Zdexby TheHolyOneZ
3,086 classes
Class

ULandscapeComponent

: UPrimitiveComponent : USceneComponent : UActorComponent : UObject
/Script/Landscape.LandscapeComponent 0x07A0 (1,952 B) align 16 inherited 0x0540 vtable /Script/Landscape
0x00x07A0

Members 38

OffsetSizeNameTypeFlagsDefault
0x04SectionBaseXint329 flags0
0x04SectionBaseYint329 flags0
0x04ComponentSizeQuadsint325 flags0
0x04SubsectionSizeQuadsint325 flags0
0x04NumSubsectionsint325 flags0
0x05540x04padding / unreflected
0x08OverrideMaterialUMaterialInterface*8 flagsnullptr
0x08OverrideHoleMaterialUMaterialInterface*9 flagsnullptr
0x10OverrideMaterialsTArray<FLandscapeComponentMaterialOverride>3 flags[]
0x10MaterialInstancesTArray<UMaterialInstanceConstant*>4 flags[1 item]
0x10MaterialInstancesDynamicTArray<UMaterialInstanceDynamic*>Transient+4 flags[]
0x10LODIndexToMaterialIndexTArray<int8>3 flags[1 item]
0x08XYOffsetmapTextureUTexture2D*6 flagsnullptr
0x20WeightmapScaleBiasFVector45 flags{X=0, Y=0, Z=0, W=1}
0x04WeightmapSubsectionOffsetfloat5 flags0
0x05D40x0Cpadding / unreflected
0x20HeightmapScaleBiasFVector45 flags{X=0, Y=0, Z=0, W=1}
0x38CachedLocalBoxFBox4 flags{Min={X=0, Y=0, Z=0}, Max={X=0, Y=0, Z=0}, IsValid=0}
0x1CCollisionComponentTLazyObjectPtr<ULandscapeHeightfieldCollisionComponent>7 flags<LazyObjectProperty>
0x06540x04padding / unreflected
0x08HeightmapTextureUTexture2D*6 flagsnullptr
0x10WeightmapLayerAllocationsTArray<FWeightmapLayerAllocationInfo>2 flags[]
0x10WeightmapTexturesTArray<UTexture2D*>3 flags[]
0x08LODStreamingProxyULandscapeLODStreamingProxy*6 flags/Script/Landscape.Default__LandscapeComponent.LandscapeLODS…
0x10MapBuildDataIdFGuid5 flags{A=419083892, B=1249403145, C=-1119911252, D=1758667927}
0x10IrrelevantLightsTArray<FGuid>Deprecated+2 flags[]
0x04CollisionMipLevelint326 flags0
0x04SimpleCollisionMipLevelint326 flags0
0x04NegativeZBoundsExtensionfloat6 flags0
0x04PositiveZBoundsExtensionfloat6 flags0
0x04StaticLightingResolutionfloat6 flags0
0x04ForcedLODint328 flags-1
0x04LODBiasint328 flags0
0x10StateIdFGuid5 flags{A=-1068347755, B=1202486204, C=-1451267907, D=1096061815}
0x10BakedTextureMaterialGuidFGuid5 flags{A=0, B=0, C=0, D=0}
0x10LastBakedTextureMaterialGuidFGuidTransient+5 flags{A=0, B=0, C=0, D=0}
0x06F40x04padding / unreflected
0x08GIBakedBaseColorTextureUTexture2D*10 flagsnullptr
0x01MobileBlendableLayerMaskuint85 flags0
0x07010x07padding / unreflected
0x08MobileMaterialInterfaceUMaterialInterface*Deprecated+7 flagsnullptr
0x10MobileMaterialInterfacesTArray<UMaterialInterface*>4 flags[]
0x10MobileWeightmapTexturesTArray<UTexture2D*>4 flags[]
0x07300x70unreflected bytes to end of ULandscapeComponent
Inherited from UPrimitiveComponent 98
OffsetSizeNameTypeFlagsDefault
0x04MinDrawDistancefloat9 flags0
0x04LDMaxDrawDistancefloat9 flags0
0x04CachedMaxDrawDistancefloat10 flags0
0x01DepthPriorityGroupESceneDepthPriorityGroup5 flagsSDPG_World
0x01ViewOwnerDepthPriorityGroupESceneDepthPriorityGroup5 flagsSDPG_World
0x01IndirectLightingCacheQualityEIndirectLightingCacheQuality9 flagsILCQ_Point
0x01LightmapTypeELightmapType9 flagsDefault
0x01bIsValidTextureStreamingBuiltData : 1bit 0bool3 flagsfalse
0x01bNeverDistanceCull : 1bit 1bool7 flagsfalse
0x01bAlwaysCreatePhysicsState : 1bit 7bool7 flagsfalse
0x01bGenerateOverlapEvents : 1bit 0bool5 flagstrue
0x01bMultiBodyOverlap : 1bit 1bool6 flagsfalse
0x01bTraceComplexOnMove : 1bit 2bool6 flagsfalse
0x01bReturnMaterialOnMove : 1bit 3bool6 flagsfalse
0x01bUseViewOwnerDepthPriorityGroup : 1bit 4bool3 flagsfalse
0x01bAllowCullDistanceVolume : 1bit 5bool7 flagstrue
0x01bHasMotionBlurVelocityMeshes : 1bit 6bool3 flagsfalse
0x01bVisibleInReflectionCaptures : 1bit 7bool7 flagstrue
0x01bVisibleInRealTimeSkyCaptures : 1bit 0bool7 flagstrue
0x01bVisibleInRayTracing : 1bit 1bool7 flagstrue
0x01bRenderInMainPass : 1bit 2bool7 flagstrue
0x01bRenderInDepthPass : 1bit 3bool7 flagstrue
0x01bReceivesDecals : 1bit 4bool7 flagstrue
0x01bOwnerNoSee : 1bit 5bool7 flagsfalse
0x01bOnlyOwnerSee : 1bit 6bool7 flagsfalse
0x01bTreatAsBackgroundForOcclusion : 1bit 7bool7 flagsfalse
0x01bUseAsOccluder : 1bit 0bool7 flagsfalse
0x01bSelectable : 1bit 1bool3 flagstrue
0x01bForceMipStreaming : 1bit 2bool7 flagsfalse
0x01bHasPerInstanceHitProxies : 1bit 3bool3 flagsfalse
0x01CastShadow : 1bit 4bool6 flagsfalse
0x01bEmissiveLightSource : 1bit 5bool7 flagsfalse
0x01bAffectDynamicIndirectLighting : 1bit 6bool7 flagstrue
0x01bAffectDistanceFieldLighting : 1bit 7bool7 flagstrue
0x01bCastDynamicShadow : 1bit 0bool7 flagstrue
0x01bCastStaticShadow : 1bit 1bool7 flagstrue
0x01bCastVolumetricTranslucentShadow : 1bit 2bool7 flagsfalse
0x01bCastContactShadow : 1bit 3bool7 flagstrue
0x01bSelfShadowOnly : 1bit 4bool7 flagsfalse
0x01bCastFarShadow : 1bit 5bool7 flagsfalse
0x01bCastInsetShadow : 1bit 6bool7 flagsfalse
0x01bCastCinematicShadow : 1bit 7bool7 flagsfalse
0x01bCastHiddenShadow : 1bit 0bool7 flagsfalse
0x01bCastShadowAsTwoSided : 1bit 1bool7 flagsfalse
0x01bLightAsIfStatic : 1bit 2boolDeprecated+3 flagsfalse
0x01bLightAttachmentsAsGroup : 1bit 3bool7 flagsfalse
0x01bExcludeFromLightAttachmentGroup : 1bit 4bool7 flagsfalse
0x01bReceiveMobileCSMShadows : 1bit 5bool7 flagstrue
0x01bSingleSampleShadowFromStationaryLights : 1bit 6bool7 flagsfalse
0x01bIgnoreRadialImpulse : 1bit 7bool5 flagsfalse
0x01bIgnoreRadialForce : 1bit 0bool5 flagsfalse
0x01bApplyImpulseOnDamage : 1bit 1bool5 flagstrue
0x01bReplicatePhysicsToAutonomousProxy : 1bit 2bool5 flagstrue
0x01bFillCollisionUnderneathForNavmesh : 1bit 3bool4 flagsfalse
0x01AlwaysLoadOnClient : 1bit 4bool3 flagstrue
0x01AlwaysLoadOnServer : 1bit 5bool3 flagstrue
0x01bUseEditorCompositing : 1bit 6bool3 flagsfalse
0x01bIsBeingMovedByEditor : 1bit 7boolTransient+4 flagsfalse
0x01bRenderCustomDepth : 1bit 0bool7 flagsfalse
0x01bVisibleInSceneCaptureOnly : 1bit 1bool7 flagsfalse
0x01bHiddenInSceneCapture : 1bit 2bool7 flagsfalse
0x01bRayTracingFarField : 1bit 3bool3 flagsfalse
0x01bHasNoStreamableTextures : 1bit 5boolProtected+3 flagsfalse
0x01bHasCustomNavigableGeometryEHasCustomNavigableGeometry5 flagsNo
0x02D90x01padding / unreflected
0x01CanCharacterStepUpOnECanBeCharacterBase7 flagsECB_Yes
0x01LightingChannelsFLightingChannels6 flags{bChannel0=true, bChannel1=false, bChannel2=false}
0x04RayTracingGroupIdint329 flags-1
0x04VisibilityIdint325 flags-1
0x04CustomDepthStencilValueint329 flags0
0x10CustomPrimitiveDataFCustomPrimitiveData2 flags{Data=[]}
0x10CustomPrimitiveDataInternalFCustomPrimitiveDataTransient+1 flags{Data=[]}
0x03080x08padding / unreflected
0x04TranslucencySortPriorityint329 flags0
0x04TranslucencySortDistanceOffsetfloat9 flags0
0x10RuntimeVirtualTexturesTArray<URuntimeVirtualTexture*>5 flags[]
0x01VirtualTextureLodBiasint87 flags0
0x01VirtualTextureCullMipsint87 flags0
0x01VirtualTextureMinCoverageint87 flags0
0x01VirtualTextureRenderPassTypeERuntimeVirtualTextureMainPassType8 flagsExclusive
0x032C0x10padding / unreflected
0x04BoundsScalefloat7 flags1
0x03400x10padding / unreflected
0x10MoveIgnoreActorsTArray<AActor*>Transient+4 flags[]
0x10MoveIgnoreComponentsTArray<UPrimitiveComponent*>Transient+6 flags[]
0x03700x10padding / unreflected
0x190BodyInstanceFBodyInstance4 flags{ObjectType=ECC_WorldStatic, CollisionEnabled=QueryAndPhysi…
0x01OnComponentHitFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentWakeFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentSleepFMulticastScriptDelegate4 flags<delegate>
0x05150x01padding / unreflected
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01RayTracingGroupCullingPriorityERayTracingGroupCullingPriority9 flagsCP_4_DEFAULT
0x01CustomDepthStencilWriteMaskERendererStencilMask9 flagsERSM_Default
0x05200x18padding / unreflected
0x08LODParentPrimitiveUPrimitiveComponent*9 flagsnullptr
Inherited from USceneComponent 27
OffsetSizeNameTypeFlagsDefault
0x08PhysicsVolumeTWeakObjectPtr<APhysicsVolume>Transient+6 flags<0xffffffff>
0x08AttachParentUSceneComponent*NetRepNotify+8 flagsnullptr
0x08AttachSocketNameFNameNetRepNotify+5 flagsNone
0x10AttachChildrenTArray<USceneComponent*>NetTransient+6 flags[]
0x10ClientAttachedChildrenTArray<USceneComponent*>Transient+5 flags[]
0x00F00x48padding / unreflected
0x18RelativeLocationFVectorNetRepNotify+8 flags{X=0, Y=0, Z=0}
0x18RelativeRotationFRotatorNetRepNotify+7 flags{Pitch=0, Yaw=0, Roll=0}
0x18RelativeScale3DFVectorNetRepNotify+9 flags{X=1, Y=1, Z=1}
0x18ComponentVelocityFVector5 flags{X=0, Y=0, Z=0}
0x01bComponentToWorldUpdated : 1bit 0boolTransient+3 flagsfalse
0x01bAbsoluteLocation : 1bit 2boolNetRepNotify+6 flagsfalse
0x01bAbsoluteRotation : 1bit 3boolNetRepNotify+6 flagsfalse
0x01bAbsoluteScale : 1bit 4boolNetRepNotify+6 flagsfalse
0x01bVisible : 1bit 5boolNetRepNotify+6 flagstrue
0x01bShouldBeAttached : 1bit 6boolNetTransient+3 flagsfalse
0x01bShouldSnapLocationWhenAttached : 1bit 7boolNetTransient+3 flagsfalse
0x01bShouldSnapRotationWhenAttached : 1bit 0boolNetTransient+3 flagsfalse
0x01bShouldUpdatePhysicsVolume : 1bit 1bool6 flagsfalse
0x01bHiddenInGame : 1bit 2bool7 flagsfalse
0x01bBoundsChangeTriggersStreamingDataRebuild : 1bit 3bool3 flagsfalse
0x01bUseAttachParentBound : 1bit 4bool6 flagsfalse
0x01bComputeFastLocalBounds : 1bit 5bool3 flagsfalse
0x01bComputeBoundsOnceForGame : 1bit 6bool3 flagsfalse
0x01bComputedBoundsOnceForGame : 1bit 7bool3 flagsfalse
0x019A0x01padding / unreflected
0x01MobilityEComponentMobilityNet+8 flagsMovable
0x01DetailModeEDetailMode9 flagsDM_Low
0x01PhysicsVolumeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+7 flags[]
0x00800x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicates : 1bit 4boolNet+7 flagsfalse
0x00890x01padding / unreflected
0x01bAutoActivate : 1bit 0bool6 flagsfalse
0x01bIsActive : 1bit 1boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 2bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 4boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 6bool6 flagsfalse
0x008B0x01padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x008F0x01padding / unreflected
0x10UCSModifiedPropertiesTArray<FSimpleMemberReference>2 flags[]

Functions 3

SignatureFlagsNativeParams
UMaterialInstanceDynamic* GetMaterialInstanceDynamic(int32 InIndex)FinalNative+1 flags0x10
float EditorGetPaintLayerWeightByNameAtLocation(const FVector& InLocation, const FName& InPaintLayerName)FinalNative+1 flags0x24
float EditorGetPaintLayerWeightAtLocation(const FVector& InLocation, ULandscapeLayerInfoObject* PaintLayer)FinalNative+1 flags0x24

Used by 3

types with a member, parameter or interface of this type