| void ShowSteamVR_ActionOrigin(const FSteamVRAction& SteamVRAction, const FSteamVRActionSet& SteamVRActionSet) | FinalNative+2 flags | | 0x40 |
| void ShowAllSteamVR_ActionOrigins() | FinalNative+2 flags | | 0x00 |
| float SetSteamVR_GlobalPredictedSecondsFromNow(float NewValue) | FinalNative+2 flags | | 0x08 |
| void SetPoseSource(bool bUseSkeletonPose) | FinalNative+2 flags | | 0x01 |
| void SetCurlsAndSplaysState(bool NewLeftHandState, bool NewRightHandState) | FinalNative+2 flags | | 0x02 |
| bool ResetSeatedPosition() | FinalNative+2 flags | | 0x01 |
| void PlaySteamVR_HapticFeedback(const ESteamVRHand& hand, float StartSecondsFromNow, float DurationSeconds, float Frequency, float Amplitude) | FinalNative+2 flags | | 0x14 |
| float GetUserIPD() | FinalNative+2 flags | | 0x04 |
| bool GetSteamVR_OriginTrackedDeviceInfo(const FSteamVRAction& SteamVRAction, FSteamVRInputOriginInfo& InputOriginInfo) | FinalNative+2 flags | | 0x51 |
| void GetSteamVR_OriginLocalizedName(const FSteamVRAction& SteamVRAction, const TArray<ESteamVRInputStringBits>& LocalizedParts, const FString& OriginLocalizedName) | FinalNative+2 flags | | 0x48 |
| TArray<FSteamVRInputBindingInfo> GetSteamVR_InputBindingInfo(const FSteamVRAction& SteamVRActionHandle) | FinalNative+2 flags | | 0x38 |
| bool GetSteamVR_HandPoseRelativeToNow(const FVector& position, const FRotator& Orientation, const ESteamVRHand& hand, float PredictedSecondsFromNow) | FinalNative+2 flags | | 0x39 |
| float GetSteamVR_GlobalPredictedSecondsFromNow() | FinalNative+2 flags | | 0x04 |
| void GetSteamVR_ActionSetArray(const TArray<FSteamVRActionSet>& SteamVRActionSets) | FinalNative+2 flags | | 0x10 |
| void GetSteamVR_ActionArray(const TArray<FSteamVRAction>& SteamVRActions) | FinalNative+2 flags | | 0x10 |
| void GetSkeletalTransform(FSteamVRSkeletonTransform& LeftHand, FSteamVRSkeletonTransform& RightHand, bool bWithController) | FinalNative+2 flags | | 0x1741 |
| void GetSkeletalState(const bool& LeftHandState, const bool& RightHandState) | FinalNative+2 flags | | 0x02 |
| void GetRightHandPoseData(const FVector& position, const FRotator& Orientation, const FVector& AngularVelocity, const FVector& Velocity) | FinalNative+2 flags | | 0x60 |
| void GetPoseSource(const bool& bUsingSkeletonPose) | FinalNative+2 flags | | 0x01 |
| void GetLeftHandPoseData(const FVector& position, const FRotator& Orientation, const FVector& AngularVelocity, const FVector& Velocity) | FinalNative+2 flags | | 0x60 |
| void GetFingerCurlsAndSplays(const EHand& hand, FSteamVRFingerCurls& FingerCurls, FSteamVRFingerSplays& FingerSplays, const ESkeletalSummaryDataType& SummaryDataType) | FinalNative+2 flags | | 0x29 |
| void GetCurlsAndSplaysState(const bool& LeftHandState, const bool& RightHandState) | FinalNative+2 flags | | 0x02 |
| void GetControllerFidelity(const EControllerFidelity& LeftControllerFidelity, const EControllerFidelity& RightControllerFidelity) | FinalNative+2 flags | | 0x02 |
| void FindSteamVR_OriginTrackedDeviceInfo(const FName& ActionName, const bool& bResult, FSteamVRInputOriginInfo& InputOriginInfo, const FName& ActionSet) | FinalNative+2 flags | | 0x40 |
| TArray<FSteamVRInputBindingInfo> FindSteamVR_InputBindingInfo(const FName& ActionName, const FName& ActionSet) | FinalNative+2 flags | | 0x20 |
| bool FindSteamVR_ActionOrigin(const FName& ActionName, const FName& ActionSet) | FinalNative+2 flags | | 0x11 |
| void FindSteamVR_Action(const FName& ActionName, const bool& bResult, FSteamVRAction& FoundAction, FSteamVRActionSet& FoundActionSet, const FName& ActionSet) | FinalNative+2 flags | | 0x58 |