Zdexby TheHolyOneZ
3,086 classes
Class

AMatineeActorCameraAnim

: AMatineeActor : AActor : UObject
/Script/Engine.MatineeActorCameraAnim 0x0328 (808 B) align 8 inherited 0x0320 vtable /Script/Engine
0x00x0328

Members 1

OffsetSizeNameTypeFlagsDefault
0x08CameraAnimUCameraAnim*Transient+6 flagsnullptr
Inherited from AMatineeActor 32
OffsetSizeNameTypeFlagsDefault
0x08MatineeDataUInterpData*Net+8 flagsnullptr
0x08MatineeControllerNameFName5 flagsNone
0x04PlayRatefloatNet+7 flags1
0x01bPlayOnLevelLoad : 1bit 0bool5 flagsfalse
0x01bForceStartPos : 1bit 1bool6 flagsfalse
0x028D0x03padding / unreflected
0x04ForceStartPositionfloat8 flags0
0x01bLooping : 1bit 0boolNet+5 flagsfalse
0x01bRewindOnPlay : 1bit 1bool5 flagsfalse
0x01bNoResetOnRewind : 1bit 2bool5 flagsfalse
0x01bRewindIfAlreadyPlaying : 1bit 3bool5 flagsfalse
0x01bDisableRadioFilter : 1bit 4bool6 flagsfalse
0x01bClientSideOnly : 1bit 5bool6 flagsfalse
0x01bSkipUpdateIfNotVisible : 1bit 6bool5 flagsfalse
0x01bIsSkippable : 1bit 7bool5 flagsfalse
0x02950x03padding / unreflected
0x04PreferredSplitScreenNumint328 flags0
0x01bDisableMovementInput : 1bit 0bool5 flagsfalse
0x01bDisableLookAtInput : 1bit 1bool5 flagsfalse
0x01bHidePlayer : 1bit 2bool5 flagsfalse
0x01bHideHud : 1bit 3bool5 flagsfalse
0x029D0x03padding / unreflected
0x10GroupActorInfosTArray<FInterpGroupActorInfo>Net+2 flags[]
0x01bShouldShowGore : 1bit 0boolTransient+3 flagsfalse
0x02B10x07padding / unreflected
0x10GroupInstTArray<UInterpGroupInst*>Transient+3 flags[]
0x10CameraCutsTArray<FCameraCutInfo>Transient+2 flags[]
0x01BIsPlaying : 1bit 0boolNetTransient+7 flagsfalse
0x01bReversePlayback : 1bit 1boolNet+3 flagsfalse
0x01bPaused : 1bit 2boolNetTransient+3 flagsfalse
0x01bPendingStop : 1bit 3boolNetTransient+3 flagsfalse
0x02D90x03padding / unreflected
0x04InterpPositionfloatNet+9 flags-1
0x02E00x04padding / unreflected
0x01ReplicationForceIsPlayinguint8Net+5 flags0
0x02E50x03padding / unreflected
0x10OnPlayFMulticastScriptDelegate4 flags<delegate>
0x10OnStopFMulticastScriptDelegate4 flags<delegate>
0x10OnPauseFMulticastScriptDelegate4 flags<delegate>
Inherited from AActor 78
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool5 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool5 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagsfalse
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 2bool3 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 5bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 6boolTransient+4 flagsfalse
0x005D0x01padding / unreflected
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x00610x07padding / unreflected
0x68ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00D80x08padding / unreflected
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+7 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01740x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+3 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01980x08padding / unreflected
0x04RayTracingGroupIdint325 flags-1
0x01A40x04padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01C00x08padding / unreflected
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01E80x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>5 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>7 flags[]

Functions 0

SignatureFlagsNativeParams
No reflected functions.