Zdexby TheHolyOneZ
3,086 classes
Class

ATrampoline_C

: AActor : UObject
/Game/TRAPS/Trampoline.Trampoline_C 0x02B0 (688 B) align 8 inherited 0x0278 4 scripted vtable /Game/TRAPS/Trampoline
0x00x02B0

Members 7

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08IMMORTAL_BOXUBoxComponent*7 flagsnullptr
0x08ArrowUArrowComponent*7 flagsnullptr
0x08Jump_TriggerUBoxComponent*7 flagsnullptr
0x08CylinderUStaticMeshComponent*7 flagsnullptr
0x08DefaultSceneRootUSceneComponent*7 flagsnullptr
0x08LaunchPowerdouble6 flags3000
Inherited from AActor 78
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool5 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool5 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagsfalse
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 2bool3 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 5bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 6boolTransient+4 flagsfalse
0x005D0x01padding / unreflected
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x00610x07padding / unreflected
0x68ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00D80x08padding / unreflected
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+7 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01740x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+3 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01980x08padding / unreflected
0x04RayTracingGroupIdint325 flags-1
0x01A40x04padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01C00x08padding / unreflected
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01E80x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>5 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>7 flags[]

Functions 4

SignatureFlagsNativeParams
void BndEvt__Jump_Trigger_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)
Script9 statements · 126 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent_2 = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor_2 = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp_2 = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex_2 = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep_1 = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult_1 = SweepResult;0x006CExecuteUbergraph_Trampoline(10);0x007Breturn;0x007D// end of script
0x108
void BndEvt__Immortal_Box_K2Node_ComponentBoundEvent_3_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)
Script9 statements · 126 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent_1 = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor_1 = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp_1 = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex_1 = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_Trampoline(867);0x007Breturn;0x007D// end of script
0x108
void BndEvt__Immortal_Box_K2Node_ComponentBoundEvent_4_ComponentEndOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex)
Script7 statements · 90 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048ExecuteUbergraph_Trampoline(984);0x0057return;0x0059// end of script
0x1C
void ExecuteUbergraph_Trampoline(int32 EntryPoint)
Script38 statements · 1,099 bytes of bytecode
0x0000goto [EntryPoint];0x000AK2Node_DynamicCast_AsBoni_Character = Cast<BoniCharacter_C>(K2Node_ComponentBoundEvent_OtherActor_2);0x002EK2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsBoni_Character);0x004Bif (!(K2Node_DynamicCast_bSuccess_1)) goto Label_01F4;0x0059CallFunc_MakeLiteralFloat_Value_NarrowingCast_1 = Cast<3>(LaunchPower);0x0076CallFunc_MakeLiteralFloat_ReturnValue_1 = MakeLiteralFloat(CallFunc_MakeLiteralFloat_Value_NarrowingCast_1);0x009BCallFunc_Conv_FloatToVector_ReturnValue_1 = Conv_FloatToVector(CallFunc_MakeLiteralFloat_ReturnValue_1);0x00C0CallFunc_K2_GetComponentRotation_ReturnValue_1 = Arrow.K2_GetComponentRotation();0x00F2CallFunc_GetForwardVector_ReturnValue_1 = GetForwardVector(CallFunc_K2_GetComponentRotation_ReturnValue_1);0x0117CallFunc_Multiply_VectorVector_ReturnValue_1 = Multiply_VectorVector(CallFunc_GetForwardVector_ReturnValue_1, CallFunc_Conv_FloatToVector_ReturnValue_1);0x0145K2Node_DynamicCast_AsBoni_Character.LaunchCharacter(CallFunc_Multiply_VectorVector_ReturnValue_1, true, true);0x0174CallFunc_K2_GetComponentLocation_ReturnValue = Cylinder.K2_GetComponentLocation();0x01A6PlaySoundAtLocation(this, /Game/Sounds/Trampoline_Cue.Trampoline_Cue, CallFunc_K2_GetComponentLocation_ReturnValue, FRotator(0, 0, 0), 1f, 1f, 0f, nullptr, nullptr, nullptr, nullptr);0x01EFgoto Label_0448;0x01F4Label_01F4:0x01F4K2Node_DynamicCast_AsPeepo_AI = Cast<Peepo_AI_C>(K2Node_ComponentBoundEvent_OtherActor_2);0x0218K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsPeepo_AI);0x0235if (!(K2Node_DynamicCast_bSuccess)) goto Label_0448;0x0243CallFunc_MakeLiteralFloat_Value_NarrowingCast = Cast<3>(LaunchPower);0x0260CallFunc_MakeLiteralFloat_ReturnValue = MakeLiteralFloat(CallFunc_MakeLiteralFloat_Value_NarrowingCast);0x0285CallFunc_K2_GetComponentRotation_ReturnValue = Arrow.K2_GetComponentRotation();0x02B7CallFunc_Conv_FloatToVector_ReturnValue = Conv_FloatToVector(CallFunc_MakeLiteralFloat_ReturnValue);0x02DCCallFunc_GetForwardVector_ReturnValue = GetForwardVector(CallFunc_K2_GetComponentRotation_ReturnValue);0x0301CallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(CallFunc_GetForwardVector_ReturnValue, CallFunc_Conv_FloatToVector_ReturnValue);0x032FK2Node_DynamicCast_AsPeepo_AI.LaunchCharacter(CallFunc_Multiply_VectorVector_ReturnValue, true, true);0x035Egoto Label_0448;0x0363K2Node_DynamicCast_AsBoni_Character_1 = Cast<BoniCharacter_C>(K2Node_ComponentBoundEvent_OtherActor_1);0x0387K2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsBoni_Character_1);0x03A4if (!(K2Node_DynamicCast_bSuccess_2)) goto Label_0448;0x03B2K2Node_DynamicCast_AsBoni_Character_1.Immortal = true;0x03D3goto Label_0448;0x03D8K2Node_DynamicCast_AsBoni_Character_2 = Cast<BoniCharacter_C>(K2Node_ComponentBoundEvent_OtherActor);0x03FCK2Node_DynamicCast_bSuccess_3 = Cast<1>(K2Node_DynamicCast_AsBoni_Character_2);0x0419if (!(K2Node_DynamicCast_bSuccess_3)) goto Label_0448;0x0427K2Node_DynamicCast_AsBoni_Character_2.Immortal = false;0x0448Label_0448:0x0448return;0x044A// end of script
Final0x04