0x00x03C0
Members 1
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} |
Inherited from UBETGameplayAbility 1
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | ActivationPolicy | EBETAbilityActivationPolicy | Protected+9 flags | OnInputTriggered |
Inherited from UGameplayAbility 30
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x20 | AbilityTags | FGameplayTagContainer | 3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x01 | bReplicateInputDirectly | bool | 7 flags | false | |
| 0x01 | RemoteInstanceEnded | bool | 5 flags | false | |
| 0x00D2 | 0x04 | padding / unreflected | |||
| 0x01 | ReplicationPolicy | EGameplayAbilityReplicationPolicy | Protected+7 flags | ReplicateNo | |
| 0x01 | InstancingPolicy | EGameplayAbilityInstancingPolicy | Protected+7 flags | InstancedPerExecution | |
| 0x01 | bServerRespectsRemoteAbilityCancellation | bool | Protected+7 flags | true | |
| 0x01 | bRetriggerInstancedAbility | bool | Protected+7 flags | false | |
| 0x00DA | 0x02 | padding / unreflected | |||
| 0x14 | CurrentActivationInfo | FGameplayAbilityActivationInfo | Protected+4 flags | {ActivationMode=Authority, bCanBeEndedByOtherInstance=false… | |
| 0xB0 | CurrentEventData | FGameplayEventData | Protected+3 flags | {EventTag={TagName=None}, Instigator=nullptr, Target=nullpt… | |
| 0x01 | NetExecutionPolicy | EGameplayAbilityNetExecutionPolicy | Protected+7 flags | LocalPredicted | |
| 0x01 | NetSecurityPolicy | EGameplayAbilityNetSecurityPolicy | Protected+7 flags | ClientOrServer | |
| 0x01A2 | 0x06 | padding / unreflected | |||
| 0x08 | CostGameplayEffectClass | TSubclassOf<UGameplayEffect> | Protected+7 flags | nullptr | |
| 0x10 | AbilityTriggers | TArray<FAbilityTriggerData> | Protected+4 flags | [] | |
| 0x08 | CooldownGameplayEffectClass | TSubclassOf<UGameplayEffect> | Protected+7 flags | nullptr | |
| 0x20 | CancelAbilitiesWithTag | FGameplayTagContainer | Protected+3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x20 | BlockAbilitiesWithTag | FGameplayTagContainer | Protected+3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x20 | ActivationOwnedTags | FGameplayTagContainer | Protected+3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x20 | ActivationRequiredTags | FGameplayTagContainer | Protected+3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x20 | ActivationBlockedTags | FGameplayTagContainer | Protected+3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x20 | SourceRequiredTags | FGameplayTagContainer | Protected+3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x20 | SourceBlockedTags | FGameplayTagContainer | Protected+3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x20 | TargetRequiredTags | FGameplayTagContainer | Protected+3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x20 | TargetBlockedTags | FGameplayTagContainer | Protected+3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x02E8 | 0x20 | padding / unreflected | |||
| 0x10 | ActiveTasks | TArray<UGameplayTask*> | Protected+4 flags | [] | |
| 0x0318 | 0x10 | padding / unreflected | |||
| 0x08 | CurrentMontage | UAnimMontage* | Protected+6 flags | nullptr | |
| 0x0330 | 0x60 | padding / unreflected | |||
| 0x01 | bIsActive | bool | Protected+5 flags | false | |
| 0x01 | bIsAbilityEnding | bool | Protected+5 flags | false | |
| 0x01 | bIsCancelable | bool | Protected+5 flags | false | |
| 0x01 | bIsBlockingOtherAbilities | bool | Protected+5 flags | false | |
| 0x0394 | 0x14 | padding / unreflected | |||
| 0x01 | bMarkPendingKillOnAbilityEnd | bool | Protected+7 flags | false | |
Functions 5
| Signature | Flags | Native | Params |
|---|---|---|---|
void ToggleFlashlight(bool FlashlightState)Script11 statements · 383 bytes of bytecode0x0000CallFunc_GetAvatarActorFromActorInfo_ReturnValue = GetAvatarActorFromActorInfo();0x0014K2Node_DynamicCast_AsBP_Survivor_Character = Cast<BP_Survivor_Character_C>(CallFunc_GetAvatarActorFromActorInfo_ReturnValue);0x0038K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Survivor_Character);0x0055if (!(K2Node_DynamicCast_bSuccess)) goto Label_017C;0x0063CallFunc_IsValid_ReturnValue = IsValid(K2Node_DynamicCast_AsBP_Survivor_Character.Flashlight);0x0096if (!(CallFunc_IsValid_ReturnValue)) goto Label_017C;0x00A4CallFunc_SpawnSoundAttached_ReturnValue = SpawnSoundAttached(/Game/Player/Audio/Flashlight/flashlightsound.flashlightsound, K2Node_DynamicCast_AsBP_Survivor_Character.Flashlight, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, /Game/Player/Audio/Attenuation_Occluded.Attenuation_Occluded, nullptr, true);0x013CK2Node_DynamicCast_AsBP_Survivor_Character.Flashlight.SetVisibility(FlashlightState, false);0x017CLabel_017C:0x017Creturn;0x017E// end of script | Public | 0x01 | |
void K2_ActivateAbility()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_GA_Flashlight(29);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void K2_OnEndAbility(bool bWasCancelled)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_bWasCancelled = bWasCancelled;0x0012ExecuteUbergraph_GA_Flashlight(471);0x0021return;0x0023// end of script | EventProtected | 0x01 | |
void K2_OnInputPressed(const FGameplayAbilitySpecHandle& Handle, FGameplayAbilityActorInfo& ActorInfo, const FGameplayAbilityActivationInfo& ActivationInfo, bool bCanActivateAbility)Script7 statements · 90 bytes of bytecode0x0000PersistentFrame.K2Node_Event_Handle = Handle;0x0012PersistentFrame.K2Node_Event_ActorInfo = ActorInfo;0x0024PersistentFrame.K2Node_Event_ActivationInfo = ActivationInfo;0x0036PersistentFrame.K2Node_Event_bCanActivateAbility = bCanActivateAbility;0x0048ExecuteUbergraph_GA_Flashlight(913);0x0057return;0x0059// end of script | EventProtected | 0x65 | |
void ExecuteUbergraph_GA_Flashlight(int32 EntryPoint)Script31 statements · 935 bytes of bytecode0x0000goto [EntryPoint];0x000ALabel_000A:0x000AK2_EndAbility();0x0018goto Label_03A4;0x001DCallFunc_GetAvatarActorFromActorInfo_ReturnValue_2 = GetAvatarActorFromActorInfo();0x0031K2Node_DynamicCast_AsBP_Survivor_Character = Cast<BP_Survivor_Character_C>(CallFunc_GetAvatarActorFromActorInfo_ReturnValue_2);0x0055K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Survivor_Character);0x0072if (!(K2Node_DynamicCast_bSuccess)) goto Label_03A4;0x0080K2Node_DynamicCast_AsBP_Survivor_Character.FlushNetDormancy();0x00A0K2Node_DynamicCast_AsBP_Survivor_Character.FlashlightState = true;0x00C1MarkPropertyDirtyFromRepIndex(K2Node_DynamicCast_AsBP_Survivor_Character, 29, FName(FlashlightState));0x00E6K2Node_DynamicCast_AsBP_Survivor_Character.OnRep_FlashlightState();0x010ACallFunc_GetAvatarActorFromActorInfo_ReturnValue_1 = GetAvatarActorFromActorInfo();0x011ESendGameplayEventToActor(CallFunc_GetAvatarActorFromActorInfo_ReturnValue_1, GameplayTag{FName(Survivor.Ability.Flashlight)}, GameplayEventData{GameplayTag{FName(None)}, nullptr, nullptr, nullptr, nullptr, GameplayEffectContextHandle{}, GameplayTagContainer{{}}, GameplayTagContainer{{}}, 0f, GameplayAbilityTargetDataHandle{}});0x01D2goto Label_03A4;0x01D7CallFunc_GetAvatarActorFromActorInfo_ReturnValue_3 = GetAvatarActorFromActorInfo();0x01EBK2Node_DynamicCast_AsBP_Survivor_Character_1 = Cast<BP_Survivor_Character_C>(CallFunc_GetAvatarActorFromActorInfo_ReturnValue_3);0x020FK2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsBP_Survivor_Character_1);0x022Cif (!(K2Node_DynamicCast_bSuccess_1)) goto Label_03A4;0x023AK2Node_DynamicCast_AsBP_Survivor_Character_1.FlushNetDormancy();0x025AK2Node_DynamicCast_AsBP_Survivor_Character_1.FlashlightState = false;0x027BMarkPropertyDirtyFromRepIndex(K2Node_DynamicCast_AsBP_Survivor_Character_1, 29, FName(FlashlightState));0x02A0K2Node_DynamicCast_AsBP_Survivor_Character_1.OnRep_FlashlightState();0x02C4CallFunc_GetAvatarActorFromActorInfo_ReturnValue = GetAvatarActorFromActorInfo();0x02D8SendGameplayEventToActor(CallFunc_GetAvatarActorFromActorInfo_ReturnValue, GameplayTag{FName(Survivor.Ability.Flashlight)}, GameplayEventData{GameplayTag{FName(None)}, nullptr, nullptr, nullptr, nullptr, GameplayEffectContextHandle{}, GameplayTagContainer{{}}, GameplayTagContainer{{}}, 0f, GameplayAbilityTargetDataHandle{}});0x038Cgoto Label_03A4;0x0391if (!(K2Node_Event_bCanActivateAbility)) goto Label_03A4;0x039Fgoto Label_000A;0x03A4Label_03A4:0x03A4return;0x03A6// end of script | Final | 0x04 |