Zdexby TheHolyOneZ
3,987 classes
Class

UNotify_TriggerGameover_C

: UAnimNotify : UObject
/Game/Comatose/Widgets/GameOver/Notify_TriggerGameover.Notify_TriggerGameover_C 0x0038 (56 B) align 8 inherited 0x0038 1 scripted vtable /Game/Comatose/Widgets/GameOver/Notify_TriggerGameover
0x00x0038

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 1

SignatureFlagsNativeParams
bool Received_Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference)
Script15 statements · 231 bytes of bytecode
0x0000CallFunc_GetPlayerCharacter_ReturnValue = GetPlayerCharacter(this, 0);0x001AK2Node_DynamicCast_AsBPI_Comatose_Retriever = Cast<BPI_ComatoseRetriever_C>(CallFunc_GetPlayerCharacter_ReturnValue);0x003EK2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsBPI_Comatose_Retriever);0x005Bif (!(K2Node_DynamicCast_bSuccess)) goto Label_00CC;0x0069K2Node_DynamicCast_AsBPI_Comatose_Retriever.Retrieve Comatose Character(CallFunc_Retrieve_Comatose_Character_Player);0x0097Label_0097:0x0097CallFunc_Retrieve_Comatose_Character_Player.Game Over(true);0x00BCReturnValue = true;0x00C7goto Label_00DC;0x00CCLabel_00CC:0x00CCCallFunc_Retrieve_Comatose_Character_Player = nullptr;0x00D7goto Label_0097;0x00DCLabel_00DC:0x00DCreturn ReturnValue;0x00E6// end of script
EventPublic0x41