| void TriggerVibration(const FInputHandle& Handle, uint8 LeftSpeed, uint8 RightSpeed) | FinalNative+1 flags | | 0x0A |
| void TriggerRepeatedHapticPulse(const FInputHandle& Handle, const ESteamCoreControllerPad& TargetPad, uint8 DurationMicroSec, uint8 OffMicroSec, uint8 Repeat, uint8 Flags) | FinalNative+1 flags | | 0x0D |
| void TriggerHapticPulse(const FInputHandle& Handle, const ESteamCoreControllerPad& TargetPad, uint8 DurationMicroSec) | FinalNative+1 flags | | 0x0A |
| ESteamCoreInputActionOrigin TranslateActionOrigin(const ESteamCoreInputType& DestinationInputType, const ESteamCoreInputActionOrigin& SourceOrigin) | FinalNative+1 flags | | 0x03 |
| void StopAnalogActionMomentum(const FInputHandle& Handle, const FInputAnalogActionHandle& EAction) | FinalNative+1 flags | | 0x10 |
| bool Shutdown() | FinalNative+1 flags | | 0x01 |
| bool ShowBindingPanel(const FInputHandle& Handle) | FinalNative+1 flags | | 0x09 |
| void SetLEDColor(const FInputHandle& Handle, uint8 ColorR, uint8 ColorG, uint8 ColorB, const ESteamCoreInputLEDFlag& Flags) | FinalNative+1 flags | | 0x0C |
| bool Init() | FinalNative+1 flags | | 0x01 |
| FString GetStringForXboxOrigin(const ESteamCoreXboxOrigin& Origin) | FinalNative+1 flags | | 0x18 |
| FString GetStringForActionOrigin(const ESteamCoreInputActionOrigin& Origin) | FinalNative+1 flags | | 0x18 |
| int32 GetRemotePlaySessionID(const FInputHandle& Handle) | FinalNative+1 flags | | 0x0C |
| FInputMotionData GetMotionData(const FInputHandle& Handle) | FinalNative+1 flags | | 0x30 |
| ESteamCoreInputType GetInputTypeForHandle(const FInputHandle& Handle) | FinalNative+1 flags | | 0x09 |
| FString GetGlyphForXboxOrigin(const ESteamCoreXboxOrigin& Origin) | FinalNative+1 flags | | 0x18 |
| FString GetGlyphForActionOrigin(const ESteamCoreInputActionOrigin& Origin) | FinalNative+1 flags | | 0x18 |
| int32 GetGamepadIndexForController(const FInputHandle& Handle) | FinalNative+1 flags | | 0x0C |
| int32 GetDigitalActionOrigins(const FInputHandle& Handle, const FInputActionSetHandle& ActionSetHandle, const FInputDigitalActionHandle& DigitalActionHandle, const TArray<ESteamCoreInputActionOrigin>& OriginsOut) | FinalNative+1 flags | | 0x2C |
| FInputDigitalActionHandle GetDigitalActionHandle(const FString& PszActionName) | FinalNative+1 flags | | 0x18 |
| FInputDigitalActionData GetDigitalActionData(const FInputHandle& Handle, const FInputDigitalActionHandle& DigitalActionHandle) | FinalNative+1 flags | | 0x12 |
| bool GetDeviceBindingRevision(const FInputHandle& Handle, const int32& Major, const int32& Minor) | FinalNative+1 flags | | 0x11 |
| FInputActionSetHandle GetCurrentActionSet(const FInputHandle& Handle) | FinalNative+1 flags | | 0x10 |
| FInputHandle GetControllerForGamepadIndex(int32 Index) | FinalNative+1 flags | | 0x10 |
| int32 GetConnectedControllers(const TArray<FInputHandle>& OutHandles) | FinalNative+1 flags | | 0x14 |
| int32 GetAnalogActionOrigins(const FInputHandle& Handle, const FInputActionSetHandle& ActionSetHandle, const FInputAnalogActionHandle& AnalogActionHandle, const TArray<ESteamCoreInputActionOrigin>& OriginsOut) | FinalNative+1 flags | | 0x2C |
| FInputAnalogActionHandle GetAnalogActionHandle(const FString& PszActionName) | FinalNative+1 flags | | 0x18 |
| FInputAnalogActionData GetAnalogActionData(const FInputHandle& Handle, const FInputAnalogActionHandle& AnalogActionHandle) | FinalNative+1 flags | | 0x20 |
| int32 GetActiveActionSetLayers(const FInputHandle& Handle, const TArray<FInputActionSetHandle>& Data) | FinalNative+1 flags | | 0x1C |
| FInputActionSetHandle GetActionSetHandle(const FString& ActionSetName) | FinalNative+1 flags | | 0x18 |
| ESteamCoreInputActionOrigin GetActionOriginFromXboxOrigin(const FInputHandle& Handle, const ESteamCoreXboxOrigin& Origin) | FinalNative+1 flags | | 0x0A |
| void DeactivateAllActionSetLayers(const FInputHandle& Handle) | FinalNative+1 flags | | 0x08 |
| void DeactivateActionSetLayer(const FInputHandle& Handle, const FInputActionSetHandle& ActionSetLayerHandle) | FinalNative+1 flags | | 0x10 |
| void ActivateActionSetLayer(const FInputHandle& Handle, const FInputActionSetHandle& ActionSetLayerHandle) | FinalNative+1 flags | | 0x10 |
| void ActivateActionSet(const FInputHandle& Handle, const FInputActionSetHandle& ActionSetHandle) | FinalNative+1 flags | | 0x10 |