Zdexby TheHolyOneZ
6,829 classes
/Game/UI/Lobby/CreateGame/Saves/WBP_SelectSave.WBP_SelectSave_C 0x0589 (1,417 B) align 8 inherited 0x0570 9 scripted vtable /Game/UI/Lobby/CreateGame/Saves/WBP_SelectSave
0x00x0589

Members 4

OffsetSizeNameTypeFlagsDefault
0x08WBP_MenuWidgetUWBP_MenuWidget_C*10 flagsnullptr
0x08BlueBackUImage*10 flagsnullptr
0x08BETTextBase_C_135UBETTextBase_C*7 flagsnullptr
0x01bIsMultiplayerCachebool7 flagsfalse
Inherited from USelectSaveScreen 9
OffsetSizeNameTypeFlagsDefault
0x08CreateSaveButtonUButton*Protected+8 flagsnullptr
0x08DeleteSaveButtonUButton*Protected+8 flagsnullptr
0x08DENYUButton*Protected+8 flagsnullptr
0x08SavesScrollBoxUScrollBox*Protected+7 flagsnullptr
0x08SaveSlotWidgetClassTSubclassOf<USaveSlotWidget>Protected+7 flagsnullptr
0x10SaveSlotWidgetsTArray<USaveSlotWidget*>Protected+6 flags[]
0x08WidgetSwitcherUWidgetSwitcher*Protected+9 flagsnullptr
0x10SaveSlotToBeDeletedFStringProtected+5 flags""
0x04CachedSaveSlotCountint32Protected+5 flags0
Inherited from UCreateGameBaseWidget 6
OffsetSizeNameTypeFlagsDefault
0x08NextScreenUCreateGameBaseWidget*8 flagsnullptr
0x08PreviousScreenUCreateGameBaseWidget*8 flagsnullptr
0x08NextButtonUButton*7 flagsnullptr
0x08BackButtonUButton*7 flagsnullptr
0x08BETInputActionNextUCommonButtonBase*7 flagsnullptr
0x08BETInputActionBackUCommonButtonBase*7 flagsnullptr
Inherited from UBETLobbyWidget 1
OffsetSizeNameTypeFlagsDefault
0x01bCancelConnectionOnBackActionboolProtected+8 flagsfalse
Inherited from UBETActivatableWidget 4
OffsetSizeNameTypeFlagsDefault
0x10WidgetsToHideForConsoleTArray<UWidget*>6 flags[]
0x10BindingHandlesTArray<FUIActionBindingHandle>Protected+2 flags[]
0x04B00x0Cpadding / unreflected
0x01bUseVirtualCursorbool7 flagsfalse
0x01bUseCursorRadiusbool7 flagsfalse
Inherited from UCommonActivatableWidget 19
OffsetSizeNameTypeFlagsDefault
0x01bIsBackHandlerboolProtected+6 flagsfalse
0x01bIsBackActionDisplayedInActionBarboolProtected+6 flagsfalse
0x03520x06padding / unreflected
0x10OverrideBackActionDisplayNameFTextProtected+2 flags<FText>
0x01bAutoActivateboolProtected+6 flagsfalse
0x01bSupportsActivationFocusboolProtected+6 flagstrue
0x01bIsModalboolProtected+6 flagsfalse
0x01bAutoRestoreFocusboolProtected+6 flagsfalse
0x01bOverrideActionDomainboolProtected+8 flagsfalse
0x036D0x03padding / unreflected
0x08InputMappingUInputMappingContext*Protected+7 flagsnullptr
0x04InputMappingPriorityint32Protected+6 flags0
0x037C0x04padding / unreflected
0x28ActionDomainOverrideTSoftObjectPtr<UCommonInputActionDomain>Protected+6 flags<SoftObjectProperty>
0x10BP_OnWidgetActivatedFMulticastScriptDelegate4 flags<delegate>
0x10BP_OnWidgetDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x01bIsActivebool7 flagsfalse
0x03C90x07padding / unreflected
0x10VisibilityBoundWidgetsTArray<TWeakObjectPtr<UCommonActivatableWidget>>Transient+5 flags[]
0x03E00xA8padding / unreflected
0x01bSetVisibilityOnActivatedboolProtected+6 flagsfalse
0x01ActivatedVisibilityESlateVisibilityProtected+6 flagsSelfHitTestInvisible
0x01bSetVisibilityOnDeactivatedboolProtected+6 flagsfalse
0x01DeactivatedVisibilityESlateVisibilityProtected+6 flagsCollapsed
Inherited from UCommonUserWidget 2
OffsetSizeNameTypeFlagsDefault
0x01bDisplayInActionBarboolProtected+8 flagsfalse
0x01bConsumePointerInputbool8 flagsfalse
Inherited from UUserWidget 23
OffsetSizeNameTypeFlagsDefault
0x10ColorAndOpacityFLinearColor7 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate5 flags<delegate>
0x14ForegroundColorFSlateColor4 flags{SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=UseColor…
0x10ForegroundColorDelegateFScriptDelegate5 flags<delegate>
0x01F40x04padding / unreflected
0x10OnVisibilityChangedFMulticastScriptDelegate4 flags<delegate>
0x02080x30padding / unreflected
0x10PaddingFMargin6 flags{Left=0, Top=0, Right=0, Bottom=0}
0x04Priorityint327 flags0
0x01bIsFocusable : 1bit 0bool5 flagsfalse
0x01bStopAction : 1bit 1bool5 flagsfalse
0x01bAutomaticallyRegisterInputOnConstruction : 1bit 2bool3 flagsfalse
0x024D0x03padding / unreflected
0x10QueuedWidgetAnimationTransitionsTArray<FQueuedWidgetAnimationTransition>Transient+2 flags[]
0x10ActiveSequencePlayersTArray<UUMGSequencePlayer*>Transient+4 flags[]
0x08AnimationTickManagerUUMGSequenceTickManager*Transient+6 flagsnullptr
0x10StoppedSequencePlayersTArray<UUMGSequencePlayer*>Transient+4 flags[]
0x02880x18padding / unreflected
0x10NamedSlotBindingsTArray<FNamedSlotBinding>3 flags[]
0x10ExtensionsTArray<UUserWidgetExtension*>6 flags[]
0x08WidgetTreeUWidgetTree*Transient+8 flagsnullptr
0x01bHasScriptImplementedTick : 1bit 0bool3 flagstrue
0x01bHasScriptImplementedPaint : 1bit 1bool3 flagstrue
0x02C90x17padding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flagsAuto
0x02E10x03padding / unreflected
0x10DesiredFocusWidgetFWidgetChild5 flags{WidgetName=None, WidgetPtr=nullptr}
0x02F40x04padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+9 flagsnullptr
0x10AnimationCallbacksTArray<FAnimationEventBinding>TransientProtected+4 flags[]
Inherited from UWidget 24
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*13 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate5 flags<delegate>
0x10ToolTipTextDelegateFScriptDelegate5 flags<delegate>
0x10ToolTipTextFText3 flags<FText>
0x08ToolTipWidgetUWidget*12 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate5 flags<delegate>
0x10VisibilityDelegateFScriptDelegate5 flags<delegate>
0x38RenderTransformFWidgetTransform4 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x10RenderTransformPivotFVector2D7 flags{X=0.5, Y=0.5}
0x01FlowDirectionPreferenceEFlowDirectionPreference7 flagsInherit
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool5 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x01bIsVolatile : 1bit 4boolProtected+6 flagsfalse
0x01bWrappedByComponent : 1bit 0boolTransient+3 flagsfalse
0x01CursorEMouseCursor8 flagsDefault
0x01ClippingEWidgetClipping7 flagsInherit
0x01VisibilityESlateVisibility7 flagsVisible
0x01PixelSnappingEWidgetPixelSnapping7 flagsInherit
0x00DF0x01padding / unreflected
0x04RenderOpacityfloatProtected+7 flags1
0x00E40x04padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*9 flagsnullptr
0x00F80x50padding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+4 flags[]

Functions 9

SignatureFlagsNativeParams
ESlateVisibility VisibleOnGamepadAndNextEnabled()
Script10 statements · 274 bytes of bytecode
0x0000Temp_byte_Variable = 0;0x0014Temp_byte_Variable_1 = 2;0x0028CallFunc_GetOwningLocalPlayer_ReturnValue = GetOwningLocalPlayer();0x0040CallFunc_GetIsEnabled_ReturnValue = NextButton.GetIsEnabled();0x006ACallFunc_IsCommonInputMethodGamepad_ReturnValue = IsCommonInputMethodGamepad(CallFunc_GetOwningLocalPlayer_ReturnValue);0x0087CallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_IsCommonInputMethodGamepad_ReturnValue, CallFunc_GetIsEnabled_ReturnValue);0x00ADTemp_bool_Variable = CallFunc_BooleanAND_ReturnValue;0x00C0ReturnValue = Switch(Temp_bool_Variable, false => Temp_byte_Variable_1, true => Temp_byte_Variable, default => K2Node_Select_Default);0x0107return ReturnValue;0x0111// end of script
Public0x01
ESlateVisibility VisibleOnGamepad()
Script8 statements · 194 bytes of bytecode
0x0000Temp_byte_Variable = 0;0x0014Temp_byte_Variable_1 = 1;0x0028CallFunc_GetOwningLocalPlayer_ReturnValue = GetOwningLocalPlayer();0x0040CallFunc_IsCommonInputMethodGamepad_ReturnValue = IsCommonInputMethodGamepad(CallFunc_GetOwningLocalPlayer_ReturnValue);0x005DTemp_bool_Variable = CallFunc_IsCommonInputMethodGamepad_ReturnValue;0x0070ReturnValue = Switch(Temp_bool_Variable, false => Temp_byte_Variable_1, true => Temp_byte_Variable, default => K2Node_Select_Default);0x00B7return ReturnValue;0x00C1// end of script
Public0x01
FLinearColor Get_BlueBack_1_ColorAndOpacity()
Script7 statements · 229 bytes of bytecode
0x0000Temp_struct_Variable = LinearColor{0.501961f, 0.501961f, 0.501961f, 1f};0x0034Temp_struct_Variable_1 = LinearColor{0.072917f, 0.072917f, 0.072917f, 1f};0x0068CallFunc_Get_CreateSave_bIsEnabled_ReturnValue = Get_CreateSave_bIsEnabled();0x0080Temp_bool_Variable = CallFunc_Get_CreateSave_bIsEnabled_ReturnValue;0x0093ReturnValue = Switch(Temp_bool_Variable, false => Temp_struct_Variable_1, true => Temp_struct_Variable, default => K2Node_Select_Default);0x00DAreturn ReturnValue;0x00E4// end of script
Public0x10
bool Get_CreateSave_bIsEnabled()
Script7 statements · 199 bytes of bytecode
0x0000CallFunc_GetGameInstanceSubsystem_ReturnValue = GetGameInstanceSubsystem(this, /Script/BETGame.BETSaveGameSubsystem);0x001ECallFunc_GetChildrenCount_ReturnValue = SavesScrollBox.GetChildrenCount();0x0050CallFunc_GreaterEqual_IntInt_ReturnValue = GreaterEqual_IntInt(CallFunc_GetChildrenCount_ReturnValue, CallFunc_GetGameInstanceSubsystem_ReturnValue.MaxJourneys);0x008CCallFunc_Not_PreBool_ReturnValue = Not_PreBool(CallFunc_GreaterEqual_IntInt_ReturnValue);0x00A9ReturnValue = CallFunc_Not_PreBool_ReturnValue;0x00BCreturn ReturnValue;0x00C6// end of script
Public0x01
void IsMultiplayer(const bool& bIsMultiplayer)
Script10 statements · 192 bytes of bytecode
0x0000CallFunc_GetGameInstance_ReturnValue = GetGameInstance();0x0014K2Node_DynamicCast_AsBETGame_Instance = Cast<BETGameInstance>(CallFunc_GetGameInstance_ReturnValue);0x0038K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBETGame_Instance);0x0055if (!(K2Node_DynamicCast_bSuccess)) goto Label_00BD;0x0063CallFunc_GetSinglePlayer_ReturnValue = K2Node_DynamicCast_AsBETGame_Instance.GetSinglePlayer();0x008DCallFunc_Not_PreBool_ReturnValue = Not_PreBool(CallFunc_GetSinglePlayer_ReturnValue);0x00AAbIsMultiplayer = CallFunc_Not_PreBool_ReturnValue;0x00BDLabel_00BD:0x00BDreturn;0x00BF// end of script
Public0x01
FSlateColor GetColorAndOpacity()
Script9 statements · 323 bytes of bytecode
0x0000K2Node_MakeStruct_SlateColor.SpecifiedColor = LinearColor{0.083333f, 0.083333f, 0.083333f, 1f};0x003DK2Node_MakeStruct_SlateColor.ColorUseRule = 0;0x005AK2Node_MakeStruct_SlateColor_1.SpecifiedColor = LinearColor{1f, 1f, 1f, 1f};0x0097K2Node_MakeStruct_SlateColor_1.ColorUseRule = 0;0x00B4CallFunc_GetIsEnabled_ReturnValue = NextButton.GetIsEnabled();0x00DETemp_bool_Variable = CallFunc_GetIsEnabled_ReturnValue;0x00F1ReturnValue = Switch(Temp_bool_Variable, false => K2Node_MakeStruct_SlateColor, true => K2Node_MakeStruct_SlateColor_1, default => K2Node_Select_Default);0x0138return ReturnValue;0x0142// end of script
Public0x14
bool Get_NextButton_bIsEnabled()
Script6 statements · 161 bytes of bytecode
0x0000CallFunc_GetGameInstanceSubsystem_ReturnValue = GetGameInstanceSubsystem(this, /Script/BETGame.BETSaveGameSubsystem);0x001ECallFunc_GetSelectedJourneyName_ReturnValue = CallFunc_GetGameInstanceSubsystem_ReturnValue.GetSelectedJourneyName();0x0050CallFunc_DoesJourneyExist_ReturnValue = CallFunc_GetGameInstanceSubsystem_ReturnValue.DoesJourneyExist(CallFunc_GetSelectedJourneyName_ReturnValue);0x0083ReturnValue = CallFunc_DoesJourneyExist_ReturnValue;0x0096return ReturnValue;0x00A0// end of script
Public0x01
FText DeleteSaveText()
Script13 statements · 470 bytes of bytecode
0x0000CallFunc_Conv_StringToText_ReturnValue = Conv_StringToText(SaveSlotToBeDeleted);0x0025K2Node_MakeStruct_FormatArgumentData.ArgumentName = "JourneyName";0x004DK2Node_MakeStruct_FormatArgumentData.ArgumentValueType = 4;0x006AK2Node_MakeStruct_FormatArgumentData.ArgumentValue = CallFunc_Conv_StringToText_ReturnValue;0x008EK2Node_MakeStruct_FormatArgumentData.ArgumentValueInt = 0;0x00B2K2Node_MakeStruct_FormatArgumentData.ArgumentValueFloat = 0f;0x00D2K2Node_MakeStruct_FormatArgumentData.ArgumentValueDouble = 0;0x00F6K2Node_MakeStruct_FormatArgumentData.ArgumentValueGender = 0;0x0113K2Node_MakeArray_Array = {K2Node_MakeStruct_FormatArgumentData};0x0127CallFunc_Format_ReturnValue = Format(NSLOCTEXT("92D89AEB40A572D70EA13C80AFB21A51", "", "ARE YOU SURE YOU WANT TO DELETE THE JOURNEY \"{JourneyName}\"?"), K2Node_MakeArray_Array);0x01B0ReturnValue = CallFunc_Format_ReturnValue;0x01CBreturn ReturnValue;0x01D5// end of script
Public0x10
FText GetText()
Script7 statements · 311 bytes of bytecode
0x0000Temp_text_Variable = FText::FromStringTable("/Game/UI/StringTables/ST_Localization.ST_Localization", "UINext");0x005BTemp_text_Variable_1 = FText::FromStringTable("/Game/UI/StringTables/ST_Localization.ST_Localization", "UIStartGame");0x00BBIsMultiplayer(CallFunc_IsMultiplayer_bIsMultiplayer);0x00D2Temp_bool_Variable = CallFunc_IsMultiplayer_bIsMultiplayer;0x00E5ReturnValue = Switch(Temp_bool_Variable, false => Temp_text_Variable_1, true => Temp_text_Variable, default => K2Node_Select_Default);0x012Creturn ReturnValue;0x0136// end of script
Public0x10