Zdexby TheHolyOneZ
3,086 classes
Class

ALOG_No_Trigger_C

: AActor : UObject
/Game/TRAPS/LOG_No_Trigger.LOG_No_Trigger_C 0x0338 (824 B) align 8 inherited 0x0278 7 scripted vtable /Game/TRAPS/LOG_No_Trigger
0x00x0338

Members 25

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08AudioUAudioComponent*7 flagsnullptr
0x08Plank5UStaticMeshComponent*7 flagsnullptr
0x08Plank4UStaticMeshComponent*7 flagsnullptr
0x08Plank3UStaticMeshComponent*7 flagsnullptr
0x08Plank2UStaticMeshComponent*7 flagsnullptr
0x08Plank1UStaticMeshComponent*7 flagsnullptr
0x08PlankUStaticMeshComponent*7 flagsnullptr
0x08loggg_Rope1UStaticMeshComponent*7 flagsnullptr
0x08ropeUStaticMeshComponent*7 flagsnullptr
0x08LogUStaticMeshComponent*7 flagsnullptr
0x08PlaneUStaticMeshComponent*7 flagsnullptr
0x08RUStaticMeshComponent*7 flagsnullptr
0x08anchorUStaticMeshComponent*7 flagsnullptr
0x08hit_box1UBoxComponent*7 flagsnullptr
0x08hit_box2UBoxComponent*7 flagsnullptr
0x08CubeUStaticMeshComponent*7 flagsnullptr
0x08RootUStaticMeshComponent*7 flagsnullptr
0x04Swing_SwingRotation_76488E7A4E05DC211FB6D9938E7B97EEfloat4 flags0
0x01Swing__Direction_76488E7A4E05DC211FB6D9938E7B97EEETimelineDirection4 flagsForward
0x030D0x03padding / unreflected
0x08SwingUTimelineComponent*6 flagsnullptr
0x01bamboozle_timelinebool7 flagstrue
0x03190x07padding / unreflected
0x08Pitch1double6 flags-45
0x08Pitch2double6 flags45
0x08SwingTime2-3double6 flags2.5
Inherited from AActor 78
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool5 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool5 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagsfalse
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 2bool3 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 5bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 6boolTransient+4 flagsfalse
0x005D0x01padding / unreflected
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x00610x07padding / unreflected
0x68ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00D80x08padding / unreflected
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+7 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01740x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+3 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01980x08padding / unreflected
0x04RayTracingGroupIdint325 flags-1
0x01A40x04padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01C00x08padding / unreflected
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01E80x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>5 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>7 flags[]

Functions 7

SignatureFlagsNativeParams
void Swing__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_LOG_No_Trigger(10);0x000Freturn;0x0011// end of script
0x00
void Swing__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_LOG_No_Trigger(202);0x000Freturn;0x0011// end of script
0x00
void BndEvt__hit_box2_K2Node_ComponentBoundEvent_2_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)
Script9 statements · 126 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent_1 = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor_1 = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp_1 = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex_1 = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep_1 = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult_1 = SweepResult;0x006CExecuteUbergraph_LOG_No_Trigger(504);0x007Breturn;0x007D// end of script
0x108
void BndEvt__hit_box1_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)
Script9 statements · 126 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_LOG_No_Trigger(1246);0x007Breturn;0x007D// end of script
0x108
void LOG_TRIG()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_LOG_No_Trigger(1486);0x000Freturn;0x0011// end of script
0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_LOG_No_Trigger(1491);0x000Freturn;0x0011// end of script
EventProtected0x00
void ExecuteUbergraph_LOG_No_Trigger(int32 EntryPoint)
Script65 statements · 1,610 bytes of bytecode
0x0000goto [EntryPoint];0x000Aif (!(bamboozle_timeline)) goto Label_0071;0x0018bamboozle_timeline = false;0x0023Audio.Play(0f);0x004CSwing.ReverseFromEnd();0x006Cgoto Label_0647;0x0071Label_0071:0x0071bamboozle_timeline = true;0x007CAudio.Play(0f);0x00A5Swing.PlayFromStart();0x00C5goto Label_0647;0x00CACallFunc_MakeRotator_Pitch_NarrowingCast = Cast<3>(Pitch1);0x00E7CallFunc_MakeRotator_ReturnValue = MakeRotator(0f, CallFunc_MakeRotator_Pitch_NarrowingCast, 0f);0x0116CallFunc_MakeRotator_Pitch_NarrowingCast_1 = Cast<3>(Pitch2);0x0133CallFunc_MakeRotator_ReturnValue_1 = MakeRotator(0f, CallFunc_MakeRotator_Pitch_NarrowingCast_1, 0f);0x0162CallFunc_RLerp_ReturnValue = RLerp(CallFunc_MakeRotator_ReturnValue, CallFunc_MakeRotator_ReturnValue_1, Swing_SwingRotation_76488E7A4E05DC211FB6D9938E7B97EE, false);0x019Aanchor.K2_SetRelativeRotation(CallFunc_RLerp_ReturnValue, false, CallFunc_K2_SetRelativeRotation_SweepHitResult, false);0x01CEgoto Label_0647;0x01D3Label_01D3:0x01D3Swing.Play();0x01F3goto Label_0647;0x01F8K2Node_DynamicCast_AsBoni_Character = Cast<BoniCharacter_C>(K2Node_ComponentBoundEvent_OtherActor_1);0x021CK2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsBoni_Character);0x0239if (!(K2Node_DynamicCast_bSuccess_1)) goto Label_0366;0x0247K2Node_DynamicCast_AsBoni_Character.Death();0x026Bhit_box2.SetCollisionEnabled(3);0x0291hit_box2.SetSimulatePhysics(true);0x02B6CallFunc_K2_GetComponentLocation_ReturnValue_1 = hit_box2.K2_GetComponentLocation();0x02E8CallFunc_GetComponentVelocity_ReturnValue_1 = hit_box2.GetComponentVelocity();0x031Ehit_box2.AddImpulseAtLocation(CallFunc_GetComponentVelocity_ReturnValue_1, CallFunc_K2_GetComponentLocation_ReturnValue_1, FName(None));0x0361goto Label_0647;0x0366Label_0366:0x0366K2Node_DynamicCast_AsPeepo_AI = Cast<Peepo_AI_C>(K2Node_ComponentBoundEvent_OtherActor_1);0x038AK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsPeepo_AI);0x03A7if (!(K2Node_DynamicCast_bSuccess)) goto Label_0647;0x03B5K2Node_DynamicCast_AsPeepo_AI.Peepo_Death();0x03D9goto Label_0647;0x03DELabel_03DE:0x03DEhit_box1.SetSimulatePhysics(true);0x0403CallFunc_K2_GetComponentLocation_ReturnValue = hit_box1.K2_GetComponentLocation();0x0435CallFunc_GetComponentVelocity_ReturnValue = hit_box1.GetComponentVelocity();0x046Bhit_box1.AddImpulseAtLocation(CallFunc_GetComponentVelocity_ReturnValue, CallFunc_K2_GetComponentLocation_ReturnValue, FName(None));0x04AEgoto Label_0647;0x04B3Label_04B3:0x04B3hit_box1.SetCollisionEnabled(3);0x04D9goto Label_03DE;0x04DEK2Node_DynamicCast_AsBoni_Character_1 = Cast<BoniCharacter_C>(K2Node_ComponentBoundEvent_OtherActor);0x0502K2Node_DynamicCast_bSuccess_3 = Cast<1>(K2Node_DynamicCast_AsBoni_Character_1);0x051Fif (!(K2Node_DynamicCast_bSuccess_3)) goto Label_0556;0x052DK2Node_DynamicCast_AsBoni_Character_1.Death();0x0551goto Label_04B3;0x0556Label_0556:0x0556K2Node_DynamicCast_AsPeepo_AI_1 = Cast<Peepo_AI_C>(K2Node_ComponentBoundEvent_OtherActor);0x057AK2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsPeepo_AI_1);0x0597if (!(K2Node_DynamicCast_bSuccess_2)) goto Label_0647;0x05A5K2Node_DynamicCast_AsPeepo_AI_1.Peepo_Death();0x05C9goto Label_0647;0x05CEgoto Label_0647;0x05D3CallFunc_SetTimelineLength_NewLength_NarrowingCast = Cast<3>(SwingTime2-3);0x05F0Swing.SetTimelineLength(CallFunc_SetTimelineLength_NewLength_NarrowingCast);0x0619Audio.Play(0f);0x0642goto Label_01D3;0x0647Label_0647:0x0647return;0x0649// end of script
Final0x04