| bool WasRestartRequested() | FinalNative+1 flags | | 0x01 |
| ESteamUserHasLicenseForAppResult UserHasLicenseForApp(const FSteamID& SteamID, int32 AppID) | FinalNative+1 flags | | 0x0D |
| void SetSpectatorServerName(const FString& SpectatorServerName) | FinalNative+1 flags | | 0x10 |
| void SetSpectatorPort(int32 SpectatorPort) | FinalNative+1 flags | | 0x04 |
| void SetServerName(const FString& ServerName) | FinalNative+1 flags | | 0x10 |
| void SetRegion(const FString& Region) | FinalNative+1 flags | | 0x10 |
| void SetProduct(const FString& Product) | FinalNative+1 flags | | 0x10 |
| void SetPasswordProtected(bool bPasswordProtected) | FinalNative+1 flags | | 0x01 |
| void SetModDir(const FString& ModDir) | FinalNative+1 flags | | 0x10 |
| void SetMaxPlayerCount(int32 PlayersMax) | FinalNative+1 flags | | 0x04 |
| void SetMapName(const FString& MapName) | FinalNative+1 flags | | 0x10 |
| void SetKeyValue(const FString& Key, const FString& Value) | FinalNative+1 flags | | 0x20 |
| void SetHeartbeatInterval(int32 HeartbeatInterval) | FinalNative+1 flags | | 0x04 |
| void SetGameTags(const FString& GameTags) | FinalNative+1 flags | | 0x10 |
| void SetGameDescription(const FString& GameDescription) | FinalNative+1 flags | | 0x10 |
| void SetGameData(const FString& GameData) | FinalNative+1 flags | | 0x10 |
| void SetDedicatedServer(bool bDedicated) | FinalNative+1 flags | | 0x01 |
| void SetBotPlayerCount(int32 BotPlayers) | FinalNative+1 flags | | 0x04 |
| void SetAdvertiseServerActive(bool bActive) | FinalNative+1 flags | | 0x01 |
| bool RequestUserGroupStatus(const FSteamID& SteamIDUser, const FSteamID& SteamIDGroup) | FinalNative+1 flags | | 0x11 |
| void LogOnAnonymous() | FinalNative+1 flags | | 0x00 |
| void LogOn(const FString& Token) | FinalNative+1 flags | | 0x10 |
| void LogOff() | FinalNative+1 flags | | 0x00 |
| FSteamID GetServerSteamID_PureCompact() | FinalNative+1 flags | | 0x08 |
| FSteamID GetServerSteamID_Pure() | FinalNative+1 flags | | 0x08 |
| FSteamID GetServerSteamID() | FinalNative+1 flags | | 0x08 |
| FString GetServerPublicIP_PureCompact() | FinalNative+1 flags | | 0x10 |
| FString GetServerPublicIP_Pure() | FinalNative+1 flags | | 0x10 |
| FString GetServerPublicIP() | FinalNative+1 flags | | 0x10 |
| FSteamTicketHandle GetAuthSessionTicket(const TArray<uint8>& Ticket) | FinalNative+1 flags | | 0x14 |
| void ForceHeartbeat() | FinalNative+1 flags | | 0x00 |
| void EndAuthSession(const FSteamID& SteamID) | FinalNative+1 flags | | 0x08 |
| void EnableHeartbeats(bool bActive) | FinalNative+1 flags | | 0x01 |
| FSteamID CreateUnauthenticatedUserConnection() | FinalNative+1 flags | | 0x08 |
| void ComputeNewPlayerCompatibility(const FScriptDelegate& Callback, const FSteamID& SteamIDNewPlayer) | FinalNative+1 flags | | 0x18 |
| void ClearAllKeyValues() | FinalNative+1 flags | | 0x00 |
| void CancelAuthTicket(const FSteamTicketHandle& TicketHandle) | FinalNative+1 flags | | 0x04 |
| bool BUpdateUserData(const FSteamID& SteamIDUser, const FString& PlayerName, int32 Score) | FinalNative+1 flags | | 0x1D |
| bool BSecure() | FinalNative+1 flags | | 0x01 |
| bool BLoggedOn() | FinalNative+1 flags | | 0x01 |
| ESteamBeginAuthSessionResult BeginAuthSession(const TArray<uint8>& Ticket, const FSteamID& SteamID) | FinalNative+1 flags | | 0x19 |
| void AssociateWithClan(const FScriptDelegate& Callback, const FSteamID& SteamIDClan) | FinalNative+1 flags | | 0x18 |