Zdexby TheHolyOneZ
3,086 classes
Class

ALeverage_Puzzle_C

: AActor : UObject
/Game/TRAPS/Leverage_Puzzle.Leverage_Puzzle_C 0x0378 (888 B) align 8 inherited 0x0278 7 scripted vtable /Game/TRAPS/Leverage_Puzzle
0x00x0378

Members 34

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08Board22UStaticMeshComponent*7 flagsnullptr
0x08Board21UStaticMeshComponent*7 flagsnullptr
0x08Board20UStaticMeshComponent*7 flagsnullptr
0x08Board19UStaticMeshComponent*7 flagsnullptr
0x08Board18UStaticMeshComponent*7 flagsnullptr
0x08Board17UStaticMeshComponent*7 flagsnullptr
0x08Board16UStaticMeshComponent*7 flagsnullptr
0x08Board15UStaticMeshComponent*7 flagsnullptr
0x08Board14UStaticMeshComponent*7 flagsnullptr
0x08Board13UStaticMeshComponent*7 flagsnullptr
0x08Board12UStaticMeshComponent*7 flagsnullptr
0x08Board11UStaticMeshComponent*7 flagsnullptr
0x08Board10UStaticMeshComponent*7 flagsnullptr
0x08Board9UStaticMeshComponent*7 flagsnullptr
0x08Board8UStaticMeshComponent*7 flagsnullptr
0x08Board7UStaticMeshComponent*7 flagsnullptr
0x08Board6UStaticMeshComponent*7 flagsnullptr
0x08Board5UStaticMeshComponent*7 flagsnullptr
0x08Board4UStaticMeshComponent*7 flagsnullptr
0x08Board3UStaticMeshComponent*7 flagsnullptr
0x08Board2UStaticMeshComponent*7 flagsnullptr
0x08Board1UStaticMeshComponent*7 flagsnullptr
0x08BoardUStaticMeshComponent*7 flagsnullptr
0x08PlayerBucketUBoxComponent*7 flagsnullptr
0x08PeepoBucketUBoxComponent*7 flagsnullptr
0x08BaseUStaticMeshComponent*7 flagsnullptr
0x08SwingUStaticMeshComponent*7 flagsnullptr
0x08DefaultSceneRootUSceneComponent*7 flagsnullptr
0x04Timeline_1_SwingRotation_C56C40FD4D9BA3630A8463B555E814DEfloat4 flags0
0x01Timeline_1__Direction_C56C40FD4D9BA3630A8463B555E814DEETimelineDirection4 flagsForward
0x03650x03padding / unreflected
0x08Timeline_1UTimelineComponent*6 flagsnullptr
0x04Lowint327 flags0
0x04Highint327 flags0
Inherited from AActor 78
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool5 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool5 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagsfalse
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 2bool3 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 5bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 6boolTransient+4 flagsfalse
0x005D0x01padding / unreflected
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x00610x07padding / unreflected
0x68ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00D80x08padding / unreflected
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+7 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01740x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+3 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01980x08padding / unreflected
0x04RayTracingGroupIdint325 flags-1
0x01A40x04padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01C00x08padding / unreflected
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01E80x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>5 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>7 flags[]

Functions 7

SignatureFlagsNativeParams
void Timeline_1__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Leverage_Puzzle(1337);0x000Freturn;0x0011// end of script
0x00
void Timeline_1__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Leverage_Puzzle(84);0x000Freturn;0x0011// end of script
0x00
void BndEvt__PeepoBucket_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)
Script9 statements · 126 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent_3 = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor_3 = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp_3 = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex_3 = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep_1 = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult_1 = SweepResult;0x006CExecuteUbergraph_Leverage_Puzzle(229);0x007Breturn;0x007D// end of script
0x108
void BndEvt__PeepoBucket_K2Node_ComponentBoundEvent_1_ComponentEndOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex)
Script7 statements · 90 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent_2 = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor_2 = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp_2 = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex_2 = OtherBodyIndex;0x0048ExecuteUbergraph_Leverage_Puzzle(545);0x0057return;0x0059// end of script
0x1C
void BndEvt__PlayerBucket_K2Node_ComponentBoundEvent_2_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)
Script9 statements · 126 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent_1 = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor_1 = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp_1 = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex_1 = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_Leverage_Puzzle(809);0x007Breturn;0x007D// end of script
0x108
void BndEvt__PlayerBucket_K2Node_ComponentBoundEvent_3_ComponentEndOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex)
Script7 statements · 90 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048ExecuteUbergraph_Leverage_Puzzle(1073);0x0057return;0x0059// end of script
0x1C
void ExecuteUbergraph_Leverage_Puzzle(int32 EntryPoint)
Script68 statements · 1,340 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000ATimeline_1.Reverse();0x002Agoto Label_0539;0x002FLabel_002F:0x002FTimeline_1.Play();0x004Fgoto Label_0539;0x0054CallFunc_RLerp_ReturnValue = RLerp(FRotator(-20, 0, 0), FRotator(20, 0, 0), Timeline_1_SwingRotation_C56C40FD4D9BA3630A8463B555E814DE, false);0x00ACSwing.K2_SetRelativeRotation(CallFunc_RLerp_ReturnValue, false, CallFunc_K2_SetRelativeRotation_SweepHitResult, false);0x00E0goto Label_0539;0x00E5K2Node_DynamicCast_AsPeepo_AI = Cast<Peepo_AI_C>(K2Node_ComponentBoundEvent_OtherActor_3);0x0109K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsPeepo_AI);0x0126if (!(K2Node_DynamicCast_bSuccess)) goto Label_01CD;0x0134Label_0134:0x0134CallFunc_Add_IntInt_ReturnValue = Add_IntInt(High, 1);0x015ETemp_int_Variable_1 = CallFunc_Add_IntInt_ReturnValue;0x0179High = Temp_int_Variable_1;0x0194Label_0194:0x0194CallFunc_Greater_IntInt_ReturnValue = Greater_IntInt(High, Low);0x01BAif (!(CallFunc_Greater_IntInt_ReturnValue)) goto Label_000A;0x01C8goto Label_002F;0x01CDLabel_01CD:0x01CDK2Node_DynamicCast_AsBoni_Character_1 = Cast<BoniCharacter_C>(K2Node_ComponentBoundEvent_OtherActor_3);0x01F1K2Node_DynamicCast_bSuccess_3 = Cast<1>(K2Node_DynamicCast_AsBoni_Character_1);0x020Eif (!(K2Node_DynamicCast_bSuccess_3)) goto Label_0539;0x021Cgoto Label_0134;0x0221K2Node_DynamicCast_AsPeepo_AI_1 = Cast<Peepo_AI_C>(K2Node_ComponentBoundEvent_OtherActor_2);0x0245K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsPeepo_AI_1);0x0262if (!(K2Node_DynamicCast_bSuccess_1)) goto Label_02D5;0x0270Label_0270:0x0270CallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(High, 1);0x029ATemp_int_Variable_3 = CallFunc_Subtract_IntInt_ReturnValue;0x02B5High = Temp_int_Variable_3;0x02D0goto Label_0194;0x02D5Label_02D5:0x02D5K2Node_DynamicCast_AsBoni_Character = Cast<BoniCharacter_C>(K2Node_ComponentBoundEvent_OtherActor_2);0x02F9K2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsBoni_Character);0x0316if (!(K2Node_DynamicCast_bSuccess_2)) goto Label_0539;0x0324goto Label_0270;0x0329K2Node_DynamicCast_AsPeepo_AI_2 = Cast<Peepo_AI_C>(K2Node_ComponentBoundEvent_OtherActor_1);0x034DK2Node_DynamicCast_bSuccess_4 = Cast<1>(K2Node_DynamicCast_AsPeepo_AI_2);0x036Aif (!(K2Node_DynamicCast_bSuccess_4)) goto Label_03DD;0x0378Label_0378:0x0378CallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(Low, 1);0x03A2Temp_int_Variable = CallFunc_Add_IntInt_ReturnValue_1;0x03BDLow = Temp_int_Variable;0x03D8goto Label_0194;0x03DDLabel_03DD:0x03DDK2Node_DynamicCast_AsBoni_Character_3 = Cast<BoniCharacter_C>(K2Node_ComponentBoundEvent_OtherActor_1);0x0401K2Node_DynamicCast_bSuccess_7 = Cast<1>(K2Node_DynamicCast_AsBoni_Character_3);0x041Eif (!(K2Node_DynamicCast_bSuccess_7)) goto Label_0539;0x042Cgoto Label_0378;0x0431K2Node_DynamicCast_AsPeepo_AI_3 = Cast<Peepo_AI_C>(K2Node_ComponentBoundEvent_OtherActor);0x0455K2Node_DynamicCast_bSuccess_5 = Cast<1>(K2Node_DynamicCast_AsPeepo_AI_3);0x0472if (!(K2Node_DynamicCast_bSuccess_5)) goto Label_04E5;0x0480Label_0480:0x0480CallFunc_Subtract_IntInt_ReturnValue_1 = Subtract_IntInt(Low, 1);0x04AATemp_int_Variable_2 = CallFunc_Subtract_IntInt_ReturnValue_1;0x04C5Low = Temp_int_Variable_2;0x04E0goto Label_0194;0x04E5Label_04E5:0x04E5K2Node_DynamicCast_AsBoni_Character_2 = Cast<BoniCharacter_C>(K2Node_ComponentBoundEvent_OtherActor);0x0509K2Node_DynamicCast_bSuccess_6 = Cast<1>(K2Node_DynamicCast_AsBoni_Character_2);0x0526if (!(K2Node_DynamicCast_bSuccess_6)) goto Label_0539;0x0534goto Label_0480;0x0539Label_0539:0x0539return;0x053B// end of script
Final0x04