| void SetTargetSkeletalMesh(USkeletalMesh* InSkeletalMesh) | FinalNative+1 flags | | 0x08 |
| void SetTargetGeometryCache(UGeometryCache* InGeometryCache) | FinalNative+1 flags | | 0x08 |
| void SetSourceSkeletalMesh(USkeletalMesh* InSkeletalMesh) | FinalNative+1 flags | | 0x08 |
| void SetSourceGeometryCache(UGeometryCache* InGeometryCache) | FinalNative+1 flags | | 0x08 |
| void SetNumInterpolationPoints(int32 InNumInterpolationPoints) | FinalNative+1 flags | | 0x04 |
| void SetMatchingSection(int32 InMatchingSection) | FinalNative+1 flags | | 0x04 |
| void SetGroupInfos(const TArray<FGoomBindingGroupInfo>& InGroupInfos) | FinalNative+1 flags | | 0x10 |
| void SetGroomBindingType(const EGroomBindingMeshType& InGroomBindingType) | FinalNative+1 flags | | 0x01 |
| void SetGroom(UGroomAsset* InGroom) | FinalNative+1 flags | | 0x08 |
| USkeletalMesh* GetTargetSkeletalMesh() | FinalNative+1 flags | | 0x08 |
| UGeometryCache* GetTargetGeometryCache() | FinalNative+1 flags | | 0x08 |
| USkeletalMesh* GetSourceSkeletalMesh() | FinalNative+1 flags | | 0x08 |
| UGeometryCache* GetSourceGeometryCache() | FinalNative+1 flags | | 0x08 |
| int32 GetNumInterpolationPoints() | FinalNative+1 flags | | 0x04 |
| int32 GetMatchingSection() | FinalNative+1 flags | | 0x04 |
| TArray<FGoomBindingGroupInfo> GetGroupInfos() | FinalNative+1 flags | | 0x10 |
| EGroomBindingMeshType GetGroomBindingType() | FinalNative+1 flags | | 0x01 |
| UGroomAsset* GetGroom() | FinalNative+1 flags | | 0x08 |