Zdexby TheHolyOneZ
6,829 classes
/Game/UI/Lobby/CreateGame/Saves/WBP_SaveSlot.WBP_SaveSlot_C 0x03F0 (1,008 B) align 8 inherited 0x03E0 2 scripted vtable /Game/UI/Lobby/CreateGame/Saves/WBP_SaveSlot
0x00x03F0

Members 2

OffsetSizeNameTypeFlagsDefault
0x08Image_265UImage*10 flagsnullptr
0x08BlueBackUImage*10 flagsnullptr
Inherited from USaveSlotWidget 15
OffsetSizeNameTypeFlagsDefault
0x08ParentScreenUSelectSaveScreen*8 flagsnullptr
0x10SaveSlotNameFText3 flags<FText>
0x10SaveLevelNameFText3 flags<FText>
0x08SelectSaveButtonUButton*7 flagsnullptr
0x08SaveSlotLevelTextUTextBlock*7 flagsnullptr
0x08SaveSlotDifficultyTextUTextBlock*7 flagsnullptr
0x01bIsCompletedbool7 flagsfalse
0x01bIsHoveredbool7 flagsfalse
0x01bIsFocusedbool7 flagsfalse
0x039B0x05padding / unreflected
0x08SaveSlotNameTextUTextBlock*Protected+7 flagsnullptr
0x08SaveSlotUHorizontalBox*Protected+7 flagsnullptr
0x08DeleteSaveButtonUButton*Protected+7 flagsnullptr
0x08BlueBackImageUImage*TransientProtected+8 flagsnullptr
0x08CompletionImageUImage*TransientProtected+8 flagsnullptr
0x10CompletionImageDefaultTintFLinearColorTransientProtected+5 flags{R=1, G=1, B=1, A=1}
Inherited from UCommonUserWidget 2
OffsetSizeNameTypeFlagsDefault
0x01bDisplayInActionBarboolProtected+8 flagsfalse
0x01bConsumePointerInputbool8 flagsfalse
Inherited from UUserWidget 23
OffsetSizeNameTypeFlagsDefault
0x10ColorAndOpacityFLinearColor7 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate5 flags<delegate>
0x14ForegroundColorFSlateColor4 flags{SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=UseColor…
0x10ForegroundColorDelegateFScriptDelegate5 flags<delegate>
0x01F40x04padding / unreflected
0x10OnVisibilityChangedFMulticastScriptDelegate4 flags<delegate>
0x02080x30padding / unreflected
0x10PaddingFMargin6 flags{Left=0, Top=0, Right=0, Bottom=0}
0x04Priorityint327 flags0
0x01bIsFocusable : 1bit 0bool5 flagsfalse
0x01bStopAction : 1bit 1bool5 flagsfalse
0x01bAutomaticallyRegisterInputOnConstruction : 1bit 2bool3 flagsfalse
0x024D0x03padding / unreflected
0x10QueuedWidgetAnimationTransitionsTArray<FQueuedWidgetAnimationTransition>Transient+2 flags[]
0x10ActiveSequencePlayersTArray<UUMGSequencePlayer*>Transient+4 flags[]
0x08AnimationTickManagerUUMGSequenceTickManager*Transient+6 flagsnullptr
0x10StoppedSequencePlayersTArray<UUMGSequencePlayer*>Transient+4 flags[]
0x02880x18padding / unreflected
0x10NamedSlotBindingsTArray<FNamedSlotBinding>3 flags[]
0x10ExtensionsTArray<UUserWidgetExtension*>6 flags[]
0x08WidgetTreeUWidgetTree*Transient+8 flagsnullptr
0x01bHasScriptImplementedTick : 1bit 0bool3 flagstrue
0x01bHasScriptImplementedPaint : 1bit 1bool3 flagstrue
0x02C90x17padding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flagsAuto
0x02E10x03padding / unreflected
0x10DesiredFocusWidgetFWidgetChild5 flags{WidgetName=None, WidgetPtr=nullptr}
0x02F40x04padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+9 flagsnullptr
0x10AnimationCallbacksTArray<FAnimationEventBinding>TransientProtected+4 flags[]
Inherited from UWidget 24
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*13 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate5 flags<delegate>
0x10ToolTipTextDelegateFScriptDelegate5 flags<delegate>
0x10ToolTipTextFText3 flags<FText>
0x08ToolTipWidgetUWidget*12 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate5 flags<delegate>
0x10VisibilityDelegateFScriptDelegate5 flags<delegate>
0x38RenderTransformFWidgetTransform4 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x10RenderTransformPivotFVector2D7 flags{X=0.5, Y=0.5}
0x01FlowDirectionPreferenceEFlowDirectionPreference7 flagsInherit
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool5 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x01bIsVolatile : 1bit 4boolProtected+6 flagsfalse
0x01bWrappedByComponent : 1bit 0boolTransient+3 flagsfalse
0x01CursorEMouseCursor8 flagsDefault
0x01ClippingEWidgetClipping7 flagsInherit
0x01VisibilityESlateVisibility7 flagsVisible
0x01PixelSnappingEWidgetPixelSnapping7 flagsInherit
0x00DF0x01padding / unreflected
0x04RenderOpacityfloatProtected+7 flags1
0x00E40x04padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*9 flagsnullptr
0x00F80x50padding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+4 flags[]

Functions 2

SignatureFlagsNativeParams
FSlateColor Get_SaveSlotLevelText_Text()
Script8 statements · 281 bytes of bytecode
0x0000K2Node_MakeStruct_SlateColor.SpecifiedColor = LinearColor{0.223958f, 0.223958f, 0.223958f, 1f};0x003DK2Node_MakeStruct_SlateColor.ColorUseRule = 2;0x005ATemp_bool_Variable = bIsHovered;0x006DK2Node_MakeStruct_SlateColor_1.SpecifiedColor = LinearColor{0.030801f, 0.030801f, 0.227451f, 1f};0x00AAK2Node_MakeStruct_SlateColor_1.ColorUseRule = 0;0x00C7ReturnValue = Switch(Temp_bool_Variable, false => K2Node_MakeStruct_SlateColor, true => K2Node_MakeStruct_SlateColor_1, default => K2Node_Select_Default);0x010Ereturn ReturnValue;0x0118// end of script
Public0x14
void AreWeSelected(const bool& bSelected)
Script7 statements · 177 bytes of bytecode
0x0000CallFunc_GetGameInstanceSubsystem_ReturnValue = GetGameInstanceSubsystem(this, /Script/BETGame.BETSaveGameSubsystem);0x001ECallFunc_GetSelectedJourneyName_ReturnValue = CallFunc_GetGameInstanceSubsystem_ReturnValue.GetSelectedJourneyName();0x0050CallFunc_Conv_TextToString_ReturnValue = Conv_TextToString(SaveSlotName);0x0075CallFunc_EqualEqual_StrStr_ReturnValue = EqualEqual_StrStr(CallFunc_GetSelectedJourneyName_ReturnValue, CallFunc_Conv_TextToString_ReturnValue);0x009BbSelected = CallFunc_EqualEqual_StrStr_ReturnValue;0x00AEreturn;0x00B0// end of script
Public0x01