0x0000PushFlow(Label_075B);0x0005goto [EntryPoint];0x000FK2_EndAbility();0x001DPopFlow();0x001ETemp_struct_Variable = K2Node_CustomEvent_GameplayEffectRemovalInfo_1;0x0039Label_0039:0x0039K2_CancelAbility();0x0043PopFlow();0x0044Temp_struct_Variable = K2Node_CustomEvent_GameplayEffectRemovalInfo;0x005Fgoto Label_0039;0x0064Temp_bool_Variable = K2Node_CustomEvent_bMatchesComparison;0x0077Temp_real_Variable = K2Node_CustomEvent_CurrentValue;0x0092if (!(Temp_bool_Variable)) PopFlow();0x009CK2_EndAbility();0x00AAPopFlow();0x00ABLabel_00AB:0x00ABCallFunc_WaitForAttributeChangeThreshold_ReturnValue = WaitForAttributeChangeThreshold(this, GameplayAttribute{"Sanity", FieldPath("/Script/BETGame.SurvivorAttributeSet:Sanity"), /Script/BETGame.SurvivorAttributeSet}, 2, 1f, true, nullptr);0x0116CallFunc_IsValid_ReturnValue = IsValid(CallFunc_WaitForAttributeChangeThreshold_ReturnValue);0x0133if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x013DK2Node_CreateDelegate_OutputDelegate_2.Bind(this, OnChange_EC1FC9154AF03BFF70DCEA9AD74B07A8);0x0154CallFunc_WaitForAttributeChangeThreshold_ReturnValue.OnChange += K2Node_CreateDelegate_OutputDelegate_2;0x017DCallFunc_WaitForAttributeChangeThreshold_ReturnValue.ReadyForActivation();0x019DPopFlow();0x019ELabel_019E:0x019ECallFunc_K2_HasAuthority_ReturnValue = K2_HasAuthority();0x01B2if (!(CallFunc_K2_HasAuthority_ReturnValue)) PopFlow();0x01BCK2Node_MakeStruct_GameplayEffectQuery.CustomMatchDelegate_BP = Delegate(None);0x01DCK2Node_MakeStruct_GameplayEffectQuery.OwningTagQuery = GameplayTagQuery{0, {}, {}, "", ""};0x022AK2Node_MakeStruct_GameplayEffectQuery.EffectTagQuery = GameplayTagQuery{0, {}, {}, "", ""};0x0278K2Node_MakeStruct_GameplayEffectQuery.SourceTagQuery = GameplayTagQuery{0, {}, {}, "", ""};0x02C6K2Node_MakeStruct_GameplayEffectQuery.SourceAggregateTagQuery = GameplayTagQuery{0, {}, {}, "", ""};0x0314K2Node_MakeStruct_GameplayEffectQuery.ModifyingAttribute = GameplayAttribute{"", FieldPath(""), nullptr};0x0343K2Node_MakeStruct_GameplayEffectQuery.EffectSource = nullptr;0x0357K2Node_MakeStruct_GameplayEffectQuery.EffectDefinition = /Game/Player/Abilities/Down/GE_Down.GE_Down_C;0x0373CallFunc_GetAbilitySystemComponentFromActorInfo_ReturnValue = GetAbilitySystemComponentFromActorInfo();0x0387CallFunc_GetActiveEffects_ReturnValue = CallFunc_GetAbilitySystemComponentFromActorInfo_ReturnValue.GetActiveEffects(K2Node_MakeStruct_GameplayEffectQuery);0x03C2CallFunc_WaitForGameplayEffectRemoved_ReturnValue = WaitForGameplayEffectRemoved(this, CallFunc_GetActiveEffects_ReturnValue[0]);0x03E6CallFunc_IsValid_ReturnValue_1 = IsValid(CallFunc_WaitForGameplayEffectRemoved_ReturnValue);0x0403if (!(CallFunc_IsValid_ReturnValue_1)) goto Label_04B1;0x0411K2Node_CreateDelegate_OutputDelegate_1.Bind(this, OnRemoved_14C7D24B4EC64050ED4D02BC72975E38);0x0428CallFunc_WaitForGameplayEffectRemoved_ReturnValue.OnRemoved += K2Node_CreateDelegate_OutputDelegate_1;0x0451K2Node_CreateDelegate_OutputDelegate.Bind(this, InvalidHandle_14C7D24B4EC64050ED4D02BC72975E38);0x0468CallFunc_WaitForGameplayEffectRemoved_ReturnValue.InvalidHandle += K2Node_CreateDelegate_OutputDelegate;0x0491CallFunc_WaitForGameplayEffectRemoved_ReturnValue.ReadyForActivation();0x04B1Label_04B1:0x04B1CallFunc_GetGameState_ReturnValue = GetGameState(this);0x04C6K2Node_DynamicCast_AsMultiplayer_Game_State = Cast<MultiplayerGameState>(CallFunc_GetGameState_ReturnValue);0x04EAK2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsMultiplayer_Game_State);0x0507if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x0511CallFunc_GetAlivePlayers_ReturnValue = K2Node_DynamicCast_AsMultiplayer_Game_State.GetAlivePlayers(false);0x0544CallFunc_GetAbilitySystemComponentFromActorInfo_ReturnValue_1 = GetAbilitySystemComponentFromActorInfo();0x0558CallFunc_HasMatchingGameplayTag_ReturnValue = CallFunc_GetAbilitySystemComponentFromActorInfo_ReturnValue_1.HasMatchingGameplayTag(GameplayTag{FName(Survivor.InstantDeath)});0x05A2CallFunc_Not_PreBool_ReturnValue = Not_PreBool(CallFunc_HasMatchingGameplayTag_ReturnValue);0x05BFCallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAlivePlayers_ReturnValue);0x05FACallFunc_Greater_IntInt_ReturnValue = Greater_IntInt(CallFunc_Array_Length_ReturnValue, 0);0x061CCallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_Greater_IntInt_ReturnValue, CallFunc_Not_PreBool_ReturnValue);0x0642if (!(CallFunc_BooleanAND_ReturnValue)) goto Label_0655;0x0650goto Label_00AB;0x0655Label_0655:0x0655DelayUntilNextTick(this, LatentActionInfo{0xF, 865292334, FName(ExecuteUbergraph_GA_Down), this});0x0686PopFlow();0x0687Label_0687:0x0687CallFunc_IsLocallyControlled_ReturnValue = IsLocallyControlled();0x069Bif (!(CallFunc_IsLocallyControlled_ReturnValue)) PopFlow();0x06A5CallFunc_GetAvatarActorFromActorInfo_ReturnValue = GetAvatarActorFromActorInfo();0x06B9K2Node_DynamicCast_AsCharacter = Cast<Character>(CallFunc_GetAvatarActorFromActorInfo_ReturnValue);0x06DDK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsCharacter);0x06FAif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0704K2Node_DynamicCast_AsCharacter.Mesh.SetHiddenInGame(true, false);0x073CPopFlow();0x073DLabel_073D:0x073DPushFlow(Label_0687);0x0742goto Label_019E;0x0747Label_0747:0x0747K2_ActivateAbility();0x0751goto Label_073D;0x0756goto Label_0747;0x075BLabel_075B:0x075Breturn;