| 0x08 | Skeleton | USkeleton* | 10 flags | nullptr |
| 0x1C | ImportedBounds | FBoxSphereBounds | Transient+5 flags | {Origin={X=0, Y=0, Z=0}, BoxExtent={X=0, Y=0, Z=0}, SphereR… |
| 0x1C | ExtendedBounds | FBoxSphereBounds | Transient+5 flags | {Origin={X=0, Y=0, Z=0}, BoxExtent={X=0, Y=0, Z=0}, SphereR… |
| 0x0C | PositiveBoundsExtension | FVector | Protected+8 flags | {X=0, Y=0, Z=0} |
| 0x0C | NegativeBoundsExtension | FVector | Protected+8 flags | {X=0, Y=0, Z=0} |
| 0x10 | Materials | TArray<FSkeletalMaterial> | Transient+5 flags | [] |
| 0x10 | SkelMirrorTable | TArray<FBoneMirrorInfo> | 4 flags | [] |
| 0x10 | LODInfo | TArray<FSkeletalMeshLODInfo> | 4 flags | [] |
| 0x0108 | 0x50 | padding / unreflected |
| 0x04 | MinLOD | FPerPlatformInt | 3 flags | {Default=0} |
| 0x01 | DisableBelowMinLodStripping | FPerPlatformBool | 3 flags | {Default=false} |
| 0x01 | SkelMirrorAxis | EAxis | 6 flags | X |
| 0x01 | SkelMirrorFlipAxis | EAxis | 6 flags | Z |
| 0x01 | bUseFullPrecisionUVs : 1bit 0 | bool | Deprecated+3 flags | false |
| 0x01 | bUseHighPrecisionTangentBasis : 1bit 1 | bool | Deprecated+3 flags | false |
| 0x01 | bHasBeenSimplified : 1bit 2 | bool | 3 flags | false |
| 0x01 | bHasVertexColors : 1bit 3 | bool | 3 flags | false |
| 0x01 | bEnablePerPolyCollision : 1bit 5 | bool | 4 flags | false |
| 0x08 | BodySetup | UBodySetup* | Transient+5 flags | nullptr |
| 0x08 | PhysicsAsset | UPhysicsAsset* | 9 flags | nullptr |
| 0x08 | ShadowPhysicsAsset | UPhysicsAsset* | 9 flags | nullptr |
| 0x10 | NodeMappingData | TArray<UNodeMappingContainer*> | 6 flags | [] |
| 0x01 | bSupportRayTracing : 1bit 0 | bool | 4 flags | true |
| 0x0189 | 0x07 | padding / unreflected |
| 0x10 | MorphTargets | TArray<UMorphTarget*> | 3 flags | [] |
| 0x01A0 | 0x178 | padding / unreflected |
| 0x08 | PostProcessAnimBlueprint | TSubclassOf<UAnimInstance> | 9 flags | nullptr |
| 0x10 | MeshClothingAssets | TArray<UClothingAssetBase*> | 5 flags | [] |
| 0x30 | SamplingInfo | FSkeletalMeshSamplingInfo | Protected+2 flags | {Regions=[], BuiltData={WholeMeshBuiltData=[], RegionBuiltD… |
| 0x10 | AssetUserData | TArray<UAssetUserData*> | Protected+6 flags | [] |
| 0x10 | Sockets | TArray<USkeletalMeshSocket*> | 2 flags | [] |
| 0x0380 | 0x10 | padding / unreflected |
| 0x10 | SkinWeightProfiles | TArray<FSkinWeightProfileInfo> | Protected+4 flags | [] |