| void UnlockAllLevels() | FinalNative+1 flags | | 0x00 |
| void SpawnPlayerClone() | FinalNative+1 flags | | 0x00 |
| void SpawnItem(const FString& ItemName, int32 Quantity) | FinalNative+1 flags | | 0x14 |
| void SetSaveDifficulty(const FString& DifficultyName) | FinalNative+1 flags | | 0x10 |
| void ListLoot() | FinalNative+1 flags | | 0x00 |
| void KillPlayer(int32 PlayerNumber) | FinalNative+1 flags | | 0x04 |
| void KillAllPlayers() | FinalNative+1 flags | | 0x00 |
| void DownPlayer(int32 PlayerNumber) | FinalNative+1 flags | | 0x04 |
| void DownImmunity() | FinalNative+1 flags | | 0x00 |
| void CompleteLevelObjectives() | FinalNative+1 flags | | 0x00 |
| void ClearQuestData() | FinalNative+1 flags | | 0x00 |
| void BETPrintLocalLobbyUserId() | FinalNative+1 flags | | 0x00 |
| void BETJoinLobbyCode(const FString& LobbyCode) | FinalNative+1 flags | | 0x10 |
| void BETInviteLobbyPlayer(const FString& TargetUserId) | FinalNative+1 flags | | 0x10 |
| void BETHostLobbyFromSave(bool bPublicLobby) | FinalNative+1 flags | | 0x01 |
| void BETHostLobby(bool bPublicLobby, const FString& LevelTag, const FString& DifficultyTag) | FinalNative+1 flags | | 0x28 |