Zdexby TheHolyOneZ
3,086 classes
Class

URetainerBox

: UContentWidget : UPanelWidget : UWidget : UVisual : UObject
/Script/UMG.RetainerBox 0x0170 (368 B) align 8 inherited 0x0140 vtable /Script/UMG
0x00x0170

Members 7

OffsetSizeNameTypeFlagsDefault
0x01bRetainRenderboolProtected+6 flagstrue
0x01RenderOnInvalidationbool8 flagsfalse
0x01RenderOnPhasebool8 flagstrue
0x01430x01padding / unreflected
0x04Phaseint328 flags0
0x04PhaseCountint328 flags1
0x014C0x04padding / unreflected
0x08EffectMaterialUMaterialInterface*Protected+9 flagsnullptr
0x08TextureParameterFNameProtected+8 flagsTexture
0x01600x10unreflected bytes to end of URetainerBox
Inherited from UPanelWidget 1
OffsetSizeNameTypeFlagsDefault
0x10SlotsTArray<UPanelSlot*>Protected+5 flags[]
Inherited from UWidget 22
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*13 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate4 flags<delegate>
0x18ToolTipTextFText4 flags<FText>
0x10ToolTipTextDelegateFScriptDelegate4 flags<delegate>
0x08ToolTipWidgetUWidget*13 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate4 flags<delegate>
0x10VisibilityDelegateFScriptDelegate4 flags<delegate>
0x38RenderTransformFWidgetTransform5 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x10RenderTransformPivotFVector2D8 flags{X=0.5, Y=0.5}
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01BIsEnabled : 1bit 2bool6 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x01FlowDirectionPreferenceEFlowDirectionPreference6 flagsInherit
0x00DA0x06padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*9 flagsnullptr
0x01bIsVolatile : 1bit 0boolProtected+6 flagsfalse
0x01CursorEMouseCursor9 flagsDefault
0x01ClippingEWidgetClipping6 flagsInherit
0x01VisibilityESlateVisibility6 flagsVisible
0x04RenderOpacityfloat6 flags1
0x00F80x20padding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+3 flags[]

Functions 6

SignatureFlagsNativeParams
void SetTextureParameter(const FName& TextureParameter)FinalNative+1 flags0x08
void SetRetainRendering(bool bInRetainRendering)FinalNative+1 flags0x01
void SetRenderingPhase(int32 RenderPhase, int32 TotalPhases)FinalNative+1 flags0x08
void SetEffectMaterial(UMaterialInterface* EffectMaterial)FinalNative+1 flags0x08
void RequestRender()FinalNative+1 flags0x00
UMaterialInstanceDynamic* GetEffectMaterial()FinalNative+1 flags0x08