Zdexby TheHolyOneZ
2,759 classes
Class

UStaticMesh

: UStreamableRenderAsset : UObject
/Script/Engine.StaticMesh 0x0150 (336 B) align 8 inherited 0x0060 vtable /Script/Engine
0x00x0150

Members 26

OffsetSizeNameTypeFlagsDefault
0x00600x20padding / unreflected
0x04MinLODFPerPlatformInt2 flags{Default=0}
0x04LpvBiasMultiplierfloat8 flags1
0x10StaticMaterialsTArray<FStaticMaterial>3 flags[]
0x04LightmapUVDensityfloat5 flags0
0x04LightMapResolutionint326 flags4
0x04LightMapCoordinateIndexint327 flags0
0x04DistanceFieldSelfShadowBiasfloat7 flags0
0x08BodySetupUBodySetup*Transient+10 flagsnullptr
0x04LODForCollisionint327 flags0
0x01bGenerateMeshDistanceField : 1bit 0bool4 flagsfalse
0x01bStripComplexCollisionForConsole : 1bit 1boolDeprecated+3 flagsfalse
0x01bHasNavigationData : 1bit 2bool5 flagstrue
0x01bSupportUniformlyDistributedSampling : 1bit 3bool5 flagsfalse
0x01bSupportPhysicalMaterialMasks : 1bit 4bool5 flagsfalse
0x01bSupportRayTracing : 1bit 5bool4 flagstrue
0x01bIsBuiltAtRuntime : 1bit 6bool3 flagsfalse
0x01bAllowCPUAccess : 1bit 0bool5 flagsfalse
0x01bSupportGpuUniformlyDistributedSampling : 1bit 1bool5 flagsfalse
0x00B60x22padding / unreflected
0x10SocketsTArray<UStaticMeshSocket*>2 flags[]
0x00E80x10padding / unreflected
0x0CPositiveBoundsExtensionFVector8 flags{X=0, Y=0, Z=0}
0x0CNegativeBoundsExtensionFVector8 flags{X=0, Y=0, Z=0}
0x1CExtendedBoundsFBoxSphereBounds4 flags{Origin={X=0, Y=0, Z=0}, BoxExtent={X=0, Y=0, Z=0}, SphereR…
0x04ElementToIgnoreForTexFactorint32Protected+5 flags-1
0x10AssetUserDataTArray<UAssetUserData*>Protected+6 flags[]
0x08EditableMeshUObject*8 flagsnullptr
Inherited from UStreamableRenderAsset 10
OffsetSizeNameTypeFlagsDefault
0x08ForceMipLevelsToBeResidentTimestampdoubleTransientProtected+5 flags0
0x04NumCinematicMipLevelsint328 flags0
0x04StreamingIndexint32TransientProtected+7 flags-1
0x04CachedCombinedLODBiasint32TransientProtected+5 flags0
0x01NeverStream : 1bit 0bool7 flagsfalse
0x01bGlobalForceMipLevelsToBeResident : 1bit 1bool7 flagsfalse
0x01bHasStreamingUpdatePending : 1bit 2boolTransient+4 flagsfalse
0x01bForceMiplevelsToBeResident : 1bit 3boolTransient+3 flagsfalse
0x01bIgnoreStreamingMipBias : 1bit 4boolTransient+3 flagsfalse
0x01bUseCinematicMipLevels : 1bit 5boolTransientProtected+3 flagsfalse

Functions 16

SignatureFlagsNativeParams
void SetStaticMaterials(const TArray<FStaticMaterial>& InStaticMaterials)FinalNative+1 flags0x10
void RemoveSocket(UStaticMeshSocket* Socket)FinalNative+1 flags0x08
TArray<FStaticMaterial> GetStaticMaterials()FinalNative+1 flags0x10
int32 GetNumSections(int32 InLOD)FinalNative+1 flags0x08
int32 GetNumLODs()FinalNative+1 flags0x04
void GetMinimumLODForPlatforms(TMap<FName, int32>& PlatformMinimumLODs)FinalNative+1 flags0x50
int32 GetMinimumLODForPlatform(const FName& PlatformName)FinalNative+1 flags0x0C
int32 GetMaterialIndex(const FName& MaterialSlotName)FinalNative+1 flags0x0C
UMaterialInterface* GetMaterial(int32 MaterialIndex)FinalNative+1 flags0x10
FBoxSphereBounds GetBounds()FinalNative+1 flags0x1C
FBox GetBoundingBox()FinalNative+1 flags0x1C
UStaticMeshSocket* FindSocket(const FName& InSocketName)FinalNative+1 flags0x10
UStaticMeshDescription* CreateStaticMeshDescription(UObject* Outer)FinalNative+2 flags0x10
void BuildFromStaticMeshDescriptions(const TArray<UStaticMeshDescription*>& StaticMeshDescriptions, bool bBuildSimpleCollision)FinalNative+1 flags0x11
void AddSocket(UStaticMeshSocket* Socket)FinalNative+1 flags0x08
FName AddMaterial(UMaterialInterface* Material)FinalNative+1 flags0x10

Used by 25

types with a member, parameter or interface of this type