Zdexby TheHolyOneZ
3,086 classes
Class

ABoatPawn_C

: APawn : AActor : UObject
/Game/Meshes/Boat/BoatPawn.BoatPawn_C 0x033A (826 B) align 8 inherited 0x02F8 7 scripted vtable /Game/Meshes/Boat/BoatPawn
0x00x033A

Members 12

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08CameraUCameraComponent*7 flagsnullptr
0x08StaticMeshUStaticMeshComponent*7 flagsnullptr
0x08DefaultSceneRootUSceneComponent*7 flagsnullptr
0x04Timeline_1_SwingRotation_1BA129004A4B3E0630E5E9B19F3F9400float4 flags0
0x01Timeline_1__Direction_1BA129004A4B3E0630E5E9B19F3F9400ETimelineDirection4 flagsForward
0x031D0x03padding / unreflected
0x08Timeline_1UTimelineComponent*6 flagsnullptr
0x04Timeline_0_SwingRotation_B724DCBE4280FF1FD20D468EEFC02F53float4 flags0
0x01Timeline_0__Direction_B724DCBE4280FF1FD20D468EEFC02F53ETimelineDirection4 flagsForward
0x032D0x03padding / unreflected
0x08Timeline_0UTimelineComponent*6 flagsnullptr
0x01Bamboozlebool7 flagsfalse
0x01Done_Bamboozlingbool7 flagsfalse
Inherited from APawn 18
OffsetSizeNameTypeFlagsDefault
0x01bUseControllerRotationPitch : 1bit 0bool5 flagsfalse
0x01bUseControllerRotationYaw : 1bit 1bool5 flagsfalse
0x01bUseControllerRotationRoll : 1bit 2bool5 flagsfalse
0x01bCanAffectNavigationGeneration : 1bit 3bool6 flagsfalse
0x01bIsLocalViewTarget : 1bit 6boolTransientProtected+3 flagsfalse
0x02810x03padding / unreflected
0x04BaseEyeHeightfloat7 flags64
0x01AutoPossessPlayerEAutoReceiveInput6 flagsDisabled
0x01AutoPossessAIEAutoPossessAI6 flagsPlacedInWorld
0x01RemoteViewPitchuint8Net+5 flags0
0x028B0x05padding / unreflected
0x08AIControllerClassTSubclassOf<AController>8 flags/Script/AIModule.AIController
0x08PlayerStateAPlayerState*NetRepNotify+8 flagsnullptr
0x02A00x08padding / unreflected
0x08LastHitByAController*Transient+8 flagsnullptr
0x08ControllerAController*NetRepNotify+6 flagsnullptr
0x08PreviousControllerAController*Transient+6 flagsnullptr
0x02C00x04padding / unreflected
0x01ReceiveControllerChangedDelegateFMulticastScriptDelegate4 flags<delegate>
0x01ReceiveRestartedDelegateFMulticastScriptDelegate4 flags<delegate>
0x02C60x02padding / unreflected
0x18ControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
0x18LastControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
Inherited from AActor 78
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool5 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool5 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagsfalse
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 2bool3 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 5bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 6boolTransient+4 flagsfalse
0x005D0x01padding / unreflected
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x00610x07padding / unreflected
0x68ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00D80x08padding / unreflected
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+7 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01740x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+3 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01980x08padding / unreflected
0x04RayTracingGroupIdint325 flags-1
0x01A40x04padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01C00x08padding / unreflected
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01E80x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>5 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>7 flags[]

Functions 7

SignatureFlagsNativeParams
void Timeline_0__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BoatPawn(10);0x000Freturn;0x0011// end of script
0x00
void Timeline_0__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BoatPawn(158);0x000Freturn;0x0011// end of script
0x00
void Timeline_1__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BoatPawn(357);0x000Freturn;0x0011// end of script
0x00
void Timeline_1__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BoatPawn(399);0x000Freturn;0x0011// end of script
0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BoatPawn(834);0x000Freturn;0x0011// end of script
EventProtected0x00
void Voyage()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BoatPawn(839);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_BoatPawn(int32 EntryPoint)
Script41 statements · 858 bytes of bytecode
0x0000goto [EntryPoint];0x000Aif (!(Bamboozle)) goto Label_0036;0x0018Bamboozle = false;0x0023if (!(Done_Bamboozling)) goto Label_0079;0x0031goto Label_0357;0x0036Label_0036:0x0036Bamboozle = true;0x0041if (!(Done_Bamboozling)) goto Label_0054;0x004Fgoto Label_0357;0x0054Label_0054:0x0054Timeline_0.PlayFromStart();0x0074goto Label_0357;0x0079Label_0079:0x0079Timeline_0.ReverseFromEnd();0x0099goto Label_0357;0x009ECallFunc_MakeRotator_ReturnValue = MakeRotator(0f, -2f, 0f);0x00C9CallFunc_MakeRotator_ReturnValue_1 = MakeRotator(0f, 2f, 0f);0x00F4CallFunc_RLerp_ReturnValue = RLerp(CallFunc_MakeRotator_ReturnValue, CallFunc_MakeRotator_ReturnValue_1, Timeline_0_SwingRotation_B724DCBE4280FF1FD20D468EEFC02F53, false);0x012CStaticMesh.K2_SetRelativeRotation(CallFunc_RLerp_ReturnValue, false, CallFunc_K2_SetRelativeRotation_SweepHitResult, false);0x0160goto Label_0357;0x0165goto Label_0357;0x016ALabel_016A:0x016ATimeline_0.Play();0x018Agoto Label_0357;0x018FCallFunc_K2_GetComponentToWorld_ReturnValue = DefaultSceneRoot.K2_GetComponentToWorld();0x01C1BreakTransform(CallFunc_K2_GetComponentToWorld_ReturnValue, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x01EFCallFunc_MakeTransform_ReturnValue = MakeTransform(FVector(-41735.5625, 82792.375, 4.916668), CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x0236CallFunc_MakeTransform_ReturnValue_1 = MakeTransform(FVector(13461.794922, 4182.571289, -248.069122), CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x027DCallFunc_TLerp_ReturnValue = TLerp(CallFunc_MakeTransform_ReturnValue_1, CallFunc_MakeTransform_ReturnValue, Timeline_1_SwingRotation_1BA129004A4B3E0630E5E9B19F3F9400, 0);0x02B6BreakTransform(CallFunc_TLerp_ReturnValue, CallFunc_BreakTransform_Location_1, CallFunc_BreakTransform_Rotation_1, CallFunc_BreakTransform_Scale_1);0x02E4DefaultSceneRoot.K2_SetWorldLocation(CallFunc_BreakTransform_Location_1, false, CallFunc_K2_SetWorldLocation_SweepHitResult, false);0x0318goto Label_0357;0x031DLabel_031D:0x031DTimeline_1.PlayFromStart();0x033Dgoto Label_0357;0x0342goto Label_016A;0x0347Done_Bamboozling = true;0x0352goto Label_031D;0x0357Label_0357:0x0357return;0x0359// end of script
Final0x04