x00F0 (240 B) align 8 inherited 0x00C8 vtable /Script/BETGame
0x00x00F0

Members 4

OffsetSizeNameTypeFlagsDefault
0x04NumSlotsint32Protected+5 flags3
0x00CC0x04padding / unreflected
0x10SlotsTArray<FBETInventoryEntry>NetRepNotify+3 flags[]
0x04ActiveSlotIndexint32NetRepNotify+5 flags-1
0x00E40x04padding / unreflected
0x08EquippedItemUBETEquipmentInstance*6 flagsnullptr
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+8 flags[]
0x00900x08padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x009C0x04padding / unreflected
0x01bNetAddressable : 1bit 5boolProtected+3 flagsfalse
0x01bReplicateUsingRegisteredSubObjectList : 1bit 6boolProtected+9 flagstrue
0x01bReplicates : 1bit 7boolNet+7 flagsfalse
0x00A10x01padding / unreflected
0x01bAutoActivate : 1bit 3bool6 flagsfalse
0x01bIsActive : 1bit 4boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 5bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 7boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 1bool6 flagsfalse
0x00A40x1Dpadding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>

Functions 11

SignatureFlagsNativeParams
void SetActiveSlotIndex(int32 NewIndex)NativeEvent+1 flags0x04
FBETInventoryEntry RemoveItemFromSlot(int32 SlotIndex)FinalNative+1 flags0x60
void OnRep_Slots()FinalNative+1 flags0x00
void OnRep_ActiveSlotIndex()FinalNative+1 flags0x00
TArray<FBETInventoryEntry> GetSlots()FinalNative+1 flags0x10
int32 GetNextFreeItemSlot()FinalNative+1 flags0x04
FBETInventoryEntry GetActiveSlotItem()FinalNative+1 flags0x58
int32 GetActiveSlotIndex()FinalNative+1 flags0x04
void CycleActiveSlotForward()FinalNative+1 flags0x00
void CycleActiveSlotBackward()FinalNative+1 flags0x00
void AddItemToSlot(int32 SlotIndex, const FBETInventoryEntry& Item)FinalNative+1 flags0x60