Zdexby TheHolyOneZ
6,829 classes
Class

ABP_MainMenuTV_C

: AMainMenuTV : AActor : UObject
/Game/Maps/BR_MainMenu/BP_MainMenuTV.BP_MainMenuTV_C 0x0300 (768 B) align 8 inherited 0x02C0 4 scripted vtable /Game/Maps/BR_MainMenu/BP_MainMenuTV
0x00x0300

Members 9

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08ShadowCasterUStaticMeshComponent*6 flagsnullptr
0x08CTRScreenUWidgetComponent*6 flagsnullptr
0x08ScreenPointUSceneComponent*6 flagsnullptr
0x08MonitorUStaticMeshComponent*6 flagsnullptr
0x04CameraTrack_Alpha_5A29DB1846A0C578F382D8B9B40ABF3Dfloat4 flags0
0x01CameraTrack__Direction_5A29DB1846A0C578F382D8B9B40ABF3DETimelineDirection4 flagsForward
0x02F50x03padding / unreflected
0x08CameraTrackUTimelineComponent*5 flagsnullptr
Inherited from AMainMenuTV 1
OffsetSizeNameTypeFlagsDefault
0x08WidgetComponentUWidgetComponent*Protected+6 flagsnullptr
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagstrue
0x00640x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 7boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00690x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01780x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x019D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C80x08padding / unreflected
0x08HLODLayerUHLODLayer*7 flagsnullptr
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02100x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 4

SignatureFlagsNativeParams
void CameraTrack__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_MainMenuTV(1314);0x000Freturn;0x0011// end of script
0x00
void CameraTrack__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_MainMenuTV(10);0x000Freturn;0x0011// end of script
0x00
void StartTVIntro()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_MainMenuTV(1319);0x000Freturn;0x0011// end of script
EventProtected0x00
void ExecuteUbergraph_BP_MainMenuTV(int32 EntryPoint)
Script42 statements · 1,327 bytes of bytecode
0x0000goto [EntryPoint];0x000ACallFunc_Lerp_Alpha_ImplicitCast = Cast<4>(CameraTrack_Alpha_5A29DB1846A0C578F382D8B9B40ABF3D);0x0027CallFunc_Lerp_ReturnValue = Lerp(100, 80, CallFunc_Lerp_Alpha_ImplicitCast);0x005EBreakVector(MenuCamera.RelativeLocation, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x00A2CallFunc_MakeVector_ReturnValue = MakeVector(CallFunc_BreakVector_X, CallFunc_Lerp_ReturnValue, CallFunc_BreakVector_Z);0x00D9MenuCamera.K2_SetRelativeLocation(CallFunc_MakeVector_ReturnValue, false, CallFunc_K2_SetRelativeLocation_SweepHitResult, false);0x010DCallFunc_Lerp_Alpha_ImplicitCast = Cast<4>(CameraTrack_Alpha_5A29DB1846A0C578F382D8B9B40ABF3D);0x012ACallFunc_Lerp_ReturnValue = Lerp(100, 80, CallFunc_Lerp_Alpha_ImplicitCast);0x0161K2Node_MakeStruct_CameraFocusSettings.FocusMethod = 1;0x017EK2Node_MakeStruct_ManualFocusDistance_ImplicitCast = Cast<3>(CallFunc_Lerp_ReturnValue);0x019BK2Node_MakeStruct_CameraFocusSettings.ManualFocusDistance = K2Node_MakeStruct_ManualFocusDistance_ImplicitCast;0x01BFK2Node_MakeStruct_CameraFocusSettings.TrackingFocusSettings = CameraTrackingFocusSettings{SoftObject("None"), FVector(0, 0, 0)};0x0208K2Node_MakeStruct_CameraFocusSettings.bSmoothFocusChanges = false;0x021CK2Node_MakeStruct_CameraFocusSettings.FocusSmoothingInterpSpeed = 8f;0x023CK2Node_MakeStruct_CameraFocusSettings.FocusOffset = 0f;0x025CMenuCamera.SetFocusSettings(K2Node_MakeStruct_CameraFocusSettings);0x0285goto Label_052C;0x028ALabel_028A:0x028ACameraTrack.PlayFromStart();0x02AAgoto Label_052C;0x02AFLabel_02AF:0x02AFCallFunc_SpawnSoundAttached_ReturnValue = SpawnSoundAttached(/Game/Maps/BR_MainMenu/Audio/LoopingStatic.LoopingStatic, Monitor, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, /Game/Player/Audio/WhistleSound/Attenuation_Whistle.Attenuation_Whistle, nullptr, true);0x0331CallFunc_GetGameInstance_ReturnValue = GetGameInstance(this);0x0346K2Node_DynamicCast_AsBETGame_Instance = Cast<BETGameInstance>(CallFunc_GetGameInstance_ReturnValue);0x036AK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBETGame_Instance);0x0387if (!(K2Node_DynamicCast_bSuccess)) goto Label_052C;0x0395CallFunc_GetWidget_ReturnValue = CTRScreen.GetWidget();0x03C3K2Node_DynamicCast_AsW_Global_Lobby = Cast<W_GlobalLobby_C>(CallFunc_GetWidget_ReturnValue);0x03E7K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsW_Global_Lobby);0x0404if (!(K2Node_DynamicCast_bSuccess_1)) goto Label_052C;0x0412K2Node_DynamicCast_AsW_Global_Lobby.StartTVIntro(K2Node_DynamicCast_AsBETGame_Instance.bTVLoadingScreenShown);0x0451if (!(K2Node_DynamicCast_AsBETGame_Instance.bTVLoadingScreenShown)) goto Label_047A;0x0475goto Label_052C;0x047ALabel_047A:0x047AK2Node_DynamicCast_AsBETGame_Instance.bTVLoadingScreenShown = true;0x049BCallFunc_SpawnSoundAttached_ReturnValue_1 = SpawnSoundAttached(/Game/Maps/BR_MainMenu/Audio/StartGame.StartGame, Monitor, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, /Game/Player/Audio/WhistleSound/Attenuation_Whistle.Attenuation_Whistle, nullptr, true);0x051Dgoto Label_028A;0x0522goto Label_052C;0x0527goto Label_02AF;0x052CLabel_052C:0x052Creturn;0x052E// end of script
Final0x04