Zdexby TheHolyOneZ
3,086 classes
Class

APeepo_AI_C

: ACharacter : APawn : AActor : UObject
/Game/Boni_Blueprints/Peepo_AI.Peepo_AI_C 0x0689 (1,673 B) align 16 inherited 0x0600 11 scripted vtable /Game/Boni_Blueprints/Peepo_AI
0x00x0689

Members 15

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08BoxUBoxComponent*7 flagsnullptr
0x08Arrow1UArrowComponent*7 flagsnullptr
0x08PeepoName1UTextRenderComponent*7 flagsnullptr
0x08PeepoNameUTextRenderComponent*7 flagsnullptr
0x08BOOMUNiagaraComponent*7 flagsnullptr
0x08CapsuleUCapsuleComponent*7 flagsnullptr
0x08Boni_REFABoniCharacter_C*9 flagsnullptr
0x08HighPrioMontageUAnimMontage*7 flagsnullptr
0x01kekwbool7 flagsfalse
0x06490x07padding / unreflected
0x10AllNamesTArray<FText>3 flags[28 items]
0x08Third_PersonBPAThirdPersonGameMode_C*8 flagsnullptr
0x01is_Talkingbool7 flagsfalse
0x06690x07padding / unreflected
0x18PushFVector7 flags{X=300, Y=300, Z=300}
0x01IsDeadbool7 flagsfalse
Inherited from ACharacter 38
OffsetSizeNameTypeFlagsDefault
0x08MeshUSkeletalMeshComponent*12 flags/Script/Engine.Default__Character.CharacterMesh0
0x08CharacterMovementUCharacterMovementComponent*12 flags/Script/Engine.Default__Character.CharMoveComp
0x08CapsuleComponentUCapsuleComponent*12 flags/Script/Engine.Default__Character.CollisionCylinder
0x48BasedMovementFBasedMovementInfoProtected+3 flags{MovementBase=nullptr, BoneName=None, Location={}, Rotation…
0x48ReplicatedBasedMovementFBasedMovementInfoNetRepNotify+4 flags{MovementBase=nullptr, BoneName=None, Location={}, Rotation…
0x04AnimRootMotionTranslationScalefloatNetProtected+5 flags1
0x03A40x04padding / unreflected
0x18BaseTranslationOffsetFVectorProtected+5 flags{X=0, Y=0, Z=0}
0x20BaseRotationOffsetFQuatProtected+3 flags{X=0, Y=0, Z=0, W=1}
0x04ReplicatedServerLastTransformUpdateTimeStampfloatNetProtected+5 flags0
0x04ReplayLastTransformUpdateTimeStampfloatNetRepNotify+6 flags0
0x01ReplicatedMovementModeuint8NetProtected+5 flags0
0x01bInBaseReplicationboolProtected+5 flagsfalse
0x03EA0x02padding / unreflected
0x04CrouchedEyeHeightfloat7 flags32
0x01bIsCrouched : 1bit 0boolNetRepNotify+5 flagsfalse
0x01bProxyIsJumpForceApplied : 1bit 1boolNetTransient+3 flagsfalse
0x01bPressedJump : 1bit 2bool5 flagsfalse
0x01bClientUpdating : 1bit 3boolTransient+3 flagsfalse
0x01bClientWasFalling : 1bit 4boolTransient+3 flagsfalse
0x01bClientResimulateRootMotion : 1bit 5boolTransient+3 flagsfalse
0x01bClientResimulateRootMotionSources : 1bit 6boolTransient+3 flagsfalse
0x01bSimGravityDisabled : 1bit 7bool3 flagsfalse
0x01bClientCheckEncroachmentOnNetUpdate : 1bit 0boolTransient+3 flagstrue
0x01bServerMoveIgnoreRootMotion : 1bit 1boolTransient+3 flagsfalse
0x01bWasJumping : 1bit 2boolTransient+8 flagsfalse
0x03F20x02padding / unreflected
0x04JumpKeyHoldTimefloatTransient+10 flags0
0x04JumpForceTimeRemainingfloatTransient+10 flags0
0x04ProxyJumpForceStartedTimefloatTransient+10 flags0
0x04JumpMaxHoldTimefloatNet+7 flags0
0x04JumpMaxCountint32Net+7 flags1
0x04JumpCurrentCountint3210 flags0
0x04JumpCurrentCountPreJumpint3210 flags0
0x04100x08padding / unreflected
0x10OnReachedJumpApexFMulticastScriptDelegate4 flags<delegate>
0x04280x10padding / unreflected
0x10MovementModeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
0x10OnCharacterMovementUpdatedFMulticastScriptDelegate4 flags<delegate>
0x48SavedRootMotionFRootMotionSourceGroupTransient+1 flags{bHasAdditiveSources=false, bHasOverrideSources=false, bHas…
0x70ClientRootMotionParamsFRootMotionMovementParamsTransient+2 flags{bHasRootMotion=false, BlendWeight=0, RootMotionTransform={…
0x10RootMotionRepMovesTArray<FSimulatedRootMotionReplicatedMove>Transient+3 flags[]
0xD8RepRootMotionFRepRootMotionMontageNetRepNotify+2 flags{bIsActive=false, AnimMontage=nullptr, position=0, Location…
Inherited from APawn 18
OffsetSizeNameTypeFlagsDefault
0x01bUseControllerRotationPitch : 1bit 0bool5 flagsfalse
0x01bUseControllerRotationYaw : 1bit 1bool5 flagsfalse
0x01bUseControllerRotationRoll : 1bit 2bool5 flagsfalse
0x01bCanAffectNavigationGeneration : 1bit 3bool6 flagsfalse
0x01bIsLocalViewTarget : 1bit 6boolTransientProtected+3 flagsfalse
0x02810x03padding / unreflected
0x04BaseEyeHeightfloat7 flags64
0x01AutoPossessPlayerEAutoReceiveInput6 flagsDisabled
0x01AutoPossessAIEAutoPossessAI6 flagsPlacedInWorld
0x01RemoteViewPitchuint8Net+5 flags0
0x028B0x05padding / unreflected
0x08AIControllerClassTSubclassOf<AController>8 flags/Script/AIModule.AIController
0x08PlayerStateAPlayerState*NetRepNotify+8 flagsnullptr
0x02A00x08padding / unreflected
0x08LastHitByAController*Transient+8 flagsnullptr
0x08ControllerAController*NetRepNotify+6 flagsnullptr
0x08PreviousControllerAController*Transient+6 flagsnullptr
0x02C00x04padding / unreflected
0x01ReceiveControllerChangedDelegateFMulticastScriptDelegate4 flags<delegate>
0x01ReceiveRestartedDelegateFMulticastScriptDelegate4 flags<delegate>
0x02C60x02padding / unreflected
0x18ControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
0x18LastControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
Inherited from AActor 78
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool5 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool5 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagsfalse
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 2bool3 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 5bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 6boolTransient+4 flagsfalse
0x005D0x01padding / unreflected
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x00610x07padding / unreflected
0x68ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00D80x08padding / unreflected
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+7 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01740x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+3 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01980x08padding / unreflected
0x04RayTracingGroupIdint325 flags-1
0x01A40x04padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01C00x08padding / unreflected
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01E80x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>5 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>7 flags[]

Functions 11

SignatureFlagsNativeParams
void High Priority Montage(UAnimMontage* Montage, double InPlayRate, const double& AnimPlayRate)
Script15 statements · 287 bytes of bytecode
0x0000CallFunc_GetAnimInstance_ReturnValue = Mesh.GetAnimInstance();0x002ACallFunc_Montage_IsPlaying_ReturnValue = CallFunc_GetAnimInstance_ReturnValue.Montage_IsPlaying(Montage);0x005Dif (!(CallFunc_Montage_IsPlaying_ReturnValue)) goto Label_00A8;0x006BLabel_006B:0x006BK2Node_FunctionResult_AnimPlayRate_WideningCast = Cast<6>(CallFunc_PlayAnimMontage_ReturnValue);0x0088AnimPlayRate = K2Node_FunctionResult_AnimPlayRate_WideningCast;0x00A3goto Label_011C;0x00A8Label_00A8:0x00A8HighPrioMontage = Montage;0x00BBCallFunc_PlayAnimMontage_InPlayRate_NarrowingCast = Cast<3>(InPlayRate);0x00D8CallFunc_PlayAnimMontage_ReturnValue = PlayAnimMontage(HighPrioMontage, CallFunc_PlayAnimMontage_InPlayRate_NarrowingCast, FName(None));0x0117goto Label_006B;0x011CLabel_011C:0x011Creturn;0x011E// end of script
Public0x18
void OnFail_FD00D3514FA43198F12CCF9B936CE579(const EPathFollowingResult& MovementResult)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_MovementResult_1 = MovementResult;0x0012ExecuteUbergraph_Peepo_AI(1053);0x0021return;0x0023// end of script
0x01
void OnSuccess_FD00D3514FA43198F12CCF9B936CE579(const EPathFollowingResult& MovementResult)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_MovementResult = MovementResult;0x0012ExecuteUbergraph_Peepo_AI(1104);0x0021return;0x0023// end of script
0x01
void Chase Player(ABoniCharacter_C* Player To Chase)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Player_To_Chase = Player To Chase;0x0012ExecuteUbergraph_Peepo_AI(1136);0x0021return;0x0023// end of script
0x08
void Peepo_Death()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Peepo_AI(1685);0x000Freturn;0x0011// end of script
0x00
void NewTarget()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Peepo_AI(1700);0x000Freturn;0x0011// end of script
0x00
void BndEvt__Peepo_AI_Box_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)
Script9 statements · 126 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_Peepo_AI(2488);0x007Breturn;0x007D// end of script
0x108
void Message(const FText& NewParam)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_NewParam = NewParam;0x0012ExecuteUbergraph_Peepo_AI(2744);0x0021return;0x0023// end of script
0x18
void ReceiveActorBeginOverlap(AActor* OtherActor)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_OtherActor = OtherActor;0x0012ExecuteUbergraph_Peepo_AI(2745);0x0021return;0x0023// end of script
EventPublic0x08
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Peepo_AI(2750);0x000Freturn;0x0011// end of script
EventProtected0x00
void ExecuteUbergraph_Peepo_AI(int32 EntryPoint)
Script116 statements · 2,758 bytes of bytecode
0x0000PushFlow(Label_0AC3);0x0005goto [EntryPoint];0x000FCapsuleComponent.SetCollisionEnabled(0);0x0035Push = FVector(0, 0, 0);0x0060Delay(this, 4f, LatentActionInfo{0x97, 1624528590, FName(ExecuteUbergraph_Peepo_AI), this});0x0096PopFlow();0x0097K2_DestroyActor();0x00A5PopFlow();0x00A6Label_00A6:0x00A6if (!(IsDead)) goto Label_00B5;0x00B4PopFlow();0x00B5Label_00B5:0x00B5K2Node_DynamicCast_AsTest_Trap = Cast<Test_trap_C>(K2Node_Event_OtherActor);0x00D9K2Node_DynamicCast_bSuccess_4 = Cast<1>(K2Node_DynamicCast_AsTest_Trap);0x00F6if (!(K2Node_DynamicCast_bSuccess_4)) goto Label_02C9;0x0104Label_0104:0x0104CallFunc_K2_GetComponentLocation_ReturnValue_1 = Mesh.K2_GetComponentLocation();0x0136CallFunc_SpawnSystemAtLocation_ReturnValue_1 = SpawnSystemAtLocation(this, /Game/EFFECTS/Spark/Spark_NE.Spark_NE, CallFunc_K2_GetComponentLocation_ReturnValue_1, FRotator(0, 0, 0), FVector(1, 1, 1), true, true, 0, true);0x0194CallFunc_K2_GetComponentLocation_ReturnValue = Mesh.K2_GetComponentLocation();0x01C6PlaySoundAtLocation(this, /Game/Sounds/Hit_Cue.Hit_Cue, CallFunc_K2_GetComponentLocation_ReturnValue, FRotator(0, 0, 0), 1f, 1f, 0f, nullptr, nullptr, nullptr, nullptr);0x020FLabel_020F:0x020FIsDead = true;0x021AMesh.SetSimulatePhysics(true);0x023FMesh.SetCollisionEnabled(2);0x0265CharacterMovement.MaxWalkSpeed = 0f;0x0292Delay(this, 0.1f, LatentActionInfo{0xF, -1688089334, FName(ExecuteUbergraph_Peepo_AI), this});0x02C8PopFlow();0x02C9Label_02C9:0x02C9K2Node_DynamicCast_AsRock_BP = Cast<RockBP_C>(K2Node_Event_OtherActor);0x02EDK2Node_DynamicCast_bSuccess_5 = Cast<1>(K2Node_DynamicCast_AsRock_BP);0x030Aif (!(K2Node_DynamicCast_bSuccess_5)) goto Label_031D;0x0318goto Label_0104;0x031DLabel_031D:0x031DK2Node_DynamicCast_AsKick = Cast<Kick_C>(K2Node_Event_OtherActor);0x0341K2Node_DynamicCast_bSuccess_6 = Cast<1>(K2Node_DynamicCast_AsKick);0x035Eif (!(K2Node_DynamicCast_bSuccess_6)) PopFlow();0x0368if (!(Boni_REF.IsKicking?)) PopFlow();0x0388CallFunc_K2_GetComponentLocation_ReturnValue = Mesh.K2_GetComponentLocation();0x03BACallFunc_SpawnSystemAtLocation_ReturnValue = SpawnSystemAtLocation(this, /Game/EFFECTS/Spark/Spark_NE.Spark_NE, CallFunc_K2_GetComponentLocation_ReturnValue, FRotator(0, 0, 0), FVector(1, 1, 1), true, true, 0, true);0x0418goto Label_020F;0x041DTemp_byte_Variable = K2Node_CustomEvent_MovementResult_1;0x0438Label_0438:0x0438Chase Player(Boni_REF);0x044FPopFlow();0x0450Temp_byte_Variable = K2Node_CustomEvent_MovementResult;0x046Bgoto Label_0438;0x0470if (!(Boni_REF.IsDead)) goto Label_0597;0x0494kekw = true;0x049FCallFunc_K2_GetActorLocation_ReturnValue = Boni_REF.K2_GetActorLocation();0x04D1CallFunc_K2_GetActorLocation_ReturnValue_1 = K2_GetActorLocation();0x04EDCallFunc_FindLookAtRotation_ReturnValue = FindLookAtRotation(CallFunc_K2_GetActorLocation_ReturnValue_1, CallFunc_K2_GetActorLocation_ReturnValue);0x051BBreakRotator(CallFunc_FindLookAtRotation_ReturnValue, CallFunc_BreakRotator_Roll, CallFunc_BreakRotator_Pitch, CallFunc_BreakRotator_Yaw);0x0549CallFunc_MakeRotator_ReturnValue = MakeRotator(0f, 0f, CallFunc_BreakRotator_Yaw);0x0578CallFunc_K2_SetActorRotation_ReturnValue = K2_SetActorRotation(CallFunc_MakeRotator_ReturnValue, false);0x0596PopFlow();0x0597Label_0597:0x0597CallFunc_CreateMoveToProxyObject_ReturnValue = CreateMoveToProxyObject(this, this, FVector(0, 0, 0), K2Node_CustomEvent_Player_To_Chase, 5f, false);0x05D5CallFunc_IsValid_ReturnValue = IsValid(CallFunc_CreateMoveToProxyObject_ReturnValue);0x05F2if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x05FCK2Node_CreateDelegate_OutputDelegate.Bind(this, OnSuccess_FD00D3514FA43198F12CCF9B936CE579);0x0613CallFunc_CreateMoveToProxyObject_ReturnValue.OnSuccess += K2Node_CreateDelegate_OutputDelegate;0x063CK2Node_CreateDelegate_OutputDelegate_1.Bind(this, OnFail_FD00D3514FA43198F12CCF9B936CE579);0x0653CallFunc_CreateMoveToProxyObject_ReturnValue.OnFail += K2Node_CreateDelegate_OutputDelegate_1;0x067CPopFlow();0x067DLabel_067D:0x067DChase Player(Boni_REF);0x0694PopFlow();0x0695if (!(IsDead)) goto Label_0104;0x06A3PopFlow();0x06A4Label_06A4:0x06A4CallFunc_GetPlayerCharacter_ReturnValue = GetPlayerCharacter(this, 0);0x06BEK2Node_DynamicCast_AsBoni_Character = Cast<BoniCharacter_C>(CallFunc_GetPlayerCharacter_ReturnValue);0x06E2K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBoni_Character);0x06FFif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0709Boni_REF = K2Node_DynamicCast_AsBoni_Character;0x071Cgoto Label_067D;0x0721Label_0721:0x0721PeepoName.SetVisibility(false, false);0x0743PeepoName1.SetVisibility(false, false);0x0765goto Label_06A4;0x076ALabel_076A:0x076ACallFunc_Array_LastIndex_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_LastIndex(Boni_REF.TwitchNames);0x07BBCallFunc_Add_IntInt_ReturnValue = Add_IntInt(CallFunc_Array_LastIndex_ReturnValue, 1);0x07E5CallFunc_RandomInteger_ReturnValue = RandomInteger(CallFunc_Add_IntInt_ReturnValue);0x080A/Script/Engine.Default__KismetArrayLibrary.Array_Get(Boni_REF.TwitchNames, CallFunc_RandomInteger_ReturnValue, CallFunc_Array_Get_Item);0x085BPeepoName.K2_SetText(CallFunc_Array_Get_Item);0x0884PeepoName1.K2_SetText(CallFunc_Array_Get_Item);0x08ADgoto Label_06A4;0x08B2Label_08B2:0x08B2CallFunc_GetPlayerCharacter_ReturnValue_1 = GetPlayerCharacter(this, 0);0x08CCK2Node_DynamicCast_AsBoni_Character_1 = Cast<BoniCharacter_C>(CallFunc_GetPlayerCharacter_ReturnValue_1);0x08F0K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsBoni_Character_1);0x090Dif (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x0917Boni_REF = K2Node_DynamicCast_AsBoni_Character_1;0x092Agoto Label_076A;0x092FLabel_092F:0x092FCallFunc_GetGameInstance_ReturnValue = GetGameInstance(this);0x0944K2Node_DynamicCast_AsPeepo_Game_Instance = Cast<PeepoGameInstance_C>(CallFunc_GetGameInstance_ReturnValue);0x0968K2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsPeepo_Game_Instance);0x0985if (!(K2Node_DynamicCast_bSuccess_2)) PopFlow();0x098Fif (!(K2Node_DynamicCast_AsPeepo_Game_Instance.IsConnectedToTwitch)) goto Label_0721;0x09B3goto Label_08B2;0x09B8K2Node_DynamicCast_AsBoni_Character_2 = Cast<BoniCharacter_C>(K2Node_ComponentBoundEvent_OtherActor);0x09DCK2Node_DynamicCast_bSuccess_3 = Cast<1>(K2Node_DynamicCast_AsBoni_Character_2);0x09F9if (!(K2Node_DynamicCast_bSuccess_3)) PopFlow();0x0A03CallFunc_K2_GetComponentRotation_ReturnValue = Arrow1.K2_GetComponentRotation();0x0A35CallFunc_GetForwardVector_ReturnValue = GetForwardVector(CallFunc_K2_GetComponentRotation_ReturnValue);0x0A5ACallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(CallFunc_GetForwardVector_ReturnValue, Push);0x0A88K2Node_DynamicCast_AsBoni_Character_2.LaunchCharacter(CallFunc_Multiply_VectorVector_ReturnValue, true, false);0x0AB7PopFlow();0x0AB8PopFlow();0x0AB9goto Label_00A6;0x0ABEgoto Label_092F;0x0AC3Label_0AC3:0x0AC3return;0x0AC5// end of script
Final0x04

Subclasses 2