Zdexby TheHolyOneZ
3,987 classes
Class

UInputMappingManager

: UEngineSubsystem : UDynamicSubsystem : USubsystem : UObject
/Script/AutoSettingsInput.InputMappingManager 0x0060 (96 B) align 8 inherited 0x0030 vtable /Script/AutoSettingsInput
0x00x0060

Members 3

OffsetSizeNameTypeFlagsDefault
0x10OnMappingsChangedFMulticastScriptDelegate4 flags<delegate>
0x10PlayerInputOverridesTArray<FPlayerInputMappings>3 flags[1 item]
0x10RegisteredPlayerControllersTArray<APlayerController*>2 flags[]

Functions 18

SignatureFlagsNativeParams
void SetPlayerKeyGroupStatic(APlayerController* Player, const FGameplayTag& KeyGroup)FinalNative+2 flags0x10
void SetPlayerInputPresetStatic(APlayerController* Player, const FInputMappingPreset& Preset)FinalNative+2 flags0x48
void SetPlayerInputPresetByTag(APlayerController* Player, const FGameplayTag& PresetTag)FinalNative+2 flags0x10
void OnRegisteredPlayerControllerDestroyed(AActor* DestroyedActor)FinalNative+1 flags0x08
bool InitializePlayerInputOverridesStatic(APlayerController* Player)FinalNative+2 flags0x09
void GetPlayerMappingsByKey(APlayerController* Player, const FKey& Key, const TArray<FInputActionKeyMapping>& Actions, const TArray<FInputAxisKeyMapping>& Axes)FinalNative+1 flags0x40
FPlayerInputMappings GetPlayerInputMappingsStatic(APlayerController* Player)FinalNative+2 flags0xA8
FInputAxisKeyMapping GetPlayerAxisMappingStatic(APlayerController* Player, const FName& AxisName, float Scale, int32 MappingGroup)FinalNative+2 flags0x40
TArray<FInputAxisKeyMapping> GetPlayerAxisMappings(APlayerController* Player, const FName& AxisName, float Scale, int32 MappingGroup, const FGameplayTag& KeyGroup, bool bUsePlayerKeyGroup)FinalNative+1 flags0x38
FInputAxisKeyMapping GetPlayerAxisMapping(APlayerController* Player, const FName& AxisName, float Scale, int32 MappingGroup, const FGameplayTag& KeyGroup, bool bUsePlayerKeyGroup)FinalNative+1 flags0x50
FInputActionKeyMapping GetPlayerActionMappingStatic(APlayerController* Player, const FName& ActionName, int32 MappingGroup)FinalNative+2 flags0x40
TArray<FInputActionKeyMapping> GetPlayerActionMappings(APlayerController* Player, const FName& ActionName, int32 MappingGroup, const FGameplayTag& KeyGroup, bool bUsePlayerKeyGroup)FinalNative+1 flags0x30
FInputActionKeyMapping GetPlayerActionMapping(APlayerController* Player, const FName& ActionName, int32 MappingGroup, const FGameplayTag& KeyGroup, bool bUsePlayerKeyGroup)FinalNative+1 flags0x48
TArray<FInputMappingPreset> GetDefaultInputPresets()FinalNative+2 flags0x10
void AddPlayerAxisOverrideStatic(APlayerController* Player, FInputAxisKeyMapping& NewMapping, int32 MappingGroup, bool bAnyKeyGroup)FinalNative+2 flags0x35
void AddPlayerAxisOverride(APlayerController* Player, FInputAxisKeyMapping& NewMapping, int32 MappingGroup, bool bAnyKeyGroup)FinalNative+1 flags0x35
void AddPlayerActionOverrideStatic(APlayerController* Player, FInputActionKeyMapping& NewMapping, int32 MappingGroup, bool bAnyKeyGroup)FinalNative+2 flags0x35
void AddPlayerActionOverride(APlayerController* Player, FInputActionKeyMapping& NewMapping, int32 MappingGroup, bool bAnyKeyGroup)FinalNative+1 flags0x35