Zdexby TheHolyOneZ
3,987 classes
/Script/Engine.MeshComponent 0x05B0 (1,456 B) align 16 inherited 0x0570 vtable /Script/Engine
0x00x05B0

Members 4

OffsetSizeNameTypeFlagsDefault
0x10OverrideMaterialsTArray<UMaterialInterface*>5 flags[]
0x08OverlayMaterialUMaterialInterface*9 flagsnullptr
0x04OverlayMaterialMaxDrawDistancefloat9 flags0
0x058C0x14padding / unreflected
0x01bEnableMaterialParameterCaching : 1bit 0boolProtected+7 flagsfalse
0x05A10x0Funreflected bytes to end of UMeshComponent
Inherited from UPrimitiveComponent 106
OffsetSizeNameTypeFlagsDefault
0x04MinDrawDistancefloat9 flags0
0x04LDMaxDrawDistancefloat9 flags0
0x04CachedMaxDrawDistancefloat10 flags0
0x01DepthPriorityGroupESceneDepthPriorityGroup5 flagsSDPG_World
0x01ViewOwnerDepthPriorityGroupESceneDepthPriorityGroup5 flagsSDPG_World
0x01IndirectLightingCacheQualityEIndirectLightingCacheQuality9 flagsILCQ_Point
0x01LightmapTypeELightmapType9 flagsDefault
0x01HLODBatchingPolicyEHLODBatchingPolicy8 flagsNone
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsActorTextureStreamingBuiltData : 1bit 1bool3 flagsfalse
0x01bIsValidTextureStreamingBuiltData : 1bit 2bool3 flagsfalse
0x01bNeverDistanceCull : 1bit 3bool7 flagsfalse
0x01bAlwaysCreatePhysicsState : 1bit 2bool7 flagsfalse
0x01bGenerateOverlapEvents : 1bit 3bool5 flagstrue
0x01bMultiBodyOverlap : 1bit 4bool6 flagsfalse
0x01bTraceComplexOnMove : 1bit 5bool6 flagsfalse
0x01bReturnMaterialOnMove : 1bit 6bool6 flagsfalse
0x01bUseViewOwnerDepthPriorityGroup : 1bit 7bool3 flagsfalse
0x01bAllowCullDistanceVolume : 1bit 0bool7 flagstrue
0x01bVisibleInReflectionCaptures : 1bit 1bool7 flagstrue
0x01bVisibleInRealTimeSkyCaptures : 1bit 2bool7 flagstrue
0x01bVisibleInRayTracing : 1bit 3bool7 flagstrue
0x01bRenderInMainPass : 1bit 4bool7 flagstrue
0x01bRenderInDepthPass : 1bit 5bool7 flagstrue
0x01bReceivesDecals : 1bit 6bool7 flagstrue
0x01bHoldout : 1bit 7bool7 flagsfalse
0x01bOwnerNoSee : 1bit 0bool7 flagsfalse
0x01bOnlyOwnerSee : 1bit 1bool7 flagsfalse
0x01bTreatAsBackgroundForOcclusion : 1bit 2bool7 flagsfalse
0x01bUseAsOccluder : 1bit 3bool7 flagsfalse
0x01bSelectable : 1bit 4bool3 flagstrue
0x01bForceMipStreaming : 1bit 5bool7 flagsfalse
0x01bHasPerInstanceHitProxies : 1bit 6bool3 flagsfalse
0x01CastShadow : 1bit 7bool7 flagsfalse
0x01bEmissiveLightSource : 1bit 0bool7 flagsfalse
0x01bAffectDynamicIndirectLighting : 1bit 1bool8 flagstrue
0x01bAffectIndirectLightingWhileHidden : 1bit 2bool8 flagsfalse
0x01bAffectDistanceFieldLighting : 1bit 3bool7 flagstrue
0x01bCastDynamicShadow : 1bit 4bool7 flagstrue
0x01bCastStaticShadow : 1bit 5bool7 flagstrue
0x01ShadowCacheInvalidationBehaviorEShadowCacheInvalidationBehavior9 flagsAuto
0x01bCastVolumetricTranslucentShadow : 1bit 0bool7 flagsfalse
0x01bCastContactShadow : 1bit 1bool7 flagstrue
0x01bSelfShadowOnly : 1bit 2bool7 flagsfalse
0x01bCastFarShadow : 1bit 3bool7 flagsfalse
0x01bCastInsetShadow : 1bit 4bool7 flagsfalse
0x01bCastCinematicShadow : 1bit 5bool7 flagsfalse
0x01bCastHiddenShadow : 1bit 6bool8 flagsfalse
0x01bCastShadowAsTwoSided : 1bit 7bool7 flagsfalse
0x01bLightAsIfStatic : 1bit 0boolDeprecated+3 flagsfalse
0x01bLightAttachmentsAsGroup : 1bit 1bool7 flagsfalse
0x01bExcludeFromLightAttachmentGroup : 1bit 2bool7 flagsfalse
0x01bReceiveMobileCSMShadows : 1bit 3bool7 flagstrue
0x01bSingleSampleShadowFromStationaryLights : 1bit 4bool7 flagsfalse
0x01bIgnoreRadialImpulse : 1bit 5bool5 flagsfalse
0x01bIgnoreRadialForce : 1bit 6bool5 flagsfalse
0x01bApplyImpulseOnDamage : 1bit 7bool5 flagstrue
0x01bReplicatePhysicsToAutonomousProxy : 1bit 0bool5 flagstrue
0x01bFillCollisionUnderneathForNavmesh : 1bit 1bool4 flagsfalse
0x01AlwaysLoadOnClient : 1bit 2bool3 flagstrue
0x01AlwaysLoadOnServer : 1bit 3bool3 flagstrue
0x01bUseEditorCompositing : 1bit 4bool3 flagsfalse
0x01bIsBeingMovedByEditor : 1bit 5boolTransient+4 flagsfalse
0x01bRenderCustomDepth : 1bit 6bool7 flagsfalse
0x01bVisibleInSceneCaptureOnly : 1bit 7bool7 flagsfalse
0x01bHiddenInSceneCapture : 1bit 0bool7 flagsfalse
0x01bRayTracingFarField : 1bit 1bool3 flagsfalse
0x01bHasNoStreamableTextures : 1bit 3boolProtected+3 flagsfalse
0x01bStaticWhenNotMoveable : 1bit 4boolProtected+7 flagstrue
0x02D30x1Epadding / unreflected
0x01bHasCustomNavigableGeometryEHasCustomNavigableGeometry5 flagsNo
0x02F20x01padding / unreflected
0x01CanCharacterStepUpOnECanBeCharacterBase7 flagsECB_Yes
0x01LightingChannelsFLightingChannels6 flags{bChannel0=true, bChannel1=false, bChannel2=false}
0x02F50x03padding / unreflected
0x04RayTracingGroupIdint329 flags-1
0x04VisibilityIdint325 flags-1
0x04CustomDepthStencilValueint329 flags0
0x03040x04padding / unreflected
0x10CustomPrimitiveDataFCustomPrimitiveData2 flags{Data=[]}
0x10CustomPrimitiveDataInternalFCustomPrimitiveDataTransient+1 flags{Data=[]}
0x03280x08padding / unreflected
0x04TranslucencySortPriorityint329 flags0
0x04TranslucencySortDistanceOffsetfloat9 flags0
0x10RuntimeVirtualTexturesTArray<URuntimeVirtualTexture*>5 flags[]
0x01VirtualTextureLodBiasint87 flags0
0x01VirtualTextureCullMipsint87 flags0
0x01VirtualTextureMinCoverageint87 flags0
0x01VirtualTextureRenderPassTypeERuntimeVirtualTextureMainPassType8 flagsExclusive
0x034C0x10padding / unreflected
0x04BoundsScalefloat7 flags1
0x03600x10padding / unreflected
0x10MoveIgnoreActorsTArray<AActor*>Transient+4 flags[]
0x10MoveIgnoreComponentsTArray<UPrimitiveComponent*>Transient+6 flags[]
0x03900x10padding / unreflected
0x190BodyInstanceFBodyInstance4 flags{ObjectType=ECC_WorldStatic, CollisionEnabled=QueryAndPhysi…
0x01OnComponentHitFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentWakeFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentSleepFMulticastScriptDelegate4 flags<delegate>
0x05350x01padding / unreflected
0x01OnComponentPhysicsStateChangedFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01RayTracingGroupCullingPriorityERayTracingGroupCullingPriority9 flagsCP_4_DEFAULT
0x01CustomDepthStencilWriteMaskERendererStencilMask9 flagsERSM_Default
0x05410x1Fpadding / unreflected
0x01ExcludeFromHLODLevelsuint87 flags0
0x05610x07padding / unreflected
0x08LODParentPrimitiveUPrimitiveComponent*8 flagsnullptr
Inherited from USceneComponent 29
OffsetSizeNameTypeFlagsDefault
0x08PhysicsVolumeTWeakObjectPtr<APhysicsVolume>Transient+6 flagsnullptr
0x08AttachParentUSceneComponent*NetRepNotify+7 flagsnullptr
0x08AttachSocketNameFNameNetRepNotify+5 flagsNone
0x10AttachChildrenTArray<USceneComponent*>NetTransient+6 flags[]
0x10ClientAttachedChildrenTArray<USceneComponent*>Transient+5 flags[]
0x00E00x48padding / unreflected
0x18RelativeLocationFVectorNetRepNotify+8 flags{X=0, Y=0, Z=0}
0x18RelativeRotationFRotatorNetRepNotify+7 flags{Pitch=0, Yaw=0, Roll=0}
0x18RelativeScale3DFVectorNetRepNotify+8 flags{X=1, Y=1, Z=1}
0x18ComponentVelocityFVector5 flags{X=0, Y=0, Z=0}
0x01bComponentToWorldUpdated : 1bit 0boolTransient+3 flagsfalse
0x01bAbsoluteLocation : 1bit 2boolNetRepNotify+6 flagsfalse
0x01bAbsoluteRotation : 1bit 3boolNetRepNotify+6 flagsfalse
0x01bAbsoluteScale : 1bit 4boolNetRepNotify+6 flagsfalse
0x01bVisible : 1bit 5boolNetRepNotify+6 flagstrue
0x01bShouldBeAttached : 1bit 6boolNetTransient+3 flagsfalse
0x01bShouldSnapLocationWhenAttached : 1bit 7boolNetTransient+3 flagsfalse
0x01bShouldSnapRotationWhenAttached : 1bit 0boolNetTransient+3 flagsfalse
0x01bShouldSnapScaleWhenAttached : 1bit 1boolNetTransient+3 flagsfalse
0x01bShouldUpdatePhysicsVolume : 1bit 2bool6 flagsfalse
0x01bHiddenInGame : 1bit 3bool7 flagsfalse
0x01bBoundsChangeTriggersStreamingDataRebuild : 1bit 4bool3 flagsfalse
0x01bUseAttachParentBound : 1bit 5bool6 flagsfalse
0x01bComputeFastLocalBounds : 1bit 6bool3 flagsfalse
0x01bComputeBoundsOnceForGame : 1bit 7bool3 flagsfalse
0x01bComputedBoundsOnceForGame : 1bit 0bool3 flagsfalse
0x01bIsNotRenderAttachmentRoot : 1bit 1bool3 flagsfalse
0x01MobilityEComponentMobilityNet+8 flagsMovable
0x01DetailModeEDetailMode9 flagsDM_Low
0x01PhysicsVolumeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+7 flags[]
0x00800x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicateUsingRegisteredSubObjectList : 1bit 4boolProtected+9 flagsfalse
0x01bReplicates : 1bit 5boolNet+7 flagsfalse
0x00890x01padding / unreflected
0x01bAutoActivate : 1bit 1bool6 flagsfalse
0x01bIsActive : 1bit 2boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 3bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 5boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 7bool6 flagsfalse
0x008B0x02padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>

Functions 11

SignatureFlagsNativeParams
void SetVectorParameterValueOnMaterials(const FName& ParameterName, const FVector& ParameterValue)FinalNative+1 flags0x20
void SetScalarParameterValueOnMaterials(const FName& ParameterName, float ParameterValue)FinalNative+1 flags0x0C
void SetOverlayMaterialMaxDrawDistance(float InMaxDrawDistance)FinalNative+1 flags0x04
void SetOverlayMaterial(UMaterialInterface* NewOverlayMaterial)FinalNative+1 flags0x08
void PrestreamTextures(float Seconds, bool bPrioritizeCharacterTextures, int32 CinematicTextureGroups)NativePublic0x0C
bool IsMaterialSlotNameValid(const FName& MaterialSlotName)NativePublic0x09
float GetOverlayMaterialMaxDrawDistance()FinalNative+1 flags0x04
UMaterialInterface* GetOverlayMaterial()FinalNative+1 flags0x08
TArray<FName> GetMaterialSlotNames()NativePublic0x10
TArray<UMaterialInterface*> GetMaterials()NativePublic0x10
int32 GetMaterialIndex(const FName& MaterialSlotName)NativePublic0x0C

Subclasses 15

Used by 5

types with a member, parameter or interface of this type