Zdexby TheHolyOneZ
2,759 classes
/Script/ApexDestruction.DestructibleComponent 0x0790 (1,936 B) align 16 inherited 0x06A0 vtable /Script/ApexDestruction
0x00x0790

Members 7

OffsetSizeNameTypeFlagsDefault
0x01bFractureEffectOverride : 1bit 0bool5 flagsfalse
0x06A10x07padding / unreflected
0x10FractureEffectsTArray<FFractureEffect>6 flags[]
0x01bEnableHardSleepingbool7 flagsfalse
0x06B90x03padding / unreflected
0x04LargeChunkThresholdfloat7 flags25
0x04ChunkScaleMultiplierfloat7 flags1
0x06C40x14padding / unreflected
0x10OnComponentFractureFMulticastScriptDelegate4 flags<delegate>
0x01bIsFracturedbool7 flagsfalse
0x06E90xA7unreflected bytes to end of UDestructibleComponent
Inherited from USkinnedMeshComponent 34
OffsetSizeNameTypeFlagsDefault
0x08SkeletalMeshUSkeletalMesh*8 flagsnullptr
0x08MasterPoseComponentTWeakObjectPtr<USkinnedMeshComponent>10 flags<0xffffffff>
0x10SkinCacheUsageTArray<ESkinCacheUsage>5 flags[]
0x10VertexOffsetUsageTArray<FVertexOffsetUsage>5 flags[]
0x04B00xF8padding / unreflected
0x08PhysicsAssetOverrideUPhysicsAsset*9 flagsnullptr
0x04ForcedLodModelint329 flags0
0x04MinLodModelint329 flags0
0x05B80x08padding / unreflected
0x04StreamingDistanceMultiplierfloat8 flags1
0x05C40x0Cpadding / unreflected
0x10LODInfoTArray<FSkelMeshComponentLODInfo>Transient+2 flags[]
0x05E00x24padding / unreflected
0x01VisibilityBasedAnimTickOptionEVisibilityBasedAnimTickOption10 flagsAlwaysTickPoseAndRefreshBones
0x06050x01padding / unreflected
0x01bOverrideMinLod : 1bit 3bool7 flagsfalse
0x01bUseBoundsFromMasterPoseComponent : 1bit 4bool6 flagsfalse
0x01bForceWireframe : 1bit 5bool3 flagsfalse
0x01bDisplayBones : 1bit 6boolDeprecated+3 flagsfalse
0x01bDisableMorphTarget : 1bit 7bool6 flagsfalse
0x01bHideSkin : 1bit 0bool3 flagsfalse
0x01bPerBoneMotionBlur : 1bit 1bool7 flagstrue
0x01bComponentUseFixedSkelBounds : 1bit 2bool6 flagsfalse
0x01bConsiderAllBodiesForBounds : 1bit 3bool6 flagsfalse
0x01bSyncAttachParentLOD : 1bit 4bool6 flagstrue
0x01bCanHighlightSelectedSections : 1bit 5boolTransient+3 flagsfalse
0x01bRecentlyRendered : 1bit 6boolTransient+3 flagsfalse
0x01bCastCapsuleDirectShadow : 1bit 7bool7 flagsfalse
0x01bCastCapsuleIndirectShadow : 1bit 0bool7 flagsfalse
0x01bCPUSkinning : 1bit 1boolTransient+3 flagsfalse
0x01bEnableUpdateRateOptimizations : 1bit 2bool6 flagsfalse
0x01bDisplayDebugUpdateRateOptimizations : 1bit 3bool6 flagsfalse
0x01bRenderStatic : 1bit 4bool7 flagsfalse
0x01bIgnoreMasterPoseComponentLOD : 1bit 5bool7 flagsfalse
0x01bCachedLocalBoundsUpToDate : 1bit 0boolTransientProtected+3 flagsfalse
0x01bForceMeshObjectUpdate : 1bit 2boolTransient+3 flagsfalse
0x060A0x02padding / unreflected
0x04CapsuleIndirectShadowMinVisibilityfloat9 flags0.1
0x06100x10padding / unreflected
0x1CCachedWorldSpaceBoundsFBoxSphereBoundsTransientProtected+4 flags{Origin={X=0, Y=0, Z=0}, BoxExtent={X=0, Y=0, Z=0}, SphereR…
0x063C0x04padding / unreflected
0x40CachedWorldToLocalTransformFMatrixTransientProtected+4 flags{XPlane={W=0}, YPlane={W=0}, ZPlane={W=0}, WPlane={W=0}}
Inherited from UMeshComponent 2
OffsetSizeNameTypeFlagsDefault
0x10OverrideMaterialsTArray<UMaterialInterface*>4 flags[]
0x04600x10padding / unreflected
0x01bEnableMaterialParameterCaching : 1bit 0boolProtected+7 flagsfalse
Inherited from UPrimitiveComponent 95
OffsetSizeNameTypeFlagsDefault
0x04MinDrawDistancefloat9 flags0
0x04LDMaxDrawDistancefloat9 flags0
0x04CachedMaxDrawDistancefloat10 flags0
0x01DepthPriorityGroupESceneDepthPriorityGroup5 flagsSDPG_World
0x01ViewOwnerDepthPriorityGroupESceneDepthPriorityGroup5 flagsSDPG_World
0x01IndirectLightingCacheQualityEIndirectLightingCacheQuality9 flagsILCQ_Point
0x01LightmapTypeELightmapType9 flagsDefault
0x01bUseMaxLODAsImposter : 1bit 0bool6 flagsfalse
0x01bBatchImpostersAsInstances : 1bit 1bool6 flagsfalse
0x01bNeverDistanceCull : 1bit 2bool7 flagsfalse
0x01bAlwaysCreatePhysicsState : 1bit 7bool7 flagsfalse
0x01bGenerateOverlapEvents : 1bit 0bool5 flagstrue
0x01bMultiBodyOverlap : 1bit 1bool6 flagsfalse
0x01bTraceComplexOnMove : 1bit 2bool6 flagsfalse
0x01bReturnMaterialOnMove : 1bit 3bool6 flagsfalse
0x01bUseViewOwnerDepthPriorityGroup : 1bit 4bool3 flagsfalse
0x01bAllowCullDistanceVolume : 1bit 5bool7 flagstrue
0x01bHasMotionBlurVelocityMeshes : 1bit 6bool3 flagsfalse
0x01bVisibleInReflectionCaptures : 1bit 7bool7 flagstrue
0x01bVisibleInRealTimeSkyCaptures : 1bit 0bool7 flagstrue
0x01bVisibleInRayTracing : 1bit 1bool7 flagstrue
0x01bRenderInMainPass : 1bit 2bool7 flagstrue
0x01bRenderInDepthPass : 1bit 3bool7 flagstrue
0x01bReceivesDecals : 1bit 4bool7 flagstrue
0x01bOwnerNoSee : 1bit 5bool7 flagsfalse
0x01bOnlyOwnerSee : 1bit 6bool7 flagsfalse
0x01bTreatAsBackgroundForOcclusion : 1bit 7bool7 flagsfalse
0x01bUseAsOccluder : 1bit 0bool7 flagsfalse
0x01bSelectable : 1bit 1bool3 flagstrue
0x01bForceMipStreaming : 1bit 2bool7 flagsfalse
0x01bHasPerInstanceHitProxies : 1bit 3bool3 flagsfalse
0x01CastShadow : 1bit 4bool6 flagsfalse
0x01bAffectDynamicIndirectLighting : 1bit 5bool7 flagstrue
0x01bAffectDistanceFieldLighting : 1bit 6bool7 flagstrue
0x01bCastDynamicShadow : 1bit 7bool7 flagstrue
0x01bCastStaticShadow : 1bit 0bool7 flagstrue
0x01bCastVolumetricTranslucentShadow : 1bit 1bool7 flagsfalse
0x01bCastContactShadow : 1bit 2bool7 flagstrue
0x01bSelfShadowOnly : 1bit 3bool7 flagsfalse
0x01bCastFarShadow : 1bit 4bool7 flagsfalse
0x01bCastInsetShadow : 1bit 5bool7 flagsfalse
0x01bCastCinematicShadow : 1bit 6bool7 flagsfalse
0x01bCastHiddenShadow : 1bit 7bool7 flagsfalse
0x01bCastShadowAsTwoSided : 1bit 0bool7 flagsfalse
0x01bLightAsIfStatic : 1bit 1boolDeprecated+3 flagsfalse
0x01bLightAttachmentsAsGroup : 1bit 2bool7 flagsfalse
0x01bExcludeFromLightAttachmentGroup : 1bit 3bool7 flagsfalse
0x01bReceiveMobileCSMShadows : 1bit 4bool7 flagstrue
0x01bSingleSampleShadowFromStationaryLights : 1bit 5bool7 flagsfalse
0x01bNeverIgnoreHitResults : 1bit 6bool5 flagsfalse
0x01bIgnoreRadialImpulse : 1bit 7bool5 flagsfalse
0x01bIgnoreRadialForce : 1bit 0bool5 flagsfalse
0x01bApplyImpulseOnDamage : 1bit 1bool5 flagstrue
0x01bReplicatePhysicsToAutonomousProxy : 1bit 2bool5 flagstrue
0x01bFillCollisionUnderneathForNavmesh : 1bit 3bool4 flagsfalse
0x01AlwaysLoadOnClient : 1bit 4bool3 flagstrue
0x01AlwaysLoadOnServer : 1bit 5bool3 flagstrue
0x01bUseEditorCompositing : 1bit 6bool3 flagsfalse
0x01bRenderCustomDepth : 1bit 7bool7 flagsfalse
0x01bVisibleInSceneCaptureOnly : 1bit 0bool7 flagsfalse
0x01bHiddenInSceneCapture : 1bit 1bool7 flagsfalse
0x01bHasCustomNavigableGeometryEHasCustomNavigableGeometry5 flagsNo
0x02190x01padding / unreflected
0x01CanCharacterStepUpOnECanBeCharacterBase7 flagsECB_Yes
0x01LightingChannelsFLightingChannels6 flags{bChannel0=true, bChannel1=false, bChannel2=false}
0x01CustomDepthStencilWriteMaskERendererStencilMask9 flagsERSM_Default
0x021D0x03padding / unreflected
0x04CustomDepthStencilValueint329 flags0
0x02240x04padding / unreflected
0x10CustomPrimitiveDataFCustomPrimitiveData3 flags{Data=[]}
0x10CustomPrimitiveDataInternalFCustomPrimitiveDataTransient+1 flags{Data=[]}
0x02480x08padding / unreflected
0x04TranslucencySortPriorityint329 flags0
0x04TranslucencySortDistanceOffsetfloat9 flags0
0x04VisibilityIdint325 flags-1
0x025C0x04padding / unreflected
0x10RuntimeVirtualTexturesTArray<URuntimeVirtualTexture*>4 flags[]
0x01VirtualTextureLodBiasint87 flags0
0x01VirtualTextureCullMipsint87 flags0
0x01VirtualTextureMinCoverageint87 flags0
0x01VirtualTextureRenderPassTypeERuntimeVirtualTextureMainPassType8 flagsExclusive
0x02740x04padding / unreflected
0x04LpvBiasMultiplierfloat9 flags1
0x027C0x08padding / unreflected
0x04BoundsScalefloat7 flags1
0x02880x10padding / unreflected
0x10MoveIgnoreActorsTArray<AActor*>Transient+3 flags[]
0x10MoveIgnoreComponentsTArray<UPrimitiveComponent*>Transient+5 flags[]
0x02B80x10padding / unreflected
0x158BodyInstanceFBodyInstance4 flags{ObjectType=ECC_WorldStatic, CollisionEnabled=QueryAndPhysi…
0x01OnComponentHitFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentWakeFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentSleepFMulticastScriptDelegate4 flags<delegate>
0x04250x01padding / unreflected
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x042E0x1Apadding / unreflected
0x08LODParentPrimitiveUPrimitiveComponent*8 flagsnullptr
Inherited from USceneComponent 24
OffsetSizeNameTypeFlagsDefault
0x08PhysicsVolumeTWeakObjectPtr<APhysicsVolume>Transient+6 flags<0xffffffff>
0x08AttachParentUSceneComponent*NetRepNotify+7 flagsnullptr
0x08AttachSocketNameFNameNetRepNotify+5 flagsNone
0x10AttachChildrenTArray<USceneComponent*>NetTransient+5 flags[]
0x10ClientAttachedChildrenTArray<USceneComponent*>Transient+4 flags[]
0x00F00x2Cpadding / unreflected
0x0CRelativeLocationFVectorNetRepNotify+8 flags{X=0, Y=0, Z=0}
0x0CRelativeRotationFRotatorNetRepNotify+7 flags{Pitch=0, Yaw=0, Roll=0}
0x0CRelativeScale3DFVectorNetRepNotify+9 flags{X=1, Y=1, Z=1}
0x0CComponentVelocityFVector5 flags{X=0, Y=0, Z=0}
0x01bComponentToWorldUpdated : 1bit 0boolTransient+3 flagsfalse
0x01bAbsoluteLocation : 1bit 2boolNetRepNotify+6 flagsfalse
0x01bAbsoluteRotation : 1bit 3boolNetRepNotify+6 flagsfalse
0x01bAbsoluteScale : 1bit 4boolNetRepNotify+6 flagsfalse
0x01bVisible : 1bit 5boolNetRepNotify+6 flagstrue
0x01bShouldBeAttached : 1bit 6boolNetTransient+3 flagsfalse
0x01bShouldSnapLocationWhenAttached : 1bit 7boolNetTransient+3 flagsfalse
0x01bShouldSnapRotationWhenAttached : 1bit 0boolNetTransient+3 flagsfalse
0x01bShouldUpdatePhysicsVolume : 1bit 1bool6 flagsfalse
0x01bHiddenInGame : 1bit 2bool7 flagsfalse
0x01bBoundsChangeTriggersStreamingDataRebuild : 1bit 3bool3 flagsfalse
0x01bUseAttachParentBound : 1bit 4bool6 flagsfalse
0x014E0x01padding / unreflected
0x01MobilityEComponentMobility8 flagsMovable
0x01DetailModeEDetailMode9 flagsDM_Low
0x01PhysicsVolumeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+6 flags[]
0x00800x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicates : 1bit 4boolNet+7 flagsfalse
0x01bAutoActivate : 1bit 7bool6 flagsfalse
0x01bIsActive : 1bit 0boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 1bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 3boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 5bool6 flagsfalse
0x008B0x01padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x008F0x01padding / unreflected
0x10UCSModifiedPropertiesTArray<FSimpleMemberReference>2 flags[]

Functions 4

SignatureFlagsNativeParams
void SetDestructibleMesh(UDestructibleMesh* NewMesh)FinalNative+1 flags0x08
UDestructibleMesh* GetDestructibleMesh()FinalNative+1 flags0x08
void ApplyRadiusDamage(float BaseDamage, const FVector& HurtOrigin, float DamageRadius, float ImpulseStrength, bool bFullDamage)NativePublic0x19
void ApplyDamage(float DamageAmount, const FVector& HitLocation, const FVector& ImpulseDir, float ImpulseStrength)NativePublic0x20

Used by 2

types with a member, parameter or interface of this type