Zdexby TheHolyOneZ
1,879 classes
Class

APlayerController

: AController : AActor : UObject
/Script/Engine.PlayerController 0x0678 (1,656 B) align 1 inherited 0x03A8 vtable /Script/Engine
0x00x0678

Members 47

OffsetSizeNameTypeFlagsDefault
0x08PlayerUPlayer*5 flagsnullptr
0x08AcknowledgedPawnAPawn*5 flagsnullptr
0x08ControllingDirTrackInstUInterpTrackInstDirector*Transient+5 flagsnullptr
0x08MyHUDAHUD*5 flagsnullptr
0x08PlayerCameraManagerAPlayerCameraManager*7 flagsnullptr
0x08PlayerCameraManagerClassTSubclassOf<APlayerCameraManager>9 flagsnullptr
0x01bAutoManageActiveCameraTargetbool6 flagstrue
0x03D90x03padding / unreflected
0x0CTargetViewRotationFRotatorNet+4 flags{Pitch=0, Yaw=0, Roll=0}
0x03E80x0Cpadding / unreflected
0x04SmoothTargetViewRotationSpeedfloat7 flags20
0x03F80x08padding / unreflected
0x10HiddenActorsTArray<AActor*>2 flags[]
0x10HiddenPrimitiveComponentsTArray<TWeakObjectPtr<UPrimitiveComponent>>5 flags[]
0x04200x04padding / unreflected
0x04LastSpectatorStateSynchTimefloat5 flags0
0x0CLastSpectatorSyncLocationFVectorTransient+5 flags{X=0, Y=0, Z=0}
0x0CLastSpectatorSyncRotationFRotatorTransient+4 flags{Pitch=0, Yaw=0, Roll=0}
0x04ClientCapint325 flags0
0x04440x04padding / unreflected
0x08CheatManagerUCheatManager*Transient+7 flagsnullptr
0x08CheatClassTSubclassOf<UCheatManager>10 flags/Script/Engine.CheatManager
0x08PlayerInputUPlayerInput*Transient+5 flagsnullptr
0x10ActiveForceFeedbackEffectsTArray<FActiveForceFeedbackEffect>Transient+2 flags[]
0x04700x70padding / unreflected
0x01bPlayerIsWaiting : 1bit 4bool8 flagsfalse
0x04E10x03padding / unreflected
0x01NetPlayerIndexuint86 flags0
0x04E50x3Bpadding / unreflected
0x08PendingSwapConnectionUNetConnection*6 flagsnullptr
0x08NetConnectionUNetConnection*6 flagsnullptr
0x05300x0Cpadding / unreflected
0x04InputYawScalefloat8 flags2.5
0x04InputPitchScalefloat8 flags-2.5
0x04InputRollScalefloat8 flags1
0x01bShowMouseCursor : 1bit 0bool5 flagsfalse
0x01bEnableClickEvents : 1bit 1bool5 flagsfalse
0x01bEnableTouchEvents : 1bit 2bool5 flagstrue
0x01bEnableMouseOverEvents : 1bit 3bool5 flagsfalse
0x01bEnableTouchOverEvents : 1bit 4bool5 flagsfalse
0x01bForceFeedbackEnabled : 1bit 5bool5 flagstrue
0x05490x03padding / unreflected
0x04ForceFeedbackScalefloat6 flags1
0x10ClickEventKeysTArray<FKey>4 flags[1 item]
0x01DefaultMouseCursorEMouseCursor8 flagsDefault
0x01CurrentMouseCursorEMouseCursor6 flagsNone
0x01DefaultClickTraceChannelECollisionChannel8 flagsECC_Visibility
0x01CurrentClickTraceChannelECollisionChannel6 flagsECC_WorldStatic
0x04HitResultTraceDistancefloat7 flags1e+05
0x02SeamlessTravelCountuint165 flags0
0x02LastCompletedSeamlessTravelCountuint165 flags0
0x056C0x74padding / unreflected
0x08InactiveStateInputComponentUInputComponent*Protected+7 flagsnullptr
0x01bShouldPerformFullTickWhenPaused : 1bit 2boolProtected+5 flagsfalse
0x05E90x17padding / unreflected
0x08CurrentTouchInterfaceUTouchInterface*Protected+5 flagsnullptr
0x06080x50padding / unreflected
0x08SpectatorPawnASpectatorPawn*5 flagsnullptr
0x06600x04padding / unreflected
0x01bIsLocalPlayerControllerbool5 flagsfalse
0x06650x03padding / unreflected
0x0CSpawnLocationFVectorNetProtected+5 flags{X=0, Y=0, Z=0}
0x06740x04unreflected bytes to end of APlayerController
Inherited from AController 8
OffsetSizeNameTypeFlagsDefault
0x08PlayerStateAPlayerState*NetRepNotify+7 flagsnullptr
0x03400x08padding / unreflected
0x10OnInstigatedAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x08StateNameFName5 flagsNone
0x08PawnAPawn*NetRepNotify+5 flagsnullptr
0x03680x08padding / unreflected
0x08CharacterACharacter*5 flagsnullptr
0x08TransformComponentUSceneComponent*7 flags/Script/Engine.Default__Controller.TransformComponent0
0x03800x18padding / unreflected
0x0CControlRotationFRotatorProtected+4 flags{Pitch=0, Yaw=0, Roll=0}
0x01bAttachToPawn : 1bit 0boolProtected+6 flagsfalse
Inherited from AActor 73
OffsetSizeNameTypeFlagsDefault
0x58PrimaryActorTickFActorTickFunction3 flags{}
0x01bHidden : 1bit 0boolNet+7 flagsfalse
0x01bNetTemporary : 1bit 1bool3 flagsfalse
0x01bNetStartup : 1bit 2bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 3bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 4bool6 flagsfalse
0x01bReplicateMovement : 1bit 5boolNetRepNotify+5 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bExchangedRoles : 1bit 7boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 0bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 2bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 3bool5 flagstrue
0x01bReplayRewindable : 1bit 4bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flagsfalse
0x01bBlockInput : 1bit 7bool5 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bCollideWhenPlacing : 1bit 1bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 4bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 5bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 6bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 7bool3 flagsfalse
0x01bReplicates : 1bit 0boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 1boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 2boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 1bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 2boolTransient+4 flagsfalse
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x00860x02padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00C40x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*7 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x013C0x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01700x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x10TagsTArray<FName>5 flags[]
0x10OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x10OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x10OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x10OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x10OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x10OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x10OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x10OnClickedFMulticastScriptDelegate4 flags<delegate>
0x10OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x10OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x10OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x10OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x10OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x10OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x10OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x10OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02A00x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 130

SignatureFlagsNativeParams
bool WasInputKeyJustReleased(const FKey& Key)FinalNative+1 flags0x19
bool WasInputKeyJustPressed(const FKey& Key)FinalNative+1 flags0x19
void ToggleSpeaking(bool bInSpeaking)NativePublic0x01
void SwitchLevel(const FString& URL)NativePublic0x10
void StopHapticEffect(const EControllerHand& Hand)FinalNative+1 flags0x01
void StartFire(uint8 FireModeNum)NativePublic0x01
void SetVirtualJoystickVisibility(bool bVisible)NativePublic0x01
void SetViewTargetWithBlend(AActor* NewViewTarget, float BlendTime, const EViewTargetBlendFunction& BlendFunc, float BlendExp, bool bLockOutgoing)NativePublic0x15
void SetName(const FString& S)NativePublic0x10
void SetMouseLocation(int32 X, int32 Y)FinalNative+1 flags0x08
void SetMouseCursorWidget(const EMouseCursor& Cursor, UUserWidget* CursorWidget)FinalNative+1 flags0x10
void SetHapticsByValue(float Frequency, float Amplitude, const EControllerHand& Hand)FinalNative+1 flags0x09
void SetDisableHaptics(bool bNewDisabled)NativePublic0x01
void SetControllerLightColor(const FColor& Color)FinalNative+1 flags0x04
void SetCinematicMode(bool bInCinematicMode, bool bHidePlayer, bool bAffectsHUD, bool bAffectsMovement, bool bAffectsTurning)NativePublic0x05
void SetAudioListenerOverride(USceneComponent* AttachToComponent, const FVector& Location, const FRotator& Rotation)FinalNative+1 flags0x20
void SetAudioListenerAttenuationOverride(USceneComponent* AttachToComponent, const FVector& AttenuationLocationOVerride)FinalNative+1 flags0x14
void ServerViewSelf(const FViewTargetTransitionParams& TransitionParams)NativeEvent+1 flags0x10
void ServerViewPrevPlayer()NativeEvent+1 flags0x00
void ServerViewNextPlayer()NativeEvent+1 flags0x00
void ServerVerifyViewTarget()NativeEvent+1 flags0x00
void ServerUpdateMultipleLevelsVisibility(const TArray<FUpdateLevelVisibilityLevelInfo>& LevelVisibilities)FinalNative+2 flags0x10
void ServerUpdateLevelVisibility(const FName& PackageName, bool bIsVisible)FinalNative+2 flags0x09
void ServerUpdateCamera(const FVector_NetQuantize& CamLoc, int32 CamPitchAndYaw)NativeEvent+1 flags0x10
void ServerUnmutePlayer(const FUniqueNetIdRepl& PlayerId)NativeEvent+1 flags0x28
void ServerToggleAILogging()NativeEvent+1 flags0x00
void ServerShortTimeout()NativeEvent+1 flags0x00
void ServerSetSpectatorWaiting(bool bWaiting)NativeEvent+1 flags0x01
void ServerSetSpectatorLocation(const FVector& NewLoc, const FRotator& NewRot)NativeEvent+1 flags0x18
void ServerRestartPlayer()NativeEvent+1 flags0x00
void ServerPause()NativeEvent+1 flags0x00
void ServerNotifyLoadedWorld(const FName& WorldPackageName)FinalNative+2 flags0x08
void ServerMutePlayer(const FUniqueNetIdRepl& PlayerId)NativeEvent+1 flags0x28
void ServerCheckClientPossessionReliable()NativeEvent+1 flags0x00
void ServerCheckClientPossession()NativeEvent+1 flags0x00
void ServerChangeName(const FString& S)NativeEvent+1 flags0x10
void ServerCamera(const FName& NewMode)NativeEvent+1 flags0x08
void ServerAcknowledgePossession(APawn* P)NativeEvent+1 flags0x08
void SendToConsole(const FString& Command)NativePublic0x10
void RestartLevel()NativePublic0x00
void ResetControllerLightColor()FinalNative+1 flags0x00
bool ProjectWorldLocationToScreen(const FVector& WorldLocation, const FVector2D& ScreenLocation, bool bPlayerViewportRelative)FinalNative+1 flags0x16
void PlayHapticEffect(UHapticFeedbackEffect_Base* HapticEffect, const EControllerHand& Hand, float Scale, bool bLoop)FinalNative+1 flags0x11
void PlayDynamicForceFeedback(float Intensity, float Duration, bool bAffectsLeftLarge, bool bAffectsLeftSmall, bool bAffectsRightLarge, bool bAffectsRightSmall, const EDynamicForceFeedbackAction& Action, const FLatentActionInfo& LatentInfo)FinalNative+1 flags0x28
void Pause()NativePublic0x00
void OnServerStartedVisualLogger(bool bIsLogging)NativeEvent+1 flags0x01
void LocalTravel(const FString& URL)NativePublic0x10
void K2_ClientPlayForceFeedback(UForceFeedbackEffect* ForceFeedbackEffect, const FName& Tag, bool bLooping, bool bIgnoreTimeDilation, bool bPlayWhilePaused)FinalNative+1 flags0x13
bool IsInputKeyDown(const FKey& Key)FinalNative+1 flags0x19
void GetViewportSize(const int32& SizeX, const int32& SizeY)FinalNative+1 flags0x08
ASpectatorPawn* GetSpectatorPawn()FinalNative+1 flags0x08
bool GetMousePosition(const float& LocationX, const float& LocationY)FinalNative+1 flags0x09
FVector GetInputVectorKeyState(const FKey& Key)FinalNative+1 flags0x24
void GetInputTouchState(const ETouchIndex& FingerIndex, const float& LocationX, const float& LocationY, const bool& bIsCurrentlyPressed)FinalNative+1 flags0x0D
void GetInputMouseDelta(const float& DeltaX, const float& DeltaY)FinalNative+1 flags0x08
void GetInputMotionState(const FVector& Tilt, const FVector& RotationRate, const FVector& Gravity, const FVector& Acceleration)FinalNative+1 flags0x30
float GetInputKeyTimeDown(const FKey& Key)FinalNative+1 flags0x1C
void GetInputAnalogStickState(const EControllerAnalogStick& WhichStick, const float& StickX, const float& StickY)FinalNative+1 flags0x0C
float GetInputAnalogKeyState(const FKey& Key)FinalNative+1 flags0x1C
AHUD* GetHUD()FinalNative+1 flags0x08
bool GetHitResultUnderFingerForObjects(const ETouchIndex& FingerIndex, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, FHitResult& HitResult)FinalNative+1 flags0xA5
bool GetHitResultUnderFingerByChannel(const ETouchIndex& FingerIndex, const ETraceTypeQuery& TraceChannel, bool bTraceComplex, FHitResult& HitResult)FinalNative+1 flags0x8D
bool GetHitResultUnderFinger(const ETouchIndex& FingerIndex, const ECollisionChannel& TraceChannel, bool bTraceComplex, FHitResult& HitResult)FinalNative+1 flags0x8D
bool GetHitResultUnderCursorForObjects(const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, FHitResult& HitResult)FinalNative+1 flags0x9D
bool GetHitResultUnderCursorByChannel(const ETraceTypeQuery& TraceChannel, bool bTraceComplex, FHitResult& HitResult)FinalNative+1 flags0x8D
bool GetHitResultUnderCursor(const ECollisionChannel& TraceChannel, bool bTraceComplex, FHitResult& HitResult)FinalNative+1 flags0x8D
FVector GetFocalLocation()NativePublic0x0C
void FOV(float NewFOV)NativePublic0x04
void EnableCheats()NativePublic0x00
bool DeprojectScreenPositionToWorld(float ScreenX, float ScreenY, const FVector& WorldLocation, const FVector& WorldDirection)FinalNative+1 flags0x21
bool DeprojectMousePositionToWorld(const FVector& WorldLocation, const FVector& WorldDirection)FinalNative+1 flags0x19
void ConsoleKey(const FKey& Key)NativePublic0x18
void ClientWasKicked(const FText& KickReason)NativeEvent+1 flags0x18
void ClientVoiceHandshakeComplete()NativeEvent+1 flags0x00
void ClientUpdateMultipleLevelsStreamingStatus(const TArray<FUpdateLevelStreamingLevelStatus>& LevelStatuses)NativeEvent+1 flags0x10
void ClientUpdateLevelStreamingStatus(const FName& PackageName, bool bNewShouldBeLoaded, bool bNewShouldBeVisible, bool bNewShouldBlockOnLoad, int32 LODIndex)NativeEvent+1 flags0x10
void ClientUnmutePlayer(const FUniqueNetIdRepl& PlayerId)NativeEvent+1 flags0x28
void ClientTravelInternal(const FString& URL, const ETravelType& TravelType, bool bSeamless, const FGuid& MapPackageGuid)NativeEvent+1 flags0x24
void ClientTravel(const FString& URL, const ETravelType& TravelType, bool bSeamless, const FGuid& MapPackageGuid)FinalNative+1 flags0x24
void ClientTeamMessage(APlayerState* SenderPlayerState, const FString& S, const FName& Type, float MsgLifeTime)NativeEvent+1 flags0x24
void ClientStopForceFeedback(UForceFeedbackEffect* ForceFeedbackEffect, const FName& Tag)NativeEvent+1 flags0x10
void ClientStopCameraShake(TSubclassOf<UCameraShake> Shake, bool bImmediately)NativeEvent+1 flags0x09
void ClientStopCameraAnim(UCameraAnim* AnimToStop)NativeEvent+1 flags0x08
void ClientStartOnlineSession()NativeEvent+1 flags0x00
void ClientSpawnCameraLensEffect(TSubclassOf<AEmitterCameraLensEffectBase> LensEffectEmitterClass)NativeEvent+1 flags0x08
void ClientSetViewTarget(AActor* A, const FViewTargetTransitionParams& TransitionParams)NativeEvent+1 flags0x18
void ClientSetSpectatorWaiting(bool bWaiting)NativeEvent+1 flags0x01
void ClientSetHUD(TSubclassOf<AHUD> NewHUDClass)NativeEvent+1 flags0x08
void ClientSetForceMipLevelsToBeResident(UMaterialInterface* Material, float ForceDuration, int32 CinematicTextureGroups)NativeEvent+1 flags0x10
void ClientSetCinematicMode(bool bInCinematicMode, bool bAffectsMovement, bool bAffectsTurning, bool bAffectsHUD)NativeEvent+1 flags0x04
void ClientSetCameraMode(const FName& NewCamMode)NativeEvent+1 flags0x08
void ClientSetCameraFade(bool bEnableFading, const FColor& FadeColor, const FVector2D& FadeAlpha, float FadeTime, bool bFadeAudio)NativeEvent+1 flags0x15
void ClientSetBlockOnAsyncLoading()NativeEvent+1 flags0x00
void ClientReturnToMainMenuWithTextReason(const FText& ReturnReason)NativeEvent+1 flags0x18
void ClientReturnToMainMenu(const FString& ReturnReason)NativeEvent+1 flags0x10
void ClientRetryClientRestart(APawn* NewPawn)NativeEvent+1 flags0x08
void ClientRestart(APawn* NewPawn)NativeEvent+1 flags0x08
void ClientReset()NativeEvent+1 flags0x00
void ClientRepObjRef(UObject* Object)NativeEvent+1 flags0x08
void ClientReceiveLocalizedMessage(TSubclassOf<ULocalMessage> Message, int32 Switch, APlayerState* RelatedPlayerState_1, APlayerState* RelatedPlayerState_2, UObject* OptionalObject)NativeEvent+1 flags0x28
void ClientPrestreamTextures(AActor* ForcedActor, float ForceDuration, bool bEnableStreaming, int32 CinematicTextureGroups)NativeEvent+1 flags0x14
void ClientPrepareMapChange(const FName& LevelName, bool bFirst, bool bLast)NativeEvent+1 flags0x0A
void ClientPlaySoundAtLocation(USoundBase* Sound, const FVector& Location, float VolumeMultiplier, float PitchMultiplier)NativeEvent+1 flags0x1C
void ClientPlaySound(USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier)NativeEvent+1 flags0x10
void ClientPlayForceFeedback_Internal(UForceFeedbackEffect* ForceFeedbackEffect, const FForceFeedbackParameters& Params)FinalNative+2 flags0x14
void ClientPlayCameraShake(TSubclassOf<UCameraShake> Shake, float Scale, const ECameraAnimPlaySpace& PlaySpace, const FRotator& UserPlaySpaceRot)NativeEvent+1 flags0x1C
void ClientPlayCameraAnim(UCameraAnim* AnimToPlay, float Scale, float Rate, float BlendInTime, float BlendOutTime, bool bLoop, bool bRandomStartTime, const ECameraAnimPlaySpace& Space, const FRotator& CustomPlaySpace)NativeEvent+1 flags0x28
void ClientMutePlayer(const FUniqueNetIdRepl& PlayerId)NativeEvent+1 flags0x28
void ClientMessage(const FString& S, const FName& Type, float MsgLifeTime)NativeEvent+1 flags0x1C
void ClientIgnoreMoveInput(bool bIgnore)NativeEvent+1 flags0x01
void ClientIgnoreLookInput(bool bIgnore)NativeEvent+1 flags0x01
void ClientGotoState(const FName& NewState)NativeEvent+1 flags0x08
void ClientGameEnded(AActor* EndGameFocus, bool bIsWinner)NativeEvent+1 flags0x09
void ClientForceGarbageCollection()NativeEvent+1 flags0x00
void ClientFlushLevelStreaming()FinalNative+2 flags0x00
void ClientEndOnlineSession()NativeEvent+1 flags0x00
void ClientEnableNetworkVoice(bool bEnable)NativeEvent+1 flags0x01
void ClientCommitMapChange()NativeEvent+1 flags0x00
void ClientClearCameraLensEffects()NativeEvent+1 flags0x00
void ClientCapBandwidth(int32 Cap)NativeEvent+1 flags0x04
void ClientCancelPendingMapChange()NativeEvent+1 flags0x00
void ClientAddTextureStreamingLoc(const FVector& InLoc, float Duration, bool bOverrideLocation)FinalNative+2 flags0x11
void ClearAudioListenerOverride()FinalNative+1 flags0x00
void ClearAudioListenerAttenuationOverride()FinalNative+1 flags0x00
bool CanRestartPlayer()NativePublic0x01
void Camera(const FName& NewMode)NativePublic0x08
void AddYawInput(float Val)NativePublic0x04
void AddRollInput(float Val)NativePublic0x04
void AddPitchInput(float Val)NativePublic0x04
void ActivateTouchInterface(UTouchInterface* NewTouchInterface)NativePublic0x08

Subclasses 3

Used by 39

types with a member, parameter or interface of this type