| ESteamGameSearchErrorCode SubmitPlayerResult(const FString& UniqueGameID, const FSteamID& SteamIDPlayer, const ESteamPlayerResult& PlayerResult) | FinalNative+1 flags | | 0x1A |
| ESteamGameSearchErrorCode SetGameHostParams(const FString& Key, const TArray<FString>& Values) | FinalNative+1 flags | | 0x21 |
| ESteamGameSearchErrorCode SetConnectionDetails(const FString& ConnectionDetails) | FinalNative+1 flags | | 0x11 |
| ESteamGameSearchErrorCode SearchForGameWithLobby(const FSteamID& SteamIDLobby, int32 PlayerMin, int32 PlayerMax) | FinalNative+1 flags | | 0x11 |
| ESteamGameSearchErrorCode SearchForGameSolo(int32 PlayerMin, int32 PlayerMax) | FinalNative+1 flags | | 0x09 |
| ESteamGameSearchErrorCode RetrieveConnectionDetails(const FSteamID& SteamIDHost, const FString& ConnectionDetails, int32 NumConnectionDetails) | FinalNative+1 flags | | 0x1D |
| ESteamGameSearchErrorCode RequestPlayersForGame(int32 PlayerMin, int32 PlayerMax, int32 MaxTeamSize) | FinalNative+1 flags | | 0x0D |
| ESteamGameSearchErrorCode HostConfirmGameStart(const FString& UniqueGameID) | FinalNative+1 flags | | 0x11 |
| ESteamGameSearchErrorCode EndGameSearch() | FinalNative+1 flags | | 0x01 |
| ESteamGameSearchErrorCode EndGame(const FString& UniqueGameID) | FinalNative+1 flags | | 0x11 |
| ESteamGameSearchErrorCode DeclineGame() | FinalNative+1 flags | | 0x01 |
| ESteamGameSearchErrorCode CancelRequestPlayersForGame() | FinalNative+1 flags | | 0x01 |
| ESteamGameSearchErrorCode AddGameSearchParams(const FString& KeyToFind, const TArray<FString>& ValuesToFind) | FinalNative+1 flags | | 0x21 |
| ESteamGameSearchErrorCode AcceptGame() | FinalNative+1 flags | | 0x01 |