| bool TriggerItemDrop(FSteamInventoryResult& Result, const FSteamItemDef& ListDefinition) | FinalNative+2 flags | | 0x09 |
| bool TransferItemQuantity(FSteamInventoryResult& Result, const FSteamItemInstanceID& ItemIDSource, int32 Quantity, const FSteamItemInstanceID& ItemIDDest) | FinalNative+2 flags | | 0x21 |
| bool SubmitUpdateProperties(const FSteamInventoryUpdateHandle& Handle, FSteamInventoryResult& ResultHandle) | FinalNative+2 flags | | 0x0D |
| FSteamInventoryUpdateHandle StartUpdateProperties() | FinalNative+2 flags | | 0x08 |
| void StartPurchase(const FScriptDelegate& Callback, const TArray<FSteamItemDef>& ItemDefs, const TArray<int32>& Quantity) | FinalNative+1 flags | | 0x30 |
| bool SetPropertyString(const FSteamInventoryUpdateHandle& Handle, const FSteamItemInstanceID& ItemId, const FString& PropertyName, const FString& Value) | FinalNative+2 flags | | 0x31 |
| bool SetPropertyInt(const FSteamInventoryUpdateHandle& Handle, const FSteamItemInstanceID& ItemId, const FString& PropertyName, int32 Value) | FinalNative+2 flags | | 0x25 |
| bool SetPropertyFloat(const FSteamInventoryUpdateHandle& Handle, const FSteamItemInstanceID& ItemId, const FString& PropertyName, float Value) | FinalNative+2 flags | | 0x25 |
| bool SetPropertyBool(const FSteamInventoryUpdateHandle& Handle, const FSteamItemInstanceID& ItemId, const FString& PropertyName, bool bValue) | FinalNative+2 flags | | 0x22 |
| bool SerializeResult(const FSteamInventoryResult& Handle, const TArray<uint8>& Buffer) | FinalNative+2 flags | | 0x19 |
| void RequestPrices(const FScriptDelegate& Callback) | FinalNative+1 flags | | 0x10 |
| void RequestEligiblePromoItemDefinitionsIDs(const FScriptDelegate& Callback, const FSteamID& SteamID) | FinalNative+1 flags | | 0x18 |
| bool RemoveProperty(const FSteamInventoryUpdateHandle& Handle, const FSteamItemInstanceID& ItemId, const FString& PropertyName) | FinalNative+2 flags | | 0x21 |
| bool LoadItemDefinitions() | FinalNative+2 flags | | 0x01 |
| bool GrantPromoItems(FSteamInventoryResult& Result) | FinalNative+2 flags | | 0x05 |
| int32 GetResultTimestamp(const FSteamInventoryResult& Handle) | FinalNative+2 flags | | 0x08 |
| ESteamResult GetResultStatus(const FSteamInventoryResult& Handle) | FinalNative+2 flags | | 0x05 |
| bool GetResultItems(const FSteamInventoryResult& Handle, const TArray<FSteamItemDetails>& Items) | FinalNative+2 flags | | 0x19 |
| bool GetResultItemProperty(const FSteamInventoryResult& Handle, int32 ItemIndex, const FString& PropertyName, const FString& Value) | FinalNative+2 flags | | 0x29 |
| int32 GetNumItemsWithPrices() | FinalNative+2 flags | | 0x04 |
| bool GetItemsWithPrices(const TArray<FSteamItemDef>& ItemDefs, const TArray<int32>& Prices, const TArray<int32>& BasePrices) | FinalNative+2 flags | | 0x31 |
| bool GetItemsByID(FSteamInventoryResult& InventoryResult, const TArray<FSteamItemInstanceID>& InstanceIDs) | FinalNative+2 flags | | 0x19 |
| bool GetItemPrice(const FSteamItemDef& ItemDef, const int32& Price, const int32& BasePrice) | FinalNative+2 flags | | 0x0D |
| bool GetItemDefinitionProperty(const FSteamItemDef& ItemDef, const FString& PropertyName, const FString& Value) | FinalNative+2 flags | | 0x29 |
| bool GetItemDefinitionIDs(const TArray<FSteamItemDef>& ItemDefs) | FinalNative+2 flags | | 0x11 |
| bool GetEligiblePromoItemDefinitionIDs(const FSteamID& SteamID, const TArray<FSteamItemDef>& ItemDefs) | FinalNative+2 flags | | 0x19 |
| bool GetAllItems(FSteamInventoryResult& Handle) | FinalNative+2 flags | | 0x05 |
| bool GenerateItems(FSteamInventoryResult& Result, const TArray<FSteamItemDef>& ItemDefs, const TArray<int32>& Quantity) | FinalNative+2 flags | | 0x29 |
| bool ExchangeItems(FSteamInventoryResult& Result, const TArray<FSteamItemDef>& ArrayGenerate, const TArray<int32>& ArrayGenerateQuantity, const TArray<FSteamItemInstanceID>& ArrayDestroy, const TArray<int32>& ArrayDestroyQuantity) | FinalNative+2 flags | | 0x49 |
| void DestroyResult(const FSteamInventoryResult& Handle) | FinalNative+2 flags | | 0x04 |
| bool DeserializeResult(FSteamInventoryResult& Result, const TArray<uint8>& Buffer, bool bReservedMustBeFalse) | FinalNative+2 flags | | 0x1A |
| bool ConsumeItem(FSteamInventoryResult& Result, const FSteamItemInstanceID& ItemConsume, int32 Quantity) | FinalNative+2 flags | | 0x15 |
| bool CheckResultSteamID(const FSteamInventoryResult& Handle, const FSteamID& SteamIDExpected) | FinalNative+2 flags | | 0x11 |
| bool AddPromoItems(FSteamInventoryResult& OutResult, const TArray<FSteamItemDef>& ItemDefs) | FinalNative+2 flags | | 0x19 |
| bool AddPromoItem(FSteamInventoryResult& Result, const FSteamItemDef& ItemDef) | FinalNative+2 flags | | 0x09 |