Zdexby TheHolyOneZ
6,829 classes
Class

UGA_Flashlight_C

: UBETGameplayAbility : UGameplayAbility : UObject
/Game/Player/Abilities/Flashlight/GA_Flashlight.GA_Flashlight_C 0x03C0 (960 B) align 8 inherited 0x03B8 5 scripted vtable /Game/Player/Abilities/Flashlight/GA_Flashlight
0x00x03C0

Members 1

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
Inherited from UBETGameplayAbility 1
OffsetSizeNameTypeFlagsDefault
0x01ActivationPolicyEBETAbilityActivationPolicyProtected+9 flagsOnInputTriggered
Inherited from UGameplayAbility 30
OffsetSizeNameTypeFlagsDefault
0x20AbilityTagsFGameplayTagContainer3 flags{GameplayTags=[], ParentTags=[]}
0x01bReplicateInputDirectlybool7 flagsfalse
0x01RemoteInstanceEndedbool5 flagsfalse
0x00D20x04padding / unreflected
0x01ReplicationPolicyEGameplayAbilityReplicationPolicyProtected+7 flagsReplicateNo
0x01InstancingPolicyEGameplayAbilityInstancingPolicyProtected+7 flagsInstancedPerExecution
0x01bServerRespectsRemoteAbilityCancellationboolProtected+7 flagstrue
0x01bRetriggerInstancedAbilityboolProtected+7 flagsfalse
0x00DA0x02padding / unreflected
0x14CurrentActivationInfoFGameplayAbilityActivationInfoProtected+4 flags{ActivationMode=Authority, bCanBeEndedByOtherInstance=false…
0xB0CurrentEventDataFGameplayEventDataProtected+3 flags{EventTag={TagName=None}, Instigator=nullptr, Target=nullpt…
0x01NetExecutionPolicyEGameplayAbilityNetExecutionPolicyProtected+7 flagsLocalPredicted
0x01NetSecurityPolicyEGameplayAbilityNetSecurityPolicyProtected+7 flagsClientOrServer
0x01A20x06padding / unreflected
0x08CostGameplayEffectClassTSubclassOf<UGameplayEffect>Protected+7 flagsnullptr
0x10AbilityTriggersTArray<FAbilityTriggerData>Protected+4 flags[]
0x08CooldownGameplayEffectClassTSubclassOf<UGameplayEffect>Protected+7 flagsnullptr
0x20CancelAbilitiesWithTagFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x20BlockAbilitiesWithTagFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x20ActivationOwnedTagsFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x20ActivationRequiredTagsFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x20ActivationBlockedTagsFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x20SourceRequiredTagsFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x20SourceBlockedTagsFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x20TargetRequiredTagsFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x20TargetBlockedTagsFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x02E80x20padding / unreflected
0x10ActiveTasksTArray<UGameplayTask*>Protected+4 flags[]
0x03180x10padding / unreflected
0x08CurrentMontageUAnimMontage*Protected+6 flagsnullptr
0x03300x60padding / unreflected
0x01bIsActiveboolProtected+5 flagsfalse
0x01bIsAbilityEndingboolProtected+5 flagsfalse
0x01bIsCancelableboolProtected+5 flagsfalse
0x01bIsBlockingOtherAbilitiesboolProtected+5 flagsfalse
0x03940x14padding / unreflected
0x01bMarkPendingKillOnAbilityEndboolProtected+7 flagsfalse

Functions 5

SignatureFlagsNativeParams
void ToggleFlashlight(bool FlashlightState)
Script11 statements · 383 bytes of bytecode
0x0000CallFunc_GetAvatarActorFromActorInfo_ReturnValue = GetAvatarActorFromActorInfo();0x0014K2Node_DynamicCast_AsBP_Survivor_Character = Cast<BP_Survivor_Character_C>(CallFunc_GetAvatarActorFromActorInfo_ReturnValue);0x0038K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Survivor_Character);0x0055if (!(K2Node_DynamicCast_bSuccess)) goto Label_017C;0x0063CallFunc_IsValid_ReturnValue = IsValid(K2Node_DynamicCast_AsBP_Survivor_Character.Flashlight);0x0096if (!(CallFunc_IsValid_ReturnValue)) goto Label_017C;0x00A4CallFunc_SpawnSoundAttached_ReturnValue = SpawnSoundAttached(/Game/Player/Audio/Flashlight/flashlightsound.flashlightsound, K2Node_DynamicCast_AsBP_Survivor_Character.Flashlight, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, /Game/Player/Audio/Attenuation_Occluded.Attenuation_Occluded, nullptr, true);0x013CK2Node_DynamicCast_AsBP_Survivor_Character.Flashlight.SetVisibility(FlashlightState, false);0x017CLabel_017C:0x017Creturn;0x017E// end of script
Public0x01
void K2_ActivateAbility()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_GA_Flashlight(29);0x000Freturn;0x0011// end of script
EventProtected0x00
void K2_OnEndAbility(bool bWasCancelled)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_bWasCancelled = bWasCancelled;0x0012ExecuteUbergraph_GA_Flashlight(471);0x0021return;0x0023// end of script
EventProtected0x01
void K2_OnInputPressed(const FGameplayAbilitySpecHandle& Handle, FGameplayAbilityActorInfo& ActorInfo, const FGameplayAbilityActivationInfo& ActivationInfo, bool bCanActivateAbility)
Script7 statements · 90 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Handle = Handle;0x0012PersistentFrame.K2Node_Event_ActorInfo = ActorInfo;0x0024PersistentFrame.K2Node_Event_ActivationInfo = ActivationInfo;0x0036PersistentFrame.K2Node_Event_bCanActivateAbility = bCanActivateAbility;0x0048ExecuteUbergraph_GA_Flashlight(913);0x0057return;0x0059// end of script
EventProtected0x65
void ExecuteUbergraph_GA_Flashlight(int32 EntryPoint)
Script31 statements · 935 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000AK2_EndAbility();0x0018goto Label_03A4;0x001DCallFunc_GetAvatarActorFromActorInfo_ReturnValue_2 = GetAvatarActorFromActorInfo();0x0031K2Node_DynamicCast_AsBP_Survivor_Character = Cast<BP_Survivor_Character_C>(CallFunc_GetAvatarActorFromActorInfo_ReturnValue_2);0x0055K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Survivor_Character);0x0072if (!(K2Node_DynamicCast_bSuccess)) goto Label_03A4;0x0080K2Node_DynamicCast_AsBP_Survivor_Character.FlushNetDormancy();0x00A0K2Node_DynamicCast_AsBP_Survivor_Character.FlashlightState = true;0x00C1MarkPropertyDirtyFromRepIndex(K2Node_DynamicCast_AsBP_Survivor_Character, 29, FName(FlashlightState));0x00E6K2Node_DynamicCast_AsBP_Survivor_Character.OnRep_FlashlightState();0x010ACallFunc_GetAvatarActorFromActorInfo_ReturnValue_1 = GetAvatarActorFromActorInfo();0x011ESendGameplayEventToActor(CallFunc_GetAvatarActorFromActorInfo_ReturnValue_1, GameplayTag{FName(Survivor.Ability.Flashlight)}, GameplayEventData{GameplayTag{FName(None)}, nullptr, nullptr, nullptr, nullptr, GameplayEffectContextHandle{}, GameplayTagContainer{{}}, GameplayTagContainer{{}}, 0f, GameplayAbilityTargetDataHandle{}});0x01D2goto Label_03A4;0x01D7CallFunc_GetAvatarActorFromActorInfo_ReturnValue_3 = GetAvatarActorFromActorInfo();0x01EBK2Node_DynamicCast_AsBP_Survivor_Character_1 = Cast<BP_Survivor_Character_C>(CallFunc_GetAvatarActorFromActorInfo_ReturnValue_3);0x020FK2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsBP_Survivor_Character_1);0x022Cif (!(K2Node_DynamicCast_bSuccess_1)) goto Label_03A4;0x023AK2Node_DynamicCast_AsBP_Survivor_Character_1.FlushNetDormancy();0x025AK2Node_DynamicCast_AsBP_Survivor_Character_1.FlashlightState = false;0x027BMarkPropertyDirtyFromRepIndex(K2Node_DynamicCast_AsBP_Survivor_Character_1, 29, FName(FlashlightState));0x02A0K2Node_DynamicCast_AsBP_Survivor_Character_1.OnRep_FlashlightState();0x02C4CallFunc_GetAvatarActorFromActorInfo_ReturnValue = GetAvatarActorFromActorInfo();0x02D8SendGameplayEventToActor(CallFunc_GetAvatarActorFromActorInfo_ReturnValue, GameplayTag{FName(Survivor.Ability.Flashlight)}, GameplayEventData{GameplayTag{FName(None)}, nullptr, nullptr, nullptr, nullptr, GameplayEffectContextHandle{}, GameplayTagContainer{{}}, GameplayTagContainer{{}}, 0f, GameplayAbilityTargetDataHandle{}});0x038Cgoto Label_03A4;0x0391if (!(K2Node_Event_bCanActivateAbility)) goto Label_03A4;0x039Fgoto Label_000A;0x03A4Label_03A4:0x03A4return;0x03A6// end of script
Final0x04