Zdexby TheHolyOneZ
3,086 classes
Class

ARockBP_C

: AActor : UObject
/Game/Boni_Blueprints/RockBP.RockBP_C 0x02A4 (676 B) align 8 inherited 0x0278 2 scripted vtable /Game/Boni_Blueprints/RockBP
0x00x02A4

Members 6

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08Trail_EffectUNiagaraComponent*7 flagsnullptr
0x08Rock_meshUStaticMeshComponent*7 flagsnullptr
0x08ProjectileUProjectileMovementComponent*7 flagsnullptr
0x08CollisionComponentUSphereComponent*7 flagsnullptr
0x04hit_countint327 flags0
Inherited from AActor 78
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool5 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool5 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagsfalse
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 2bool3 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 5bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 6boolTransient+4 flagsfalse
0x005D0x01padding / unreflected
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x00610x07padding / unreflected
0x68ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00D80x08padding / unreflected
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+7 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01740x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+3 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01980x08padding / unreflected
0x04RayTracingGroupIdint325 flags-1
0x01A40x04padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01C00x08padding / unreflected
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01E80x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>5 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>7 flags[]

Functions 2

SignatureFlagsNativeParams
void ReceiveHit(UPrimitiveComponent* MyComp, AActor* Other, UPrimitiveComponent* OtherComp, bool bSelfMoved, const FVector& HitLocation, const FVector& HitNormal, const FVector& NormalImpulse, FHitResult& Hit)
Script11 statements · 162 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_MyComp = MyComp;0x0012PersistentFrame.K2Node_Event_Other = Other;0x0024PersistentFrame.K2Node_Event_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_Event_bSelfMoved = bSelfMoved;0x0048PersistentFrame.K2Node_Event_HitLocation = HitLocation;0x005APersistentFrame.K2Node_Event_HitNormal = HitNormal;0x006CPersistentFrame.K2Node_Event_NormalImpulse = NormalImpulse;0x007EPersistentFrame.K2Node_Event_Hit = Hit;0x0090ExecuteUbergraph_RockBP(595);0x009Freturn;0x00A1// end of script
EventPublic0x150
void ExecuteUbergraph_RockBP(int32 EntryPoint)
Script26 statements · 699 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000AK2_DestroyActor();0x0018goto Label_02B8;0x001DLabel_001D:0x001DCallFunc_Less_IntInt_ReturnValue = Less_IntInt(hit_count, 6);0x003Fif (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_00D1;0x004DCallFunc_K2_GetComponentLocation_ReturnValue = Rock_mesh.K2_GetComponentLocation();0x007FCallFunc_SpawnSoundAtLocation_ReturnValue = SpawnSoundAtLocation(this, /Game/Sounds/Rock_Hit_Cue.Rock_Hit_Cue, CallFunc_K2_GetComponentLocation_ReturnValue, FRotator(0, 0, 0), 1f, 1f, 0f, nullptr, nullptr, true);0x00D1Label_00D1:0x00D1CallFunc_K2_GetComponentLocation_ReturnValue = Rock_mesh.K2_GetComponentLocation();0x0103CallFunc_SpawnEmitterAtLocation_ReturnValue = SpawnEmitterAtLocation(this, nullptr, CallFunc_K2_GetComponentLocation_ReturnValue, FRotator(0, 0, 0), FVector(1, 1, 1), true, 0, true);0x0158CallFunc_IsSimulatingPhysics_ReturnValue = K2Node_Event_OtherComp.IsSimulatingPhysics(FName(None));0x0193if (!(CallFunc_IsSimulatingPhysics_ReturnValue)) goto Label_02B8;0x01A1CallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x01BDCallFunc_GetVelocity_ReturnValue = GetVelocity();0x01DDCallFunc_Multiply_VectorFloat_ReturnValue = Multiply_VectorFloat(CallFunc_GetVelocity_ReturnValue, 100);0x020BK2Node_Event_OtherComp.AddImpulseAtLocation(CallFunc_Multiply_VectorFloat_ReturnValue, CallFunc_K2_GetActorLocation_ReturnValue, FName(None));0x024Egoto Label_000A;0x0253CallFunc_Add_IntInt_ReturnValue = Add_IntInt(hit_count, 1);0x027DTemp_int_Variable = CallFunc_Add_IntInt_ReturnValue;0x0298hit_count = Temp_int_Variable;0x02B3goto Label_001D;0x02B8Label_02B8:0x02B8return;0x02BA// end of script
Final0x04