0x0000PushFlow(Label_0BB6);0x0005CallFunc_IsValid_ReturnValue = IsValid(StaticMesh);0x0022if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x002Cif (!(UseMeshForwardExtend)) goto Label_038F;0x003ACallFunc_GetSplineLength_ReturnValue = SplineComponent.GetSplineLength();0x006CCallFunc_Divide_FloatFloat_ReturnValue = Divide_FloatFloat(CallFunc_GetSplineLength_ReturnValue, StaticMeshForwardExtend);0x009ACallFunc_Round_ReturnValue = Round(CallFunc_Divide_FloatFloat_ReturnValue);0x00BFCallFunc_Conv_IntToFloat_ReturnValue = Conv_IntToFloat(CallFunc_Round_ReturnValue);0x00E4CallFunc_Divide_FloatFloat_ReturnValue_1 = Divide_FloatFloat(CallFunc_GetSplineLength_ReturnValue, CallFunc_Conv_IntToFloat_ReturnValue);0x0112AdjustedForwardExtend = CallFunc_Divide_FloatFloat_ReturnValue_1;0x012DTemp_int_Variable_1 = 0;0x0144Label_0144:0x0144CallFunc_GetSplineLength_ReturnValue = SplineComponent.GetSplineLength();0x0176CallFunc_Divide_FloatFloat_ReturnValue = Divide_FloatFloat(CallFunc_GetSplineLength_ReturnValue, StaticMeshForwardExtend);0x01A4CallFunc_Round_ReturnValue = Round(CallFunc_Divide_FloatFloat_ReturnValue);0x01C9CallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(CallFunc_Round_ReturnValue, 1);0x01F3CallFunc_LessEqual_IntInt_ReturnValue_1 = LessEqual_IntInt(Temp_int_Variable_1, CallFunc_Subtract_IntInt_ReturnValue);0x0219if (!(CallFunc_LessEqual_IntInt_ReturnValue_1)) PopFlow();0x0223PushFlow(Label_04A1);0x0228LCurrentIndex = Temp_int_Variable_1;0x0243Label_0243:0x0243PushFlow(Label_05A2);0x0248PushFlow(Label_0571);0x024DPushFlow(Label_04EB);0x0252Temp_struct_Variable = FTransform(...);0x028DCallFunc_AddComponent_ReturnValue = AddComponent(FName(NODE_AddSplineMeshComponent-0), UseMeshForwardExtend, Temp_struct_Variable, this, false);0x02C2SplineMeshComponent = CallFunc_AddComponent_ReturnValue;0x02D5CallFunc_SetStaticMesh_ReturnValue = SplineMeshComponent.SetStaticMesh(StaticMesh);0x030CSplineMeshComponent.SetCastShadow(CastShadow);0x0335CallFunc_IsValid_ReturnValue_1 = IsValid(MeshMaterialOverride);0x0352if (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x035CSplineMeshComponent.SetMaterial(0, MeshMaterialOverride);0x038EPopFlow();0x038FLabel_038F:0x038FTemp_int_Variable = 0;0x03A6Label_03A6:0x03A6CallFunc_GetNumberOfSplinePoints_ReturnValue = SplineComponent.GetNumberOfSplinePoints();0x03D8CallFunc_Subtract_IntInt_ReturnValue_1 = Subtract_IntInt(CallFunc_GetNumberOfSplinePoints_ReturnValue, 2);0x0402CallFunc_LessEqual_IntInt_ReturnValue = LessEqual_IntInt(Temp_int_Variable, CallFunc_Subtract_IntInt_ReturnValue_1);0x0428if (!(CallFunc_LessEqual_IntInt_ReturnValue)) PopFlow();0x0432PushFlow(Label_0457);0x0437LCurrentIndex = Temp_int_Variable;0x0452goto Label_0243;0x0457Label_0457:0x0457CallFunc_Add_IntInt_ReturnValue_2 = Add_IntInt(Temp_int_Variable, 1);0x0481Temp_int_Variable = CallFunc_Add_IntInt_ReturnValue_2;0x049Cgoto Label_03A6;0x04A1Label_04A1:0x04A1CallFunc_Add_IntInt_ReturnValue_3 = Add_IntInt(Temp_int_Variable_1, 1);0x04CBTemp_int_Variable_1 = CallFunc_Add_IntInt_ReturnValue_3;0x04E6goto Label_0144;0x04EBLabel_04EB:0x04EBSplineMeshComponent.SetStartScale(MeshScale, true);0x0515SplineMeshComponent.SetEndScale(MeshScale, true);0x053FSplineMeshComponent.ForwardAxis = StaticMeshForwardAxis;0x0570PopFlow();0x0571Label_0571:0x0571if (!(CollisionEnabled?)) PopFlow();0x057BSplineMeshComponent.SetCollisionEnabled(3);0x05A1PopFlow();0x05A2Label_05A2:0x05A2if (!(UseMeshForwardExtend)) goto Label_098A;0x05B0PushFlow(Label_0676);0x05B5CallFunc_Multiply_IntFloat_ReturnValue = Multiply_IntFloat(LCurrentIndex, AdjustedForwardExtend);0x05E3LStartLocation = CallFunc_Multiply_IntFloat_ReturnValue;0x05FECallFunc_Multiply_IntFloat_ReturnValue = Multiply_IntFloat(LCurrentIndex, AdjustedForwardExtend);0x062CCallFunc_Add_FloatFloat_ReturnValue_2 = Add_FloatFloat(AdjustedForwardExtend, CallFunc_Multiply_IntFloat_ReturnValue);0x065ALEndLocation = CallFunc_Add_FloatFloat_ReturnValue_2;0x0675PopFlow();0x0676Label_0676:0x0676CallFunc_GetTangentAtDistanceAlongSpline_ReturnValue = SplineComponent.GetTangentAtDistanceAlongSpline(LStartLocation, 1);0x06B3CallFunc_GetLocationAtDistanceAlongSpline_ReturnValue = SplineComponent.GetLocationAtDistanceAlongSpline(LStartLocation, 1);0x06F0CallFunc_ClampVectorSize_ReturnValue = ClampVectorSize(CallFunc_GetTangentAtDistanceAlongSpline_ReturnValue, 0f, AdjustedForwardExtend);0x0723CallFunc_GetTangentAtDistanceAlongSpline_ReturnValue_1 = SplineComponent.GetTangentAtDistanceAlongSpline(LEndLocation, 1);0x0760CallFunc_ClampVectorSize_ReturnValue_1 = ClampVectorSize(CallFunc_GetTangentAtDistanceAlongSpline_ReturnValue_1, 0f, AdjustedForwardExtend);0x0793CallFunc_GetLocationAtDistanceAlongSpline_ReturnValue_1 = SplineComponent.GetLocationAtDistanceAlongSpline(LEndLocation, 1);0x07D0SplineMeshComponent.SetStartAndEnd(CallFunc_GetLocationAtDistanceAlongSpline_ReturnValue, CallFunc_ClampVectorSize_ReturnValue, CallFunc_GetLocationAtDistanceAlongSpline_ReturnValue_1, CallFunc_ClampVectorSize_ReturnValue_1, false);0x0815CallFunc_GetRollAtDistanceAlongSpline_ReturnValue = SplineComponent.GetRollAtDistanceAlongSpline(LStartLocation, 1);0x0852CallFunc_Add_FloatFloat_ReturnValue = Add_FloatFloat(MeshRollAdditive, CallFunc_GetRollAtDistanceAlongSpline_ReturnValue);0x0880CallFunc_DegreesToRadians_ReturnValue = DegreesToRadians(CallFunc_Add_FloatFloat_ReturnValue);0x08A5SplineMeshComponent.SetStartRoll(CallFunc_DegreesToRadians_ReturnValue, false);0x08CFCallFunc_GetRollAtDistanceAlongSpline_ReturnValue_1 = SplineComponent.GetRollAtDistanceAlongSpline(LEndLocation, 1);0x090CCallFunc_Add_FloatFloat_ReturnValue_1 = Add_FloatFloat(CallFunc_GetRollAtDistanceAlongSpline_ReturnValue_1, MeshRollAdditive);0x093ACallFunc_DegreesToRadians_ReturnValue_1 = DegreesToRadians(CallFunc_Add_FloatFloat_ReturnValue_1);0x095FSplineMeshComponent.SetEndRoll(CallFunc_DegreesToRadians_ReturnValue_1, true);0x0989PopFlow();0x098ALabel_098A:0x098ACallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(LCurrentIndex, 1);0x09B4SplineComponent.GetLocationAndTangentAtSplinePoint(CallFunc_Add_IntInt_ReturnValue_1, CallFunc_GetLocationAndTangentAtSplinePoint_Location, CallFunc_GetLocationAndTangentAtSplinePoint_Tangent, 0);0x09F1SplineComponent.GetLocationAndTangentAtSplinePoint(LCurrentIndex, CallFunc_GetLocationAndTangentAtSplinePoint_Location_1, CallFunc_GetLocationAndTangentAtSplinePoint_Tangent_1, 0);0x0A2ESplineMeshComponent.SetStartAndEnd(CallFunc_GetLocationAndTangentAtSplinePoint_Location_1, CallFunc_GetLocationAndTangentAtSplinePoint_Tangent_1, CallFunc_GetLocationAndTangentAtSplinePoint_Location, CallFunc_GetLocationAndTangentAtSplinePoint_Tangent, false);0x0A73CallFunc_GetRollAtSplinePoint_ReturnValue_1 = SplineComponent.GetRollAtSplinePoint(LCurrentIndex, 1);0x0AB0CallFunc_DegreesToRadians_ReturnValue_3 = DegreesToRadians(CallFunc_GetRollAtSplinePoint_ReturnValue_1);0x0AD5SplineMeshComponent.SetStartRoll(CallFunc_DegreesToRadians_ReturnValue_3, false);0x0AFFCallFunc_Add_IntInt_ReturnValue = Add_IntInt(LCurrentIndex, 1);0x0B29CallFunc_GetRollAtSplinePoint_ReturnValue = SplineComponent.GetRollAtSplinePoint(CallFunc_Add_IntInt_ReturnValue, 1);0x0B66CallFunc_DegreesToRadians_ReturnValue_2 = DegreesToRadians(CallFunc_GetRollAtSplinePoint_ReturnValue);0x0B8BSplineMeshComponent.SetEndRoll(CallFunc_DegreesToRadians_ReturnValue_2, true);0x0BB5PopFlow();0x0BB6Label_0BB6:0x0BB6return;