0x00x0088
Members 4
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x0028 | 0x10 | padding / unreflected | |||
| 0x08 | SubsurfaceProfile | USubsurfaceProfile* | 8 flags | nullptr | |
| 0x0040 | 0x10 | padding / unreflected | |||
| 0x14 | LightmassSettings | FLightmassMaterialInterfaceSettings | Protected+3 flags | {bCastShadowAsMasked=false, EmissiveBoost=1, DiffuseBoost=1… | |
| 0x0064 | 0x04 | padding / unreflected | |||
| 0x10 | TextureStreamingData | TArray<FMaterialTextureInfo> | Protected+2 flags | [] | |
| 0x10 | AssetUserData | TArray<UAssetUserData*> | Protected+6 flags | [] | |
Functions 3
| Signature | Flags | Native | Params |
|---|---|---|---|
| void SetForceMipLevelsToBeResident(bool OverrideForceMiplevelsToBeResident, bool bForceMiplevelsToBeResidentValue, float ForceDuration, int32 CinematicTextureGroups) | NativePublic | 0x0C | |
| UPhysicalMaterial* GetPhysicalMaterial() | NativePublic | 0x08 | |
| UMaterial* GetBaseMaterial() | FinalNative+1 flags | 0x08 |
Subclasses 2
Used by 65
types with a member, parameter or interface of this typeAActorUBorderABP_ZText_CUCanvasUCompositionGraphCaptureProtocolUDatasmithLandscapeTemplateUDatasmithLightComponentTemplateFDatasmithStaticMaterialTemplateUDatasmithStaticMeshComponentTemplateADecalActorUDecalComponentUDestructibleFractureSettingsAEmitterUFoliageType_InstancedStaticMeshUGameplayStaticsUGeometryCacheUGeometryCollectionUHierarchicalLODSetupAHUDUImageUInterpTrackFloatMaterialParamUInterpTrackVectorMaterialParamUKismetMaterialLibraryUKismetProceduralMeshLibraryUKismetRenderingLibraryULandscapeComponentFLandscapeComponentMaterialOverrideFLandscapeEditToolRenderDataALandscapeProxyFLandscapeProxyMaterialOverrideFLandscapeSplineMeshEntryALightULightComponentUMaterialBillboardComponentUMaterialInstanceUMaterialInstanceDynamicFMaterialSpriteElementUMeshComponentUMotionControllerComponentUMRMeshComponentFNamedEmitterMaterialUPaperFlipbookUPaperFlipbookComponentUPaperGroupedSpriteComponentUPaperSpriteUPaperSpriteComponentUPaperTileMapUPaperTileMapComponentUParticleModuleMeshMaterialUParticleModuleRequiredFParticleSysParamUParticleSystemComponentAPlayerControllerUPrimitiveComponentURetainerBoxFSkeletalMaterialASkeletalMeshActorUSlateVectorArtDataFStaticMaterialUStaticMeshUTextRenderComponentUVictoryBPFunctionLibraryAVISUALIZER__CUWidgetBlueprintLibraryUWidgetComponent