Zdexby TheHolyOneZ
3,086 classes
Class

USteamVRInputDeviceFunctionLibrary

: UBlueprintFunctionLibrary : UObject
/Script/SteamVRInputDevice.SteamVRInputDeviceFunctionLibrary 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/SteamVRInputDevice
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 27

SignatureFlagsNativeParams
void ShowSteamVR_ActionOrigin(const FSteamVRAction& SteamVRAction, const FSteamVRActionSet& SteamVRActionSet)FinalNative+2 flags0x40
void ShowAllSteamVR_ActionOrigins()FinalNative+2 flags0x00
float SetSteamVR_GlobalPredictedSecondsFromNow(float NewValue)FinalNative+2 flags0x08
void SetPoseSource(bool bUseSkeletonPose)FinalNative+2 flags0x01
void SetCurlsAndSplaysState(bool NewLeftHandState, bool NewRightHandState)FinalNative+2 flags0x02
bool ResetSeatedPosition()FinalNative+2 flags0x01
void PlaySteamVR_HapticFeedback(const ESteamVRHand& hand, float StartSecondsFromNow, float DurationSeconds, float Frequency, float Amplitude)FinalNative+2 flags0x14
float GetUserIPD()FinalNative+2 flags0x04
bool GetSteamVR_OriginTrackedDeviceInfo(const FSteamVRAction& SteamVRAction, FSteamVRInputOriginInfo& InputOriginInfo)FinalNative+2 flags0x51
void GetSteamVR_OriginLocalizedName(const FSteamVRAction& SteamVRAction, const TArray<ESteamVRInputStringBits>& LocalizedParts, const FString& OriginLocalizedName)FinalNative+2 flags0x48
TArray<FSteamVRInputBindingInfo> GetSteamVR_InputBindingInfo(const FSteamVRAction& SteamVRActionHandle)FinalNative+2 flags0x38
bool GetSteamVR_HandPoseRelativeToNow(const FVector& position, const FRotator& Orientation, const ESteamVRHand& hand, float PredictedSecondsFromNow)FinalNative+2 flags0x39
float GetSteamVR_GlobalPredictedSecondsFromNow()FinalNative+2 flags0x04
void GetSteamVR_ActionSetArray(const TArray<FSteamVRActionSet>& SteamVRActionSets)FinalNative+2 flags0x10
void GetSteamVR_ActionArray(const TArray<FSteamVRAction>& SteamVRActions)FinalNative+2 flags0x10
void GetSkeletalTransform(FSteamVRSkeletonTransform& LeftHand, FSteamVRSkeletonTransform& RightHand, bool bWithController)FinalNative+2 flags0x1741
void GetSkeletalState(const bool& LeftHandState, const bool& RightHandState)FinalNative+2 flags0x02
void GetRightHandPoseData(const FVector& position, const FRotator& Orientation, const FVector& AngularVelocity, const FVector& Velocity)FinalNative+2 flags0x60
void GetPoseSource(const bool& bUsingSkeletonPose)FinalNative+2 flags0x01
void GetLeftHandPoseData(const FVector& position, const FRotator& Orientation, const FVector& AngularVelocity, const FVector& Velocity)FinalNative+2 flags0x60
void GetFingerCurlsAndSplays(const EHand& hand, FSteamVRFingerCurls& FingerCurls, FSteamVRFingerSplays& FingerSplays, const ESkeletalSummaryDataType& SummaryDataType)FinalNative+2 flags0x29
void GetCurlsAndSplaysState(const bool& LeftHandState, const bool& RightHandState)FinalNative+2 flags0x02
void GetControllerFidelity(const EControllerFidelity& LeftControllerFidelity, const EControllerFidelity& RightControllerFidelity)FinalNative+2 flags0x02
void FindSteamVR_OriginTrackedDeviceInfo(const FName& ActionName, const bool& bResult, FSteamVRInputOriginInfo& InputOriginInfo, const FName& ActionSet)FinalNative+2 flags0x40
TArray<FSteamVRInputBindingInfo> FindSteamVR_InputBindingInfo(const FName& ActionName, const FName& ActionSet)FinalNative+2 flags0x20
bool FindSteamVR_ActionOrigin(const FName& ActionName, const FName& ActionSet)FinalNative+2 flags0x11
void FindSteamVR_Action(const FName& ActionName, const bool& bResult, FSteamVRAction& FoundAction, FSteamVRActionSet& FoundActionSet, const FName& ActionSet)FinalNative+2 flags0x58