0x00x03CC
Members 3
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | StaticSound | UAudioComponent* | 7 flags | nullptr | |
| 0x04 | StaticTime | float | 7 flags | 4 |
Inherited from UBETGameplayAbility 1
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | ActivationPolicy | EBETAbilityActivationPolicy | Protected+9 flags | OnInputTriggered |
Inherited from UGameplayAbility 30
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x20 | AbilityTags | FGameplayTagContainer | 3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x01 | bReplicateInputDirectly | bool | 7 flags | false | |
| 0x01 | RemoteInstanceEnded | bool | 5 flags | false | |
| 0x00D2 | 0x04 | padding / unreflected | |||
| 0x01 | ReplicationPolicy | EGameplayAbilityReplicationPolicy | Protected+7 flags | ReplicateNo | |
| 0x01 | InstancingPolicy | EGameplayAbilityInstancingPolicy | Protected+7 flags | InstancedPerExecution | |
| 0x01 | bServerRespectsRemoteAbilityCancellation | bool | Protected+7 flags | true | |
| 0x01 | bRetriggerInstancedAbility | bool | Protected+7 flags | false | |
| 0x00DA | 0x02 | padding / unreflected | |||
| 0x14 | CurrentActivationInfo | FGameplayAbilityActivationInfo | Protected+4 flags | {ActivationMode=Authority, bCanBeEndedByOtherInstance=false… | |
| 0xB0 | CurrentEventData | FGameplayEventData | Protected+3 flags | {EventTag={TagName=None}, Instigator=nullptr, Target=nullpt… | |
| 0x01 | NetExecutionPolicy | EGameplayAbilityNetExecutionPolicy | Protected+7 flags | LocalPredicted | |
| 0x01 | NetSecurityPolicy | EGameplayAbilityNetSecurityPolicy | Protected+7 flags | ClientOrServer | |
| 0x01A2 | 0x06 | padding / unreflected | |||
| 0x08 | CostGameplayEffectClass | TSubclassOf<UGameplayEffect> | Protected+7 flags | nullptr | |
| 0x10 | AbilityTriggers | TArray<FAbilityTriggerData> | Protected+4 flags | [] | |
| 0x08 | CooldownGameplayEffectClass | TSubclassOf<UGameplayEffect> | Protected+7 flags | nullptr | |
| 0x20 | CancelAbilitiesWithTag | FGameplayTagContainer | Protected+3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x20 | BlockAbilitiesWithTag | FGameplayTagContainer | Protected+3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x20 | ActivationOwnedTags | FGameplayTagContainer | Protected+3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x20 | ActivationRequiredTags | FGameplayTagContainer | Protected+3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x20 | ActivationBlockedTags | FGameplayTagContainer | Protected+3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x20 | SourceRequiredTags | FGameplayTagContainer | Protected+3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x20 | SourceBlockedTags | FGameplayTagContainer | Protected+3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x20 | TargetRequiredTags | FGameplayTagContainer | Protected+3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x20 | TargetBlockedTags | FGameplayTagContainer | Protected+3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x02E8 | 0x20 | padding / unreflected | |||
| 0x10 | ActiveTasks | TArray<UGameplayTask*> | Protected+4 flags | [] | |
| 0x0318 | 0x10 | padding / unreflected | |||
| 0x08 | CurrentMontage | UAnimMontage* | Protected+6 flags | nullptr | |
| 0x0330 | 0x60 | padding / unreflected | |||
| 0x01 | bIsActive | bool | Protected+5 flags | false | |
| 0x01 | bIsAbilityEnding | bool | Protected+5 flags | false | |
| 0x01 | bIsCancelable | bool | Protected+5 flags | false | |
| 0x01 | bIsBlockingOtherAbilities | bool | Protected+5 flags | false | |
| 0x0394 | 0x14 | padding / unreflected | |||
| 0x01 | bMarkPendingKillOnAbilityEnd | bool | Protected+7 flags | false | |
Functions 6
| Signature | Flags | Native | Params |
|---|---|---|---|
void RagdollPlayer(ACharacter* Player)Script7 statements · 281 bytes of bytecode0x0000Player.CapsuleComponent.SetCollisionEnabled(0);0x003CPlayer.Mesh.SetCollisionObjectType(5);0x0078Player.Mesh.SetSimulatePhysics(true);0x00B3Player.Mesh.SetCollisionResponseToChannel(2, 0);0x00F1Player.SetActorTickEnabled(false);0x0116return;0x0118// end of script | Public | 0x08 | |
void ToggleStatic(bool bShowStatic)Script18 statements · 378 bytes of bytecode0x0000CallFunc_IsLocallyControlled_ReturnValue = IsLocallyControlled();0x0014if (!(CallFunc_IsLocallyControlled_ReturnValue)) goto Label_0177;0x0022if (!(bShowStatic)) goto Label_0108;0x0030ExecuteConsoleCommand(this, "ToggleSpeaking 0", nullptr);0x004EPushSoundMixModifier(this, /Game/Player/Audio/MuteAudioMix.MuteAudioMix);0x0062CallFunc_SpawnSound2D_ReturnValue = /Script/Engine.Default__GameplayStatics.SpawnSound2D(this, /Game/Maps/BR_MainMenu/Audio/SC_StaticNoise.SC_StaticNoise, 1f, 1f, 0f, nullptr, false, true);0x00A8StaticSound = CallFunc_SpawnSound2D_ReturnValue;0x00BBCallFunc_GetGameInstanceSubsystem_ReturnValue = GetGameInstanceSubsystem(this, /Script/BETGame.BETPlayerDeathLoadingCoordinator);0x00D9CallFunc_GetGameInstanceSubsystem_ReturnValue.RequestDeathScreen(this, StaticTime);0x0103goto Label_0177;0x0108Label_0108:0x0108PopSoundMixModifier(this, /Game/Player/Audio/MuteAudioMix.MuteAudioMix);0x011CCallFunc_IsValid_ReturnValue = IsValid(StaticSound);0x0139if (!(CallFunc_IsValid_ReturnValue)) goto Label_0177;0x0147StaticSound.FadeOut(0.5f, 0f, 0);0x0177Label_0177:0x0177return;0x0179// end of script | Public | 0x01 | |
void OnFinish_E11C8BB9405AF51CE167E097D54BA9B1()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_GA_Death(1342);0x000Freturn;0x0011// end of script | 0x00 | ||
void K2_ActivateAbility()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_GA_Death(423);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void K2_OnEndAbility(bool bWasCancelled)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_bWasCancelled = bWasCancelled;0x0012ExecuteUbergraph_GA_Death(829);0x0021return;0x0023// end of script | EventProtected | 0x01 | |
void ExecuteUbergraph_GA_Death(int32 EntryPoint)Script55 statements · 1,350 bytes of bytecode0x0000PushFlow(Label_0543);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FCallFunc_GetGameUserSettings_ReturnValue = GetGameUserSettings();0x0023K2Node_DynamicCast_AsBETGame_User_Settings = Cast<BETGameUserSettings>(CallFunc_GetGameUserSettings_ReturnValue);0x0047K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBETGame_User_Settings);0x0064if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x006ETemp_byte_Variable = 0;0x0082CallFunc_GetVibrationStrength_ReturnValue = K2Node_DynamicCast_AsBETGame_User_Settings.GetVibrationStrength();0x00B4CallFunc_Multiply_DoubleDouble_A_ImplicitCast = Cast<4>(CallFunc_GetVibrationStrength_ReturnValue);0x00D1CallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(CallFunc_Multiply_DoubleDouble_A_ImplicitCast, 0.25);0x00FFCallFunc_GetActorInfo_ReturnValue_3 = GetActorInfo();0x011BCallFunc_PlayDynamicForceFeedback_Intensity_ImplicitCast = Cast<3>(CallFunc_Multiply_DoubleDouble_ReturnValue);0x0138CallFunc_GetActorInfo_ReturnValue_3.PlayerController.PlayDynamicForceFeedback(CallFunc_PlayDynamicForceFeedback_Intensity_ImplicitCast, StaticTime, true, true, true, true, Temp_byte_Variable, LatentActionInfo{-1, 614866217, FName(ExecuteUbergraph_GA_Death), this});0x01A6PopFlow();0x01A7CallFunc_GetActorInfo_ReturnValue = GetActorInfo();0x01C3K2Node_DynamicCast_AsSurvivor_Character = Cast<SurvivorCharacter>(CallFunc_GetActorInfo_ReturnValue.AvatarActor);0x01F0K2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsSurvivor_Character);0x020Dif (!(K2Node_DynamicCast_bSuccess_2)) PopFlow();0x0217K2Node_DynamicCast_AsSurvivor_Character.KillPlayer();0x023BCallFunc_GetActorInfo_ReturnValue = GetActorInfo();0x0257CallFunc_GetActorInfo_ReturnValue.PlayerController.UnPossess();0x0280ToggleStatic(true);0x028FCallFunc_WaitDelay_ReturnValue = WaitDelay(this, StaticTime);0x02ADCallFunc_IsValid_ReturnValue = IsValid(CallFunc_WaitDelay_ReturnValue);0x02CAif (!(CallFunc_IsValid_ReturnValue)) goto Label_000F;0x02D8K2Node_CreateDelegate_OutputDelegate.Bind(this, OnFinish_E11C8BB9405AF51CE167E097D54BA9B1);0x02EFCallFunc_WaitDelay_ReturnValue.OnFinish += K2Node_CreateDelegate_OutputDelegate;0x0318CallFunc_WaitDelay_ReturnValue.ReadyForActivation();0x0338goto Label_000F;0x033DToggleStatic(false);0x034CCallFunc_GetActorInfo_ReturnValue_2 = GetActorInfo();0x0368K2Node_DynamicCast_AsSurvivor_Player_Controller_1 = Cast<SurvivorPlayerController>(CallFunc_GetActorInfo_ReturnValue_2.PlayerController);0x0395K2Node_DynamicCast_bSuccess_3 = Cast<1>(K2Node_DynamicCast_AsSurvivor_Player_Controller_1);0x03B2if (!(K2Node_DynamicCast_bSuccess_3)) PopFlow();0x03BCK2Node_DynamicCast_AsSurvivor_Player_Controller_1.ToggleSpectatingState(false);0x03DDK2Node_DynamicCast_AsBP_Hud_Widget = Cast<BP_HudWidget_C>(K2Node_DynamicCast_AsSurvivor_Player_Controller_1.HUDRef);0x0417K2Node_DynamicCast_bSuccess_4 = Cast<1>(K2Node_DynamicCast_AsBP_Hud_Widget);0x0434if (!(K2Node_DynamicCast_bSuccess_4)) PopFlow();0x043EK2Node_DynamicCast_AsBP_Hud_Widget.WidgetSwitcher.SetActiveWidget(K2Node_DynamicCast_AsBP_Hud_Widget.MainPanel);0x0497PopFlow();0x0498Label_0498:0x0498CallFunc_GetActorInfo_ReturnValue_1 = GetActorInfo();0x04B4K2Node_DynamicCast_AsSurvivor_Player_Controller = Cast<SurvivorPlayerController>(CallFunc_GetActorInfo_ReturnValue_1.PlayerController);0x04E1K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsSurvivor_Player_Controller);0x04FEif (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x0508K2Node_DynamicCast_AsSurvivor_Player_Controller.ToggleSpectatingState(true);0x0529PopFlow();0x052ALabel_052A:0x052AToggleStatic(false);0x0539goto Label_0498;0x053Egoto Label_052A;0x0543Label_0543:0x0543return;0x0545// end of script | Final | 0x04 |