| bool WriteBytesToFile(bool bOverwriteIfExists, const FString& AbsoluteFilePath, const TArray<uint8>& DataBuffer) | FinalNative+2 flags | | 0x29 |
| void SteamItemInstanceID_Equals_Exec(const FSteamItemInstanceID& A, const FSteamItemInstanceID& B, const ESteamCoreIdentical& Result) | FinalNative+2 flags | | 0x11 |
| bool SteamItemInstanceID_Equals(const FSteamItemInstanceID& A, const FSteamItemInstanceID& B) | FinalNative+2 flags | | 0x11 |
| void ReleaseRequest() | FinalNative+2 flags | | 0x00 |
| TArray<uint8> ReadFileToBytes(const FString& AbsoluteFilePath) | FinalNative+2 flags | | 0x20 |
| bool PublishedFileID_NotEquals(const FPublishedFileID& A, const FPublishedFileID& B) | FinalNative+2 flags | | 0x11 |
| void PublishedFileID_Equals_Exec(const FPublishedFileID& A, const FPublishedFileID& B, const ESteamCoreIdentical& Result) | FinalNative+2 flags | | 0x11 |
| bool PublishedFileID_Equals(const FPublishedFileID& A, const FPublishedFileID& B) | FinalNative+2 flags | | 0x11 |
| bool NotEqual(const FSteamID& A, const FSteamID& B) | FinalNative+2 flags | | 0x11 |
| FSteamUGCHandle MakeUGCHandle(const FString& Value) | FinalNative+2 flags | | 0x18 |
| FSteamTicketHandle MakeTicketHandle(const FString& Value) | FinalNative+2 flags | | 0x14 |
| FSteamSessionSetting MakeString(const FString& Value) | FinalNative+2 flags | | 0x38 |
| FSteamID MakeSteamID(const FString& Value) | FinalNative+2 flags | | 0x18 |
| FSteamGameID MakeSteamGameID(const FString& Value) | FinalNative+2 flags | | 0x18 |
| FSteamSessionSearchSetting MakeSearchString(const FString& Value) | FinalNative+2 flags | | 0x30 |
| FSteamSessionSearchSetting MakeSearchInteger(const ESteamComparisonOp& ComparisonOperator, int32 Value) | FinalNative+2 flags | | 0x28 |
| FSteamSessionSearchSetting MakeSearchBool(bool bValue) | FinalNative+2 flags | | 0x28 |
| FPublishedFileID MakePublishedFileID(const FString& Value) | FinalNative+2 flags | | 0x18 |
| FSteamInventoryUpdateHandle MakeInventoryUpdateHandle(const FString& Value) | FinalNative+2 flags | | 0x18 |
| FSteamSessionSetting MakeInteger(int32 Value) | FinalNative+2 flags | | 0x30 |
| FSteamSessionSetting MakeBool(bool bValue) | FinalNative+2 flags | | 0x30 |
| void ListenForSteamMessages(const FScriptDelegate& Callback) | FinalNative+2 flags | | 0x10 |
| bool IsValid(const FSteamID& SteamID) | FinalNative+2 flags | | 0x09 |
| bool IsUsingP2PRelays() | FinalNative+2 flags | | 0x01 |
| void IsUGCHandleValid_Exec(const FSteamUGCHandle& Handle, const ESteamCoreValid& Result) | FinalNative+2 flags | | 0x09 |
| bool IsUGCHandleValid(const FSteamUGCHandle& Handle) | FinalNative+2 flags | | 0x09 |
| void IsSteamTicketHandleValid_Exec(const FSteamTicketHandle& Handle, const ESteamCoreValid& Result) | FinalNative+2 flags | | 0x05 |
| bool IsSteamTicketHandleValid(const FSteamTicketHandle& Handle) | FinalNative+2 flags | | 0x05 |
| bool IsSteamServerInitialized() | FinalNative+2 flags | | 0x01 |
| void IsSteamInventoryUpdateHandleValid_Exec(const FSteamInventoryUpdateHandle& Handle, const ESteamCoreValid& Result) | FinalNative+2 flags | | 0x09 |
| bool IsSteamInventoryUpdateHandleValid(const FSteamInventoryUpdateHandle& Handle) | FinalNative+2 flags | | 0x09 |
| void IsSteamIDValid_Exec(const FSteamID& SteamID, const ESteamCoreValid& Result) | FinalNative+2 flags | | 0x09 |
| bool IsSteamAvailable() | FinalNative+2 flags | | 0x01 |
| bool IsRecalculatingPing() | FinalNative+2 flags | | 0x01 |
| void IsPublishedFileIDValid_Exec(const FPublishedFileID& Handle, const ESteamCoreValid& Result) | FinalNative+2 flags | | 0x09 |
| bool IsPublishedFileIDValid(const FPublishedFileID& PublishedFileID) | FinalNative+2 flags | | 0x09 |
| bool IsLobby(const FSteamID& SteamID) | FinalNative+2 flags | | 0x09 |
| void IsGameIDValid_Exec(const FSteamGameID& GameID, const ESteamCoreValid& Result) | FinalNative+2 flags | | 0x09 |
| bool IsGameIDValid(const FSteamGameID& GameID) | FinalNative+2 flags | | 0x09 |
| ESteamAttributeType GetType(const FSteamSessionSetting& Settings) | FinalNative+2 flags | | 0x29 |
| bool GetString(const FSteamSessionSetting& Settings, const FString& Key, const FString& OutValue) | FinalNative+2 flags | | 0x49 |
| FSteamID GetSteamIdFromPlayerState(APlayerState* PlayerState) | FinalNative+2 flags | | 0x10 |
| void GetPublicIp(const FScriptDelegate& Callback) | FinalNative+2 flags | | 0x10 |
| int32 GetPingFromHostData(FHostPingData& Data) | FinalNative+2 flags | | 0x14 |
| bool GetInteger(const FSteamSessionSetting& Settings, const FString& Key, const int32& OutValue) | FinalNative+2 flags | | 0x3D |
| FHostPingData GetHostPingData() | FinalNative+2 flags | | 0x10 |
| bool GetGameEngineInitialized() | FinalNative+2 flags | | 0x01 |
| bool GetBool(const FSteamSessionSetting& Settings, const FString& Key, const bool& OutValue) | FinalNative+2 flags | | 0x3A |
| ESteamAccountType GetAccountType(const FSteamID& SteamID) | FinalNative+2 flags | | 0x09 |
| FDateTime FromUnixTimestamp(const FString& Timestamp) | FinalNative+2 flags | | 0x18 |
| void Equal_Exec(const FSteamID& A, const FSteamID& B, const ESteamCoreIdentical& Result) | FinalNative+2 flags | | 0x11 |
| bool Equal(const FSteamID& A, const FSteamID& B) | FinalNative+2 flags | | 0x11 |
| FString EncryptString(const FString& String) | FinalNative+2 flags | | 0x20 |
| UServerFilter* ConstructServerFilter(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| void CancelQuery() | FinalNative+2 flags | | 0x00 |
| FString BreakUGCHandle(const FSteamUGCHandle& Handle) | FinalNative+2 flags | | 0x18 |
| FString BreakTicketHandle(const FSteamTicketHandle& Handle) | FinalNative+2 flags | | 0x18 |
| FString BreakSteamID(const FSteamID& SteamID) | FinalNative+2 flags | | 0x18 |
| FString BreakSteamGameID(const FSteamGameID& SteamID) | FinalNative+2 flags | | 0x18 |
| FString BreakPublishedFileID(const FPublishedFileID& FileID) | FinalNative+2 flags | | 0x18 |
| FString BreakInventoryUpdateHandle(const FSteamInventoryUpdateHandle& Handle) | FinalNative+2 flags | | 0x18 |
| TArray<uint8> BP_StringToBytes(const FString& String) | FinalNative+2 flags | | 0x20 |
| FString BP_BytesToString(const TArray<uint8>& Array) | FinalNative+2 flags | | 0x20 |