Zdexby TheHolyOneZ
3,987 classes
/Game/Comatose/Weapons/SteelPipe/Weapon_SteelPipe.Weapon_SteelPipe_C 0x0511 (1,297 B) align 16 inherited 0x0511 1 scripted vtable /Game/Comatose/Weapons/SteelPipe/Weapon_SteelPipe
0x00x0511

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.
Inherited from UWeaponComponent_Master_C 76
OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08Socket NameFName6 flagsNone
0x08Static MeshUStaticMesh*5 flagsnullptr
0x08Anim BlendspaceUBlendSpace1D*5 flagsnullptr
0x08Fire MontageUAnimMontage*5 flagsnullptr
0x08Game instance RefUCT_GameInstance_C*6 flagsnullptr
0x08Owner PlayerACT_Player_C*7 flagsnullptr
0x08My Static Mesh GeneratedUStaticMeshComponent*7 flagsnullptr
0x08Spawn MontageUAnimMontage*5 flagsnullptr
0x08Reload MontageUAnimMontage*5 flagsnullptr
0x01Two Handed?bool6 flagsfalse
0x02F10x07padding / unreflected
0x08Trace Distancedouble6 flags2500
0x08Override material UMaterialInterface*5 flagsnullptr
0x08Reload MeshUStaticMesh*5 flagsnullptr
0x10Damage LevelsTArray<UStaticMesh*>2 flags[]
0x08Empty Clip SoundUSoundBase*6 flags/Game/Comatose/Weapons/Handgun/Audio/EmptyGun1_SFX_Cue.Empt…
0x08Fire Cooldowndouble7 flags0.5
0x08Trace Precision Distancedouble6 flags500
0x08Probe Radiusdouble6 flags10
0x08Base Damagedouble7 flags5
0x01Input Shootbool7 flagsfalse
0x03490x07padding / unreflected
0x08Fire HandleFTimerHandle5 flags{Handle=0}
0x08Ammo TypeTSubclassOf<UItem_Master_C>6 flagsnullptr
0x01Uses Ammobool7 flagstrue
0x01Should show ammo on HUDbool7 flagstrue
0x03620x02padding / unreflected
0x04Clip Sizeint327 flags15
0x08Player InventoryUInventoryComponent_C*7 flagsnullptr
0x01Reloading Gunbool7 flagsfalse
0x03710x07padding / unreflected
0x18Decal SizeFVector7 flags{X=5, Y=5, Z=5}
0x18Decal Offset Rotation MinFRotator6 flags{Pitch=0, Yaw=0, Roll=0}
0x18Decal Offset Rotation MaxFRotator6 flags{Pitch=0, Yaw=0, Roll=0}
0x08Organic Hit ParticleUNiagaraSystem*6 flags/Game/RetroParticles/Particles/Systems/NS_Blood_04.NS_Blood…
0x08Organic DecalUMaterialInterface*6 flags/Game/Comatose/Weapons/Particles/Decals/Decals_Blood.Decals…
0x08Concrete Hit ParticleUNiagaraSystem*6 flags/Game/RetroParticles/Particles/Systems/NS_Impact_Concrete.N…
0x08Concrete DecalUMaterialInterface*6 flags/Game/Comatose/Weapons/Particles/Decals/Decals_Paper.Decals…
0x08Min Bullet Spreaddouble7 flags0.1
0x08Max Bullet Spreaddouble7 flags8
0x04Projectile Countint327 flags1
0x01Play Spawn animation?bool7 flagstrue
0x03F50x03padding / unreflected
0x08Base Durabilitydouble7 flags100
0x08Shooting Camera ShakeTSubclassOf<UCameraShakeBase>6 flagsnullptr
0x08Current Reticle Spreaddouble7 flags0
0x01Should Show Reticlebool7 flagsfalse
0x04110x07padding / unreflected
0x08Gravel Hit ParticleUNiagaraSystem*6 flags/Game/RetroParticles/Particles/Systems/NS_Impact_Gravel.NS_…
0x08Wood Hit ParticleUNiagaraSystem*6 flags/Game/RetroParticles/Particles/Systems/NS_Impact_Wood.NS_Im…
0x01Initializedbool7 flagsfalse
0x04290x03padding / unreflected
0x04Time to despawn cloth projectilefloat6 flags3
0x04Cloth Projectile Speedfloat7 flags3500
0x01Infinite ammobool7 flagsfalse
0x04350x03padding / unreflected
0x08Dirt Hit ParticleUNiagaraSystem*6 flags/Game/RetroParticles/Particles/Systems/NS_Impact_Gravel.NS_…
0x08Dirt DecalUMaterialInterface*6 flags/Game/Comatose/Weapons/Particles/Decals/Decals_Paper.Decals…
0x08Wood DecalUMaterialInterface*6 flags/Game/Comatose/Weapons/Particles/Decals/Decal_Meele_Wood.De…
0x08Gravel DecalUMaterialInterface*6 flags/Game/Comatose/Weapons/Particles/Decals/Decals_Paper.Decals…
0x08Grass Hit ParticleUNiagaraSystem*6 flags/Game/RetroParticles/Particles/Systems/NS_Impact_Grass.NS_I…
0x08Grass DecalUMaterialInterface*6 flags/Game/Comatose/Weapons/Particles/Decals/Decals_Paper.Decals…
0x08Ceramic Roof Hit ParticleUNiagaraSystem*6 flags/Game/RetroParticles/Particles/Systems/NS_Impact_Concrete.N…
0x08Ceramic Roof DecalUMaterialInterface*6 flags/Game/Comatose/Weapons/Particles/Decals/Decals_Paper.Decals…
0x08Carpet Hit ParticleUNiagaraSystem*6 flags/Game/RetroParticles/Particles/Systems/NS_Impact_Concrete.N…
0x08Carpet DecalUMaterialInterface*6 flags/Game/Comatose/Weapons/Particles/Decals/Decals_Paper.Decals…
0x08Water Hit ParticleUNiagaraSystem*6 flags/Game/SplashesFxPack/Effects/NS_Small_Splash_02_dirty.NS_Sm…
0x08Water DecalUMaterialInterface*6 flagsnullptr
0x10Associated UpgradesTArray<TSubclassOf<UGun_Upgrade_Master_C>>3 flags[]
0x08Default Hit SfxUSoundBase*6 flagsnullptr
0x08Concrete Hit SfxUSoundBase*6 flagsnullptr
0x08Dirt Hit SfxUSoundBase*6 flagsnullptr
0x08Organic Hit SfxUSoundBase*6 flagsnullptr
0x08Wood Hit SfxUSoundBase*6 flagsnullptr
0x08Gravel Hit SfxUSoundBase*6 flagsnullptr
0x08Grass Hit SfxUSoundBase*6 flagsnullptr
0x08Ceramic Hit SfxUSoundBase*6 flagsnullptr
0x08Carpet Hit SfxUSoundBase*6 flagsnullptr
0x08Water Hit SfxUSoundBase*6 flagsnullptr
0x08Blood Hit SfxUSoundBase*6 flagsnullptr
0x08Destroy FXUNiagaraSystem*5 flags/Game/RetroParticles/Particles/Systems/WeaponBreaking/NS_We…
0x08Destroy SFXUSoundBase*5 flags/Game/RetroParticles/Particles/Systems/WeaponBreaking/Weapo…
0x01Brokebool7 flagsfalse
Inherited from USceneComponent 29
OffsetSizeNameTypeFlagsDefault
0x08PhysicsVolumeTWeakObjectPtr<APhysicsVolume>Transient+6 flagsnullptr
0x08AttachParentUSceneComponent*NetRepNotify+7 flagsnullptr
0x08AttachSocketNameFNameNetRepNotify+5 flagsNone
0x10AttachChildrenTArray<USceneComponent*>NetTransient+6 flags[]
0x10ClientAttachedChildrenTArray<USceneComponent*>Transient+5 flags[]
0x00E00x48padding / unreflected
0x18RelativeLocationFVectorNetRepNotify+8 flags{X=0, Y=0, Z=0}
0x18RelativeRotationFRotatorNetRepNotify+7 flags{Pitch=0, Yaw=0, Roll=0}
0x18RelativeScale3DFVectorNetRepNotify+8 flags{X=1, Y=1, Z=1}
0x18ComponentVelocityFVector5 flags{X=0, Y=0, Z=0}
0x01bComponentToWorldUpdated : 1bit 0boolTransient+3 flagsfalse
0x01bAbsoluteLocation : 1bit 2boolNetRepNotify+6 flagsfalse
0x01bAbsoluteRotation : 1bit 3boolNetRepNotify+6 flagsfalse
0x01bAbsoluteScale : 1bit 4boolNetRepNotify+6 flagsfalse
0x01bVisible : 1bit 5boolNetRepNotify+6 flagstrue
0x01bShouldBeAttached : 1bit 6boolNetTransient+3 flagsfalse
0x01bShouldSnapLocationWhenAttached : 1bit 7boolNetTransient+3 flagsfalse
0x01bShouldSnapRotationWhenAttached : 1bit 0boolNetTransient+3 flagsfalse
0x01bShouldSnapScaleWhenAttached : 1bit 1boolNetTransient+3 flagsfalse
0x01bShouldUpdatePhysicsVolume : 1bit 2bool6 flagsfalse
0x01bHiddenInGame : 1bit 3bool7 flagsfalse
0x01bBoundsChangeTriggersStreamingDataRebuild : 1bit 4bool3 flagsfalse
0x01bUseAttachParentBound : 1bit 5bool6 flagsfalse
0x01bComputeFastLocalBounds : 1bit 6bool3 flagsfalse
0x01bComputeBoundsOnceForGame : 1bit 7bool3 flagsfalse
0x01bComputedBoundsOnceForGame : 1bit 0bool3 flagsfalse
0x01bIsNotRenderAttachmentRoot : 1bit 1bool3 flagsfalse
0x01MobilityEComponentMobilityNet+8 flagsMovable
0x01DetailModeEDetailMode9 flagsDM_Low
0x01PhysicsVolumeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+7 flags[]
0x00800x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicateUsingRegisteredSubObjectList : 1bit 4boolProtected+9 flagsfalse
0x01bReplicates : 1bit 5boolNet+7 flagsfalse
0x00890x01padding / unreflected
0x01bAutoActivate : 1bit 1bool6 flagsfalse
0x01bIsActive : 1bit 2boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 3bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 5boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 7bool6 flagsfalse
0x008B0x02padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>

Functions 1

SignatureFlagsNativeParams
void Get My Item Class(const TSubclassOf<UItem_Master_C>& OutputPin)
Script3 statements · 22 bytes of bytecode
0x0000OutputPin = /Game/Comatose/Weapons/SteelPipe/Item_SteelPipe.Item_SteelPipe_C;0x0013return;0x0015// end of script
Public0x08