| void PlayEasingFunc_BP(const EEasingFunc& EasingType, float EasingExp, float PlayRate, const FScriptDelegate& OnUpdate, const FScriptDelegate& OnComplete) | FinalNative+1 flags | | 0x2C |
| void PlayCurveAnimWithDirection_BP(UCurveFloat* Curve, float PlayRate, const EBETCurvePlaybackDirection& Direction, const FScriptDelegate& OnUpdate, const FScriptDelegate& OnComplete) | FinalNative+1 flags | | 0x30 |
| void PlayCurveAnim_RuntimeWithDirection_BP(const FRuntimeFloatCurve& Curve, float PlayRate, const EBETCurvePlaybackDirection& Direction, const FScriptDelegate& OnUpdate, const FScriptDelegate& OnComplete) | FinalNative+1 flags | | 0xB0 |
| void PlayCurveAnim_Runtime_BP(const FRuntimeFloatCurve& Curve, float PlayRate, const FScriptDelegate& OnUpdate, const FScriptDelegate& OnComplete) | FinalNative+1 flags | | 0xAC |
| void PlayCurveAnim_BP(UCurveFloat* Curve, float PlayRate, const FScriptDelegate& OnUpdate, const FScriptDelegate& OnComplete) | FinalNative+1 flags | | 0x2C |