| void SetUserStatsForGame(const FScriptDelegate& Callback, const FString& Key, const FString& SteamID, int32 AppID, const TArray<FString>& Names, const TArray<int32>& Values) | FinalNative+1 flags | | 0x58 |
| void GetUserStatsForGame(const FScriptDelegate& Callback, const FString& Key, const FString& SteamID, int32 AppID) | FinalNative+1 flags | | 0x34 |
| void GetSchemaForGame(const FScriptDelegate& Callback, const FString& Key, const FString& SteamID, int32 AppID, const FString& Language) | FinalNative+1 flags | | 0x48 |
| void GetPlayerAchievements(const FScriptDelegate& Callback, const FString& Key, const FString& SteamID, int32 AppID, const FString& Language) | FinalNative+1 flags | | 0x48 |
| void GetNumberOfCurrentPlayers(const FScriptDelegate& Callback, int32 AppID) | FinalNative+1 flags | | 0x14 |
| void GetGlobalStatsForGame(const FScriptDelegate& Callback, int32 AppID, const TArray<FString>& Names, int32 StartDate, int32 EndDate) | FinalNative+1 flags | | 0x30 |
| void GetGlobalAchievementPercentagesForApp(const FScriptDelegate& Callback, const FString& GameID) | FinalNative+1 flags | | 0x20 |