| FSequencePlayerReference SetPlayrateToMatchSpeed(FSequencePlayerReference& SequencePlayer, float SpeedToMatch, const FVector2D& PlayRateClamp) | FinalNative+2 flags | | 0x38 |
| FSequenceEvaluatorReference DistanceMatchToTarget(FSequenceEvaluatorReference& SequenceEvaluator, float DistanceToTarget, const FName& DistanceCurveName) | FinalNative+2 flags | | 0x30 |
| FSequenceEvaluatorReference AdvanceTimeByDistanceMatching(FAnimUpdateContext& UpdateContext, FSequenceEvaluatorReference& SequenceEvaluator, float DistanceTraveled, const FName& DistanceCurveName, const FVector2D& PlayRateClamp) | FinalNative+2 flags | | 0x50 |