Zdexby TheHolyOneZ
3,086 classes
Class

ACrumbling_Rock_C

: AActor : UObject
/Game/TRAPS/Crumbling_Rock.Crumbling_Rock_C 0x02D8 (728 B) align 8 inherited 0x0278 4 scripted vtable /Game/TRAPS/Crumbling_Rock
0x00x02D8

Members 13

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08SceneUSceneComponent*7 flagsnullptr
0x08RootUStaticMeshComponent*7 flagsnullptr
0x08Branch2UStaticMeshComponent*7 flagsnullptr
0x08Branch1UStaticMeshComponent*7 flagsnullptr
0x08BranchUStaticMeshComponent*7 flagsnullptr
0x08CollisionUBoxComponent*7 flagsnullptr
0x08SmokeUNiagaraComponent*7 flagsnullptr
0x08CubeUStaticMeshComponent*7 flagsnullptr
0x08BoxUStaticMeshComponent*7 flagsnullptr
0x04Shake_NewTrack_0_6FC643054062983DC8E227AE4F534F66float4 flags0
0x01Shake__Direction_6FC643054062983DC8E227AE4F534F66ETimelineDirection4 flagsForward
0x02CD0x03padding / unreflected
0x08ShakeUTimelineComponent*6 flagsnullptr
Inherited from AActor 78
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool5 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool5 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagsfalse
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 2bool3 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 5bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 6boolTransient+4 flagsfalse
0x005D0x01padding / unreflected
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x00610x07padding / unreflected
0x68ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00D80x08padding / unreflected
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+7 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01740x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+3 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01980x08padding / unreflected
0x04RayTracingGroupIdint325 flags-1
0x01A40x04padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01C00x08padding / unreflected
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01E80x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>5 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>7 flags[]

Functions 4

SignatureFlagsNativeParams
void Shake__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Crumbling_Rock(917);0x000Freturn;0x0011// end of script
0x00
void Shake__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Crumbling_Rock(912);0x000Freturn;0x0011// end of script
0x00
void BndEvt__collision_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)
Script9 statements · 126 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_Crumbling_Rock(430);0x007Breturn;0x007D// end of script
0x108
void ExecuteUbergraph_Crumbling_Rock(int32 EntryPoint)
Script36 statements · 921 bytes of bytecode
0x0000PushFlow(Label_0396);0x0005goto [EntryPoint];0x000FLabel_000F:0x000F/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/Sounds/crumbling_Cue.crumbling_Cue, 1f, 1f, 0f, nullptr, nullptr, true);0x004BShake.Play();0x006BPopFlow();0x006CCube.SetCollisionEnabled(0);0x0092Smoke.SetHiddenInGame(true, false);0x00B4CallFunc_K2_GetComponentToWorld_ReturnValue = Root.K2_GetComponentToWorld();0x00E6CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = BeginDeferredActorSpawnFromClass(this, /Game/TRAPS/Falling_Rock.Falling_Rock_C, CallFunc_K2_GetComponentToWorld_ReturnValue, 0, nullptr);0x0110CallFunc_K2_GetComponentToWorld_ReturnValue = Root.K2_GetComponentToWorld();0x0142CallFunc_FinishSpawningActor_ReturnValue = FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, CallFunc_K2_GetComponentToWorld_ReturnValue);0x0168K2_DestroyActor();0x0176PopFlow();0x0177Label_0177:0x0177Delay(this, 3.2f, LatentActionInfo{0x6C, 611298050, FName(ExecuteUbergraph_Crumbling_Rock), this});0x01ADPopFlow();0x01AEK2Node_DynamicCast_AsBoni_Character = Cast<BoniCharacter_C>(K2Node_ComponentBoundEvent_OtherActor);0x01D2K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBoni_Character);0x01EFif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x01F9goto Label_000F;0x01FELabel_01FE:0x01FECallFunc_Lerp_Alpha_WideningCast = Cast<6>(Shake_NewTrack_0_6FC643054062983DC8E227AE4F534F66);0x021BCallFunc_Lerp_ReturnValue = Lerp(-0.5, 0.5, CallFunc_Lerp_Alpha_WideningCast);0x0252BreakVector(Box.RelativeLocation, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x0296CallFunc_Add_DoubleDouble_ReturnValue = Add_DoubleDouble(CallFunc_BreakVector_Z, CallFunc_Lerp_ReturnValue);0x02C4CallFunc_Add_DoubleDouble_ReturnValue_1 = Add_DoubleDouble(CallFunc_BreakVector_Y, CallFunc_Lerp_ReturnValue);0x02F2CallFunc_Add_DoubleDouble_ReturnValue_2 = Add_DoubleDouble(CallFunc_BreakVector_X, CallFunc_Lerp_ReturnValue);0x0320CallFunc_MakeVector_ReturnValue = MakeVector(CallFunc_Add_DoubleDouble_ReturnValue_2, CallFunc_Add_DoubleDouble_ReturnValue_1, CallFunc_Add_DoubleDouble_ReturnValue);0x0357Box.K2_SetRelativeLocation(CallFunc_MakeVector_ReturnValue, false, CallFunc_K2_SetRelativeLocation_SweepHitResult, false);0x038Bgoto Label_0177;0x0390goto Label_01FE;0x0395PopFlow();0x0396Label_0396:0x0396return;0x0398// end of script
Final0x04