| 0x10 | ItemName | FText | 5 flags | <FText> |
| 0x08 | ItemSize | FIntPoint | 9 flags | {X=1, Y=1} |
| 0x10 | ItemDescription | FText | 5 flags | <FText> |
| 0x28 | ItemIcon | TSoftObjectPtr<UTexture2D> | 7 flags | <SoftObjectProperty> |
| 0x28 | MoveSound | TSoftObjectPtr<USoundBase> | 7 flags | <SoftObjectProperty> |
| 0x20 | ItemTags | FGameplayTagContainer | 5 flags | {GameplayTags=[], ParentTags=[]} |
| 0x08 | ConsumeEffect | TSubclassOf<UGameplayEffect> | 9 flags | nullptr |
| 0x01 | bCanDrop | bool | 9 flags | false |
| 0x00C9 | 0x03 | padding / unreflected |
| 0x04 | MaxStackCount | int32 | 9 flags | 1 |
| 0x28 | PickupMesh | TSoftObjectPtr<UStaticMesh> | 7 flags | <SoftObjectProperty> |
| 0x28 | PickupSound | TSoftObjectPtr<USoundBase> | 7 flags | <SoftObjectProperty> |
| 0x60 | PickupMeshOffset | FTransform | 8 flags | {Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}… |