| void MarkLootDiscoveredForLevel(const FGameplayTag& LevelTag, const FGameplayTag& PickupTag) | FinalNative+1 flags | | 0x10 |
| bool IsLootDiscoveredForLevel(const FGameplayTag& LevelTag, const FGameplayTag& PickupTag) | FinalNative+1 flags | | 0x11 |
| bool IsItemDiscoveredForLevel(const FGameplayTag& LevelTag, TSubclassOf<UBETInventoryItemDefinition> ItemDefinition) | FinalNative+1 flags | | 0x11 |
| FGameplayTagContainer GetDiscoveredLootForLevel(const FGameplayTag& LevelTag) | FinalNative+1 flags | | 0x28 |