| bool ToggleVirtualCursor(UWidget* WidgetRef, bool bVirtualCursorOn, bool bUseCursorRadius, ULocalPlayer* LocalPlayer) | FinalNative+2 flags | | 0x19 |
| AActor* SpawnSimpleActor(ABETChunkManagerBase* ChunkManager, TSubclassOf<AActor> ActorClass, FTransform& Transform, const FName& NameSuffix) | FinalNative+2 flags | | 0x80 |
| void SetGameFeatureActive(const FString& Name, bool bNewActive) | FinalNative+2 flags | | 0x11 |
| bool IsRunningUnderProton() | FinalNative+2 flags | | 0x01 |
| FString GetGameVersion(bool bIncludeChangelist) | FinalNative+2 flags | | 0x18 |
| FString GetCurrentLanguageCode() | FinalNative+2 flags | | 0x10 |
| ConsoleType GetConsoleTypeEnum() | FinalNative+2 flags | | 0x01 |
| void GetConsoleType(const ConsoleType& Result) | FinalNative+2 flags | | 0x01 |
| TOptional<?> FindSafeSpawnLocationInLookDirection(ACharacter* Character, double Distance, const ECollisionChannel& TraceChannel) | FinalNative+2 flags | | 0x38 |