Zdexby TheHolyOneZ
1,879 classes
Class

UKismetRenderingLibrary

: UBlueprintFunctionLibrary : UObject
/Script/Engine.KismetRenderingLibrary 0x0028 (40 B) align 1 inherited 0x0028 vtable /Script/Engine
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 18

SignatureFlagsNativeParams
UTexture2D* RenderTargetCreateStaticTexture2DEditorOnly(UTextureRenderTarget2D* RenderTarget, const FString& Name, const TextureCompressionSettings& CompressionSettings, const TextureMipGenSettings& MipSettings)FinalNative+2 flags0x28
void ReleaseRenderTarget2D(UTextureRenderTarget2D* TextureRenderTarget)FinalNative+2 flags0x08
FColor ReadRenderTargetUV(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, float U, float V)FinalNative+2 flags0x1C
FLinearColor ReadRenderTargetRawUV(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, float U, float V)FinalNative+2 flags0x28
FLinearColor ReadRenderTargetRawPixel(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, int32 X, int32 Y)FinalNative+2 flags0x28
FColor ReadRenderTargetPixel(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, int32 X, int32 Y)FinalNative+2 flags0x1C
FSkelMeshSkinWeightInfo MakeSkinWeightInfo(int32 Bone0, uint8 Weight0, int32 Bone1, uint8 Weight1, int32 Bone2, uint8 Weight2, int32 Bone3, uint8 Weight3)FinalNative+2 flags0x48
UTexture2D* ImportFileAsTexture2D(UObject* WorldContextObject, const FString& Filename)FinalNative+2 flags0x20
UTexture2D* ImportBufferAsTexture2D(UObject* WorldContextObject, const TArray<uint8>& Buffer)FinalNative+2 flags0x20
void ExportTexture2D(UObject* WorldContextObject, UTexture2D* Texture, const FString& FilePath, const FString& Filename)FinalNative+2 flags0x30
void ExportRenderTarget(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, const FString& FilePath, const FString& Filename)FinalNative+2 flags0x30
void EndDrawCanvasToRenderTarget(UObject* WorldContextObject, FDrawToRenderTargetContext& Context)FinalNative+2 flags0x18
void DrawMaterialToRenderTarget(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, UMaterialInterface* Material)FinalNative+2 flags0x18
UTextureRenderTarget2D* CreateRenderTarget2D(UObject* WorldContextObject, int32 Width, int32 Height, const ETextureRenderTargetFormat& Format)FinalNative+2 flags0x20
void ConvertRenderTargetToTexture2DEditorOnly(UObject* WorldContextObject, UTextureRenderTarget2D* RenderTarget, UTexture2D* Texture)FinalNative+2 flags0x18
void ClearRenderTarget2D(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, const FLinearColor& ClearColor)FinalNative+2 flags0x20
void BreakSkinWeightInfo(const FSkelMeshSkinWeightInfo& InWeight, const int32& Bone0, const uint8& Weight0, const int32& Bone1, const uint8& Weight1, const int32& Bone2, const uint8& Weight2, const int32& Bone3, const uint8& Weight3)FinalNative+2 flags0x45
void BeginDrawCanvasToRenderTarget(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, const UCanvas*& Canvas, const FVector2D& Size, FDrawToRenderTargetContext& Context)FinalNative+2 flags0x30