| ESteamUserHasLicenseForAppResult UserHasLicenseForApp(const FSteamID& SteamID, int32 AppID) | FinalNative+2 flags | | 0x0D |
| void StopVoiceRecording() | FinalNative+2 flags | | 0x00 |
| void StartVoiceRecording() | FinalNative+2 flags | | 0x00 |
| void RequestStoreAuthURL(const FScriptDelegate& Callback, const FString& RedirectURL) | FinalNative+1 flags | | 0x20 |
| void RequestEncryptedAppTicket(const FScriptDelegate& Callback, const TArray<uint8>& DataToInclude) | FinalNative+1 flags | | 0x20 |
| int32 GetVoiceOptimalSampleRate() | FinalNative+2 flags | | 0x04 |
| ESteamVoiceResult GetVoice(const TArray<uint8>& DestBuffer, const int32& BytesWritten) | FinalNative+2 flags | | 0x15 |
| FSteamID GetSteamID_Pure() | FinalNative+2 flags | | 0x08 |
| FSteamID GetSteamID() | FinalNative+2 flags | | 0x08 |
| int32 GetPlayerSteamLevel() | FinalNative+2 flags | | 0x04 |
| int32 GetGameBadgeLevel(int32 Series, bool bFoil) | FinalNative+2 flags | | 0x0C |
| bool GetEncryptedAppTicket(const TArray<uint8>& Ticket) | FinalNative+2 flags | | 0x11 |
| ESteamVoiceResult GetAvailableVoice(const int32& CompressedBytes, const int32& UncompressedBytes, int32 UncompressedVoiceDesiredSampleRate) | FinalNative+2 flags | | 0x0D |
| FSteamTicketHandle GetAuthSessionTicket(const TArray<uint8>& Ticket) | FinalNative+2 flags | | 0x14 |
| void EndAuthSession(const FSteamID& SteamID) | FinalNative+2 flags | | 0x08 |
| ESteamVoiceResult DecompressVoice(const TArray<uint8>& CompressedBuffer, int32 DesiredSampleRate, const TArray<uint8>& DestBuffer) | FinalNative+2 flags | | 0x29 |
| void CancelAuthTicket(const FSteamTicketHandle& TicketHandle) | FinalNative+2 flags | | 0x04 |
| bool BLoggedOn() | FinalNative+2 flags | | 0x01 |
| bool BIsTwoFactorEnabled() | FinalNative+2 flags | | 0x01 |
| bool BIsPhoneVerified() | FinalNative+2 flags | | 0x01 |
| bool BIsPhoneRequiringVerification() | FinalNative+2 flags | | 0x01 |
| bool BIsPhoneIdentifying() | FinalNative+2 flags | | 0x01 |
| bool BIsBehindNAT() | FinalNative+2 flags | | 0x01 |
| ESteamBeginAuthSessionResult BeginAuthSession(const TArray<uint8>& Ticket, const FSteamID& SteamID) | FinalNative+2 flags | | 0x19 |
| void AdvertiseGame(const FSteamID& SteamIDGameServer, const FString& ServerIP, int32 ServerPort) | FinalNative+2 flags | | 0x1C |