| void SetPlayerKeyGroupStatic(APlayerController* Player, const FGameplayTag& KeyGroup) | FinalNative+2 flags | | 0x10 |
| void SetPlayerInputPresetStatic(APlayerController* Player, const FInputMappingPreset& Preset) | FinalNative+2 flags | | 0x48 |
| void SetPlayerInputPresetByTag(APlayerController* Player, const FGameplayTag& PresetTag) | FinalNative+2 flags | | 0x10 |
| void OnRegisteredPlayerControllerDestroyed(AActor* DestroyedActor) | FinalNative+1 flags | | 0x08 |
| bool InitializePlayerInputOverridesStatic(APlayerController* Player) | FinalNative+2 flags | | 0x09 |
| void GetPlayerMappingsByKey(APlayerController* Player, const FKey& Key, const TArray<FInputActionKeyMapping>& Actions, const TArray<FInputAxisKeyMapping>& Axes) | FinalNative+1 flags | | 0x40 |
| FPlayerInputMappings GetPlayerInputMappingsStatic(APlayerController* Player) | FinalNative+2 flags | | 0xA8 |
| FInputAxisKeyMapping GetPlayerAxisMappingStatic(APlayerController* Player, const FName& AxisName, float Scale, int32 MappingGroup) | FinalNative+2 flags | | 0x40 |
| TArray<FInputAxisKeyMapping> GetPlayerAxisMappings(APlayerController* Player, const FName& AxisName, float Scale, int32 MappingGroup, const FGameplayTag& KeyGroup, bool bUsePlayerKeyGroup) | FinalNative+1 flags | | 0x38 |
| FInputAxisKeyMapping GetPlayerAxisMapping(APlayerController* Player, const FName& AxisName, float Scale, int32 MappingGroup, const FGameplayTag& KeyGroup, bool bUsePlayerKeyGroup) | FinalNative+1 flags | | 0x50 |
| FInputActionKeyMapping GetPlayerActionMappingStatic(APlayerController* Player, const FName& ActionName, int32 MappingGroup) | FinalNative+2 flags | | 0x40 |
| TArray<FInputActionKeyMapping> GetPlayerActionMappings(APlayerController* Player, const FName& ActionName, int32 MappingGroup, const FGameplayTag& KeyGroup, bool bUsePlayerKeyGroup) | FinalNative+1 flags | | 0x30 |
| FInputActionKeyMapping GetPlayerActionMapping(APlayerController* Player, const FName& ActionName, int32 MappingGroup, const FGameplayTag& KeyGroup, bool bUsePlayerKeyGroup) | FinalNative+1 flags | | 0x48 |
| TArray<FInputMappingPreset> GetDefaultInputPresets() | FinalNative+2 flags | | 0x10 |
| void AddPlayerAxisOverrideStatic(APlayerController* Player, FInputAxisKeyMapping& NewMapping, int32 MappingGroup, bool bAnyKeyGroup) | FinalNative+2 flags | | 0x35 |
| void AddPlayerAxisOverride(APlayerController* Player, FInputAxisKeyMapping& NewMapping, int32 MappingGroup, bool bAnyKeyGroup) | FinalNative+1 flags | | 0x35 |
| void AddPlayerActionOverrideStatic(APlayerController* Player, FInputActionKeyMapping& NewMapping, int32 MappingGroup, bool bAnyKeyGroup) | FinalNative+2 flags | | 0x35 |
| void AddPlayerActionOverride(APlayerController* Player, FInputActionKeyMapping& NewMapping, int32 MappingGroup, bool bAnyKeyGroup) | FinalNative+1 flags | | 0x35 |