Class UAnimationSharingStateProcessor : UObject Path C++ Link /Script/AnimationSharing.AnimationSharingStateProcessor 0x0050 (80 B) align 1 inherited 0x0028 vtable 0x2138340 /Script/AnimationSharing 0x00x0050 Members 1 Show inherited members OffsetSizeNameTypeFlagsDefault0x00280x28AnimationStateEnumTSoftObjectPtr<UEnum>4 flags<SoftObjectProperty> Functions 2 SignatureFlagsNativeParamsvoid ProcessActorState(const int32& OutState, AActor* InActor, uint8 CurrentState, uint8 OnDemandState, const bool& bShouldProcess)NativeEvent+1 flags0x35b0200x13UEnum* GetAnimationStateEnum()NativeEvent+1 flags0x35af400x08 Used by 2types with a member, parameter or interface of this type UAnimSharingInstanceFPerSkeletonAnimationSharingSetup // /Script/AnimationSharing.AnimationSharingStateProcessor // size 0x0050 (80), inherited 0x0028, align 1 class UAnimationSharingStateProcessor : public UObject { public: TSoftObjectPtr<UEnum> AnimationStateEnum; // 0x0028(0x28) Edit UObjectWrapper HasGetValueTypeHash NativeAccessSpecifierPublic = <SoftObjectProperty> void ProcessActorState(const int32& OutState, AActor* InActor, uint8 CurrentState, uint8 OnDemandState, const bool& bShouldProcess); // 0x35b020 [Native Event Public] UEnum* GetAnimationStateEnum(); // 0x35af40 [Native Event Public] };