Zdexby TheHolyOneZ
3,987 classes
Class

ABP_MaterialLoader_C

: AActor : UObject
/ShaderCompilationScreen/Blueprints/BP_MaterialLoader.BP_MaterialLoader_C 0x0300 (768 B) align 8 inherited 0x0298 4 scripted vtable /ShaderCompilationScreen/Blueprints/BP_MaterialLoader
0x00x0300

Members 8

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08Sphere1UStaticMeshComponent*6 flagsnullptr
0x08SphereUStaticMeshComponent*6 flagsnullptr
0x08SkeletalMeshUSkeletalMeshComponent*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x28MaterialToLoadTSoftObjectPtr<UMaterial>4 flags<SoftObjectProperty>
0x01IsLoadedbool6 flagsfalse
0x02E90x07padding / unreflected
0x10LoadedFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 2bool3 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00690x03padding / unreflected
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x70ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01580x08padding / unreflected
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x017D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+3 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x01A80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01E80x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>5 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>7 flags[]

Functions 4

SignatureFlagsNativeParams
void OnLoaded_0621388947993714878B07A694D4647F(UObject* Loaded)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Loaded = Loaded;0x0012ExecuteUbergraph_BP_MaterialLoader(694);0x0021return;0x0023// end of script
0x08
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_MaterialLoader(644);0x000Freturn;0x0011// end of script
EventProtected0x00
void ExecuteUbergraph_BP_MaterialLoader(int32 EntryPoint)
Script41 statements · 721 bytes of bytecode
0x0000PushFlow(Label_02CE);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FDelayUntilNextTick(this, LatentActionInfo{0x41, 885112891, FName(ExecuteUbergraph_BP_MaterialLoader), this});0x0040PopFlow();0x0041Label_0041:0x0041CallFunc_AreShadersCompiling_ReturnValue = AreShadersCompiling();0x0055if (!(CallFunc_AreShadersCompiling_ReturnValue)) goto Label_0095;0x0063DelayUntilNextTick(this, LatentActionInfo{0xC2, -1291067786, FName(ExecuteUbergraph_BP_MaterialLoader), this});0x0094PopFlow();0x0095Label_0095:0x0095IsLoaded = true;0x00A0Loaded.Broadcast();0x00B3K2_DestroyActor();0x00C1PopFlow();0x00C2goto Label_0041;0x00C7K2Node_CreateDelegate_OutputDelegate.Bind(this, OnLoaded_0621388947993714878B07A694D4647F);0x00DELoadAsset(this, MaterialToLoad, K2Node_CreateDelegate_OutputDelegate, LatentActionInfo{-1, -937021201, FName(ExecuteUbergraph_BP_MaterialLoader), this});0x0121PopFlow();0x0122DelayUntilNextTick(this, LatentActionInfo{0x154, 429502162, FName(ExecuteUbergraph_BP_MaterialLoader), this});0x0153PopFlow();0x0154goto Label_000F;0x0159Label_0159:0x0159K2Node_DynamicCast_AsMaterial = Cast<Material>(Temp_object_Variable);0x017DK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMaterial);0x019Aif (!(K2Node_DynamicCast_bSuccess)) goto Label_0270;0x01A8Sphere.SetMaterial(0, K2Node_DynamicCast_AsMaterial);0x01DASkeletalMesh.SetMaterial(0, K2Node_DynamicCast_AsMaterial);0x020CSphere1.SetMaterial(0, K2Node_DynamicCast_AsMaterial);0x023EDelayUntilNextTick(this, LatentActionInfo{0x122, 384860151, FName(ExecuteUbergraph_BP_MaterialLoader), this});0x026FPopFlow();0x0270Label_0270:0x0270Loaded.Broadcast();0x0283PopFlow();0x0284DelayUntilNextTick(this, LatentActionInfo{0xC7, -1564241454, FName(ExecuteUbergraph_BP_MaterialLoader), this});0x02B5PopFlow();0x02B6Temp_object_Variable = K2Node_CustomEvent_Loaded;0x02C9goto Label_0159;0x02CELabel_02CE:0x02CEreturn;0x02D0// end of script
Final0x04
void Loaded__DelegateSignature()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00