Zdexby TheHolyOneZ
2,759 classes
Class

ABP_SplineMeshCreator_C

: AActor : UObject
/Game/GameplayLogic/MovingRail/BP_SplineMeshCreator.BP_SplineMeshCreator_C 0x02A4 (676 B) align 8 inherited 0x0250 1 scripted vtable /Game/GameplayLogic/MovingRail/BP_SplineMeshCreator
0x00x02A4

Members 14

OffsetSizeNameTypeFlagsDefault
0x08ToolRootIndicatorUBillboardComponent*7 flagsnullptr
0x08SplineComponentUSplineComponent*7 flagsnullptr
0x08RootSceneUSceneComponent*7 flagsnullptr
0x08MeshScaleFVector2D6 flags{X=1, Y=1}
0x08StaticMeshUStaticMesh*6 flags/Game/Environment/AssortedMeshes/Machinery/PulleyRail/SM_Pu…
0x08SplineMeshComponentUSplineMeshComponent*8 flagsnullptr
0x01StaticMeshForwardAxisESplineMeshAxis6 flagsX
0x02810x07padding / unreflected
0x08MeshMaterialOverrideUMaterialInterface*6 flagsnullptr
0x01CastShadowbool5 flagstrue
0x01UseMeshForwardExtendbool5 flagsfalse
0x02920x02padding / unreflected
0x04StaticMeshForwardExtendfloat6 flags100
0x01CollisionEnabled?bool5 flagsfalse
0x02990x03padding / unreflected
0x04AdjustedForwardExtendfloat7 flags100
0x04MeshRollAdditivefloat6 flags0
Inherited from AActor 78
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 7bool3 flagsfalse
0x01bExchangedRoles : 1bit 0boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 1bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 2bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 3bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 4bool5 flagstrue
0x01bReplayRewindable : 1bit 5bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 6bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 7bool4 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bBlockInput : 1bit 1bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 2bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 3bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 4bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 5bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 6bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 7bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 0bool3 flagsfalse
0x01bReplicates : 1bit 1boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 2boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 3boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 3bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 4boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, angularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnActorTickChangedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01910x67padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x02080x10padding / unreflected
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]
0x02280x10padding / unreflected
0x18CachedActorValuesFAtlasOptimizationVolumeActorTransient+2 flags{ReferencedComponents=[]}

Functions 1

SignatureFlagsNativeParams
void UserConstructionScript()
Script102 statements · 3,001 bytes of bytecode
0x0000PushFlow(Label_0BB6);0x0005CallFunc_IsValid_ReturnValue = IsValid(StaticMesh);0x0022if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x002Cif (!(UseMeshForwardExtend)) goto Label_038F;0x003ACallFunc_GetSplineLength_ReturnValue = SplineComponent.GetSplineLength();0x006CCallFunc_Divide_FloatFloat_ReturnValue = Divide_FloatFloat(CallFunc_GetSplineLength_ReturnValue, StaticMeshForwardExtend);0x009ACallFunc_Round_ReturnValue = Round(CallFunc_Divide_FloatFloat_ReturnValue);0x00BFCallFunc_Conv_IntToFloat_ReturnValue = Conv_IntToFloat(CallFunc_Round_ReturnValue);0x00E4CallFunc_Divide_FloatFloat_ReturnValue_1 = Divide_FloatFloat(CallFunc_GetSplineLength_ReturnValue, CallFunc_Conv_IntToFloat_ReturnValue);0x0112AdjustedForwardExtend = CallFunc_Divide_FloatFloat_ReturnValue_1;0x012DTemp_int_Variable_1 = 0;0x0144Label_0144:0x0144CallFunc_GetSplineLength_ReturnValue = SplineComponent.GetSplineLength();0x0176CallFunc_Divide_FloatFloat_ReturnValue = Divide_FloatFloat(CallFunc_GetSplineLength_ReturnValue, StaticMeshForwardExtend);0x01A4CallFunc_Round_ReturnValue = Round(CallFunc_Divide_FloatFloat_ReturnValue);0x01C9CallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(CallFunc_Round_ReturnValue, 1);0x01F3CallFunc_LessEqual_IntInt_ReturnValue_1 = LessEqual_IntInt(Temp_int_Variable_1, CallFunc_Subtract_IntInt_ReturnValue);0x0219if (!(CallFunc_LessEqual_IntInt_ReturnValue_1)) PopFlow();0x0223PushFlow(Label_04A1);0x0228LCurrentIndex = Temp_int_Variable_1;0x0243Label_0243:0x0243PushFlow(Label_05A2);0x0248PushFlow(Label_0571);0x024DPushFlow(Label_04EB);0x0252Temp_struct_Variable = FTransform(...);0x028DCallFunc_AddComponent_ReturnValue = AddComponent(FName(NODE_AddSplineMeshComponent-0), UseMeshForwardExtend, Temp_struct_Variable, this, false);0x02C2SplineMeshComponent = CallFunc_AddComponent_ReturnValue;0x02D5CallFunc_SetStaticMesh_ReturnValue = SplineMeshComponent.SetStaticMesh(StaticMesh);0x030CSplineMeshComponent.SetCastShadow(CastShadow);0x0335CallFunc_IsValid_ReturnValue_1 = IsValid(MeshMaterialOverride);0x0352if (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x035CSplineMeshComponent.SetMaterial(0, MeshMaterialOverride);0x038EPopFlow();0x038FLabel_038F:0x038FTemp_int_Variable = 0;0x03A6Label_03A6:0x03A6CallFunc_GetNumberOfSplinePoints_ReturnValue = SplineComponent.GetNumberOfSplinePoints();0x03D8CallFunc_Subtract_IntInt_ReturnValue_1 = Subtract_IntInt(CallFunc_GetNumberOfSplinePoints_ReturnValue, 2);0x0402CallFunc_LessEqual_IntInt_ReturnValue = LessEqual_IntInt(Temp_int_Variable, CallFunc_Subtract_IntInt_ReturnValue_1);0x0428if (!(CallFunc_LessEqual_IntInt_ReturnValue)) PopFlow();0x0432PushFlow(Label_0457);0x0437LCurrentIndex = Temp_int_Variable;0x0452goto Label_0243;0x0457Label_0457:0x0457CallFunc_Add_IntInt_ReturnValue_2 = Add_IntInt(Temp_int_Variable, 1);0x0481Temp_int_Variable = CallFunc_Add_IntInt_ReturnValue_2;0x049Cgoto Label_03A6;0x04A1Label_04A1:0x04A1CallFunc_Add_IntInt_ReturnValue_3 = Add_IntInt(Temp_int_Variable_1, 1);0x04CBTemp_int_Variable_1 = CallFunc_Add_IntInt_ReturnValue_3;0x04E6goto Label_0144;0x04EBLabel_04EB:0x04EBSplineMeshComponent.SetStartScale(MeshScale, true);0x0515SplineMeshComponent.SetEndScale(MeshScale, true);0x053FSplineMeshComponent.ForwardAxis = StaticMeshForwardAxis;0x0570PopFlow();0x0571Label_0571:0x0571if (!(CollisionEnabled?)) PopFlow();0x057BSplineMeshComponent.SetCollisionEnabled(3);0x05A1PopFlow();0x05A2Label_05A2:0x05A2if (!(UseMeshForwardExtend)) goto Label_098A;0x05B0PushFlow(Label_0676);0x05B5CallFunc_Multiply_IntFloat_ReturnValue = Multiply_IntFloat(LCurrentIndex, AdjustedForwardExtend);0x05E3LStartLocation = CallFunc_Multiply_IntFloat_ReturnValue;0x05FECallFunc_Multiply_IntFloat_ReturnValue = Multiply_IntFloat(LCurrentIndex, AdjustedForwardExtend);0x062CCallFunc_Add_FloatFloat_ReturnValue_2 = Add_FloatFloat(AdjustedForwardExtend, CallFunc_Multiply_IntFloat_ReturnValue);0x065ALEndLocation = CallFunc_Add_FloatFloat_ReturnValue_2;0x0675PopFlow();0x0676Label_0676:0x0676CallFunc_GetTangentAtDistanceAlongSpline_ReturnValue = SplineComponent.GetTangentAtDistanceAlongSpline(LStartLocation, 1);0x06B3CallFunc_GetLocationAtDistanceAlongSpline_ReturnValue = SplineComponent.GetLocationAtDistanceAlongSpline(LStartLocation, 1);0x06F0CallFunc_ClampVectorSize_ReturnValue = ClampVectorSize(CallFunc_GetTangentAtDistanceAlongSpline_ReturnValue, 0f, AdjustedForwardExtend);0x0723CallFunc_GetTangentAtDistanceAlongSpline_ReturnValue_1 = SplineComponent.GetTangentAtDistanceAlongSpline(LEndLocation, 1);0x0760CallFunc_ClampVectorSize_ReturnValue_1 = ClampVectorSize(CallFunc_GetTangentAtDistanceAlongSpline_ReturnValue_1, 0f, AdjustedForwardExtend);0x0793CallFunc_GetLocationAtDistanceAlongSpline_ReturnValue_1 = SplineComponent.GetLocationAtDistanceAlongSpline(LEndLocation, 1);0x07D0SplineMeshComponent.SetStartAndEnd(CallFunc_GetLocationAtDistanceAlongSpline_ReturnValue, CallFunc_ClampVectorSize_ReturnValue, CallFunc_GetLocationAtDistanceAlongSpline_ReturnValue_1, CallFunc_ClampVectorSize_ReturnValue_1, false);0x0815CallFunc_GetRollAtDistanceAlongSpline_ReturnValue = SplineComponent.GetRollAtDistanceAlongSpline(LStartLocation, 1);0x0852CallFunc_Add_FloatFloat_ReturnValue = Add_FloatFloat(MeshRollAdditive, CallFunc_GetRollAtDistanceAlongSpline_ReturnValue);0x0880CallFunc_DegreesToRadians_ReturnValue = DegreesToRadians(CallFunc_Add_FloatFloat_ReturnValue);0x08A5SplineMeshComponent.SetStartRoll(CallFunc_DegreesToRadians_ReturnValue, false);0x08CFCallFunc_GetRollAtDistanceAlongSpline_ReturnValue_1 = SplineComponent.GetRollAtDistanceAlongSpline(LEndLocation, 1);0x090CCallFunc_Add_FloatFloat_ReturnValue_1 = Add_FloatFloat(CallFunc_GetRollAtDistanceAlongSpline_ReturnValue_1, MeshRollAdditive);0x093ACallFunc_DegreesToRadians_ReturnValue_1 = DegreesToRadians(CallFunc_Add_FloatFloat_ReturnValue_1);0x095FSplineMeshComponent.SetEndRoll(CallFunc_DegreesToRadians_ReturnValue_1, true);0x0989PopFlow();0x098ALabel_098A:0x098ACallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(LCurrentIndex, 1);0x09B4SplineComponent.GetLocationAndTangentAtSplinePoint(CallFunc_Add_IntInt_ReturnValue_1, CallFunc_GetLocationAndTangentAtSplinePoint_Location, CallFunc_GetLocationAndTangentAtSplinePoint_Tangent, 0);0x09F1SplineComponent.GetLocationAndTangentAtSplinePoint(LCurrentIndex, CallFunc_GetLocationAndTangentAtSplinePoint_Location_1, CallFunc_GetLocationAndTangentAtSplinePoint_Tangent_1, 0);0x0A2ESplineMeshComponent.SetStartAndEnd(CallFunc_GetLocationAndTangentAtSplinePoint_Location_1, CallFunc_GetLocationAndTangentAtSplinePoint_Tangent_1, CallFunc_GetLocationAndTangentAtSplinePoint_Location, CallFunc_GetLocationAndTangentAtSplinePoint_Tangent, false);0x0A73CallFunc_GetRollAtSplinePoint_ReturnValue_1 = SplineComponent.GetRollAtSplinePoint(LCurrentIndex, 1);0x0AB0CallFunc_DegreesToRadians_ReturnValue_3 = DegreesToRadians(CallFunc_GetRollAtSplinePoint_ReturnValue_1);0x0AD5SplineMeshComponent.SetStartRoll(CallFunc_DegreesToRadians_ReturnValue_3, false);0x0AFFCallFunc_Add_IntInt_ReturnValue = Add_IntInt(LCurrentIndex, 1);0x0B29CallFunc_GetRollAtSplinePoint_ReturnValue = SplineComponent.GetRollAtSplinePoint(CallFunc_Add_IntInt_ReturnValue, 1);0x0B66CallFunc_DegreesToRadians_ReturnValue_2 = DegreesToRadians(CallFunc_GetRollAtSplinePoint_ReturnValue);0x0B8BSplineMeshComponent.SetEndRoll(CallFunc_DegreesToRadians_ReturnValue_2, true);0x0BB5PopFlow();0x0BB6Label_0BB6:0x0BB6return;0x0BB8// end of script
EventPublic0x00