Zdexby TheHolyOneZ
3,086 classes
Class

APeepo_Spawner_C

: AActor : UObject
/Game/Boni_Blueprints/Peepo_Spawners/Peepo_Spawner.Peepo_Spawner_C 0x02B0 (688 B) align 8 inherited 0x0278 4 scripted vtable /Game/Boni_Blueprints/Peepo_Spawners/Peepo_Spawner
0x00x02B0

Members 9

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08number1UTextRenderComponent*7 flagsnullptr
0x08NumberUTextRenderComponent*7 flagsnullptr
0x08DefaultSceneRootUSceneComponent*7 flagsnullptr
0x08Spawn Delaydouble6 flags1
0x04Number Of Enemiesint326 flags1
0x01CanSpawnbool7 flagsfalse
0x02A50x03padding / unreflected
0x04Stop after int326 flags100
0x04Indexint326 flags0
Inherited from AActor 78
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool5 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool5 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagsfalse
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 2bool3 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 5bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 6boolTransient+4 flagsfalse
0x005D0x01padding / unreflected
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x00610x07padding / unreflected
0x68ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00D80x08padding / unreflected
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+7 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01740x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+3 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01980x08padding / unreflected
0x04RayTracingGroupIdint325 flags-1
0x01A40x04padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01C00x08padding / unreflected
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01E80x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>5 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>7 flags[]

Functions 4

SignatureFlagsNativeParams
void UserConstructionScript()
Script5 statements · 134 bytes of bytecode
0x0000CallFunc_Conv_IntToText_ReturnValue = Conv_IntToText(Index, false, true, 1, 324);0x0031number1.K2_SetText(CallFunc_Conv_IntToText_ReturnValue);0x005ANumber.K2_SetText(CallFunc_Conv_IntToText_ReturnValue);0x0083return;0x0085// end of script
EventPublic0x00
void Spawn Enemy()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Peepo_Spawner(561);0x000Freturn;0x0011// end of script
0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Peepo_Spawner(576);0x000Freturn;0x0011// end of script
EventProtected0x00
void ExecuteUbergraph_Peepo_Spawner(int32 EntryPoint)
Script36 statements · 580 bytes of bytecode
0x0000PushFlow(Label_0241);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FPushFlow(Label_009D);0x0014CallFunc_GetTransform_ReturnValue = GetTransform();0x0030CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = BeginDeferredActorSpawnFromClass(this, /Game/Boni_Blueprints/Crowd.Crowd_C, CallFunc_GetTransform_ReturnValue, 0, nullptr);0x005ACallFunc_GetTransform_ReturnValue = GetTransform();0x0076CallFunc_FinishSpawningActor_ReturnValue = FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, CallFunc_GetTransform_ReturnValue);0x009CPopFlow();0x009DLabel_009D:0x009DCallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Variable, 1);0x00C7Temp_int_Variable = CallFunc_Add_IntInt_ReturnValue;0x00E2Label_00E2:0x00E2CallFunc_LessEqual_IntInt_ReturnValue = LessEqual_IntInt(Temp_int_Variable, Number Of Enemies);0x0108if (!(CallFunc_LessEqual_IntInt_ReturnValue)) goto Label_011B;0x0116goto Label_000F;0x011BLabel_011B:0x011BCallFunc_Delay_Duration_NarrowingCast = Cast<3>(Spawn Delay);0x0138Delay(this, CallFunc_Delay_Duration_NarrowingCast, LatentActionInfo{0x173, 1775122060, FName(ExecuteUbergraph_Peepo_Spawner), this});0x0172PopFlow();0x0173CallFunc_GetAllActorsOfClass_OutActors = {};0x017EGetAllActorsOfClass(this, /Game/Boni_Blueprints/Crowd.Crowd_C, CallFunc_GetAllActorsOfClass_OutActors);0x019BCallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x01D6CallFunc_Less_IntInt_ReturnValue = Less_IntInt(CallFunc_Array_Length_ReturnValue, Stop after );0x01FCif (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x0206Spawn Enemy();0x0214PopFlow();0x0215Label_0215:0x0215Temp_int_Variable = 1;0x022Cgoto Label_00E2;0x0231if (!(CanSpawn)) PopFlow();0x023Bgoto Label_0215;0x0240PopFlow();0x0241Label_0241:0x0241return;0x0243// end of script
Final0x04