Class
UWeapon_SteelPipe_C
: UWeapon_WoodenBat_C : UWeaponComponent_Master_C : USceneComponent : UActorComponent : UObject0x00x0511
Members 0
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| No reflected members. | |||||
Inherited from UWeaponComponent_Master_C 76
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | Socket Name | FName | 6 flags | None | |
| 0x08 | Static Mesh | UStaticMesh* | 5 flags | nullptr | |
| 0x08 | Anim Blendspace | UBlendSpace1D* | 5 flags | nullptr | |
| 0x08 | Fire Montage | UAnimMontage* | 5 flags | nullptr | |
| 0x08 | Game instance Ref | UCT_GameInstance_C* | 6 flags | nullptr | |
| 0x08 | Owner Player | ACT_Player_C* | 7 flags | nullptr | |
| 0x08 | My Static Mesh Generated | UStaticMeshComponent* | 7 flags | nullptr | |
| 0x08 | Spawn Montage | UAnimMontage* | 5 flags | nullptr | |
| 0x08 | Reload Montage | UAnimMontage* | 5 flags | nullptr | |
| 0x01 | Two Handed? | bool | 6 flags | false | |
| 0x02F1 | 0x07 | padding / unreflected | |||
| 0x08 | Trace Distance | double | 6 flags | 2500 | |
| 0x08 | Override material | UMaterialInterface* | 5 flags | nullptr | |
| 0x08 | Reload Mesh | UStaticMesh* | 5 flags | nullptr | |
| 0x10 | Damage Levels | TArray<UStaticMesh*> | 2 flags | [] | |
| 0x08 | Empty Clip Sound | USoundBase* | 6 flags | /Game/Comatose/Weapons/Handgun/Audio/EmptyGun1_SFX_Cue.Empt… | |
| 0x08 | Fire Cooldown | double | 7 flags | 0.5 | |
| 0x08 | Trace Precision Distance | double | 6 flags | 500 | |
| 0x08 | Probe Radius | double | 6 flags | 10 | |
| 0x08 | Base Damage | double | 7 flags | 5 | |
| 0x01 | Input Shoot | bool | 7 flags | false | |
| 0x0349 | 0x07 | padding / unreflected | |||
| 0x08 | Fire Handle | FTimerHandle | 5 flags | {Handle=0} | |
| 0x08 | Ammo Type | TSubclassOf<UItem_Master_C> | 6 flags | nullptr | |
| 0x01 | Uses Ammo | bool | 7 flags | true | |
| 0x01 | Should show ammo on HUD | bool | 7 flags | true | |
| 0x0362 | 0x02 | padding / unreflected | |||
| 0x04 | Clip Size | int32 | 7 flags | 15 | |
| 0x08 | Player Inventory | UInventoryComponent_C* | 7 flags | nullptr | |
| 0x01 | Reloading Gun | bool | 7 flags | false | |
| 0x0371 | 0x07 | padding / unreflected | |||
| 0x18 | Decal Size | FVector | 7 flags | {X=5, Y=5, Z=5} | |
| 0x18 | Decal Offset Rotation Min | FRotator | 6 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x18 | Decal Offset Rotation Max | FRotator | 6 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x08 | Organic Hit Particle | UNiagaraSystem* | 6 flags | /Game/RetroParticles/Particles/Systems/NS_Blood_04.NS_Blood… | |
| 0x08 | Organic Decal | UMaterialInterface* | 6 flags | /Game/Comatose/Weapons/Particles/Decals/Decals_Blood.Decals… | |
| 0x08 | Concrete Hit Particle | UNiagaraSystem* | 6 flags | /Game/RetroParticles/Particles/Systems/NS_Impact_Concrete.N… | |
| 0x08 | Concrete Decal | UMaterialInterface* | 6 flags | /Game/Comatose/Weapons/Particles/Decals/Decals_Paper.Decals… | |
| 0x08 | Min Bullet Spread | double | 7 flags | 0.1 | |
| 0x08 | Max Bullet Spread | double | 7 flags | 8 | |
| 0x04 | Projectile Count | int32 | 7 flags | 1 | |
| 0x01 | Play Spawn animation? | bool | 7 flags | true | |
| 0x03F5 | 0x03 | padding / unreflected | |||
| 0x08 | Base Durability | double | 7 flags | 100 | |
| 0x08 | Shooting Camera Shake | TSubclassOf<UCameraShakeBase> | 6 flags | nullptr | |
| 0x08 | Current Reticle Spread | double | 7 flags | 0 | |
| 0x01 | Should Show Reticle | bool | 7 flags | false | |
| 0x0411 | 0x07 | padding / unreflected | |||
| 0x08 | Gravel Hit Particle | UNiagaraSystem* | 6 flags | /Game/RetroParticles/Particles/Systems/NS_Impact_Gravel.NS_… | |
| 0x08 | Wood Hit Particle | UNiagaraSystem* | 6 flags | /Game/RetroParticles/Particles/Systems/NS_Impact_Wood.NS_Im… | |
| 0x01 | Initialized | bool | 7 flags | false | |
| 0x0429 | 0x03 | padding / unreflected | |||
| 0x04 | Time to despawn cloth projectile | float | 6 flags | 3 | |
| 0x04 | Cloth Projectile Speed | float | 7 flags | 3500 | |
| 0x01 | Infinite ammo | bool | 7 flags | false | |
| 0x0435 | 0x03 | padding / unreflected | |||
| 0x08 | Dirt Hit Particle | UNiagaraSystem* | 6 flags | /Game/RetroParticles/Particles/Systems/NS_Impact_Gravel.NS_… | |
| 0x08 | Dirt Decal | UMaterialInterface* | 6 flags | /Game/Comatose/Weapons/Particles/Decals/Decals_Paper.Decals… | |
| 0x08 | Wood Decal | UMaterialInterface* | 6 flags | /Game/Comatose/Weapons/Particles/Decals/Decal_Meele_Wood.De… | |
| 0x08 | Gravel Decal | UMaterialInterface* | 6 flags | /Game/Comatose/Weapons/Particles/Decals/Decals_Paper.Decals… | |
| 0x08 | Grass Hit Particle | UNiagaraSystem* | 6 flags | /Game/RetroParticles/Particles/Systems/NS_Impact_Grass.NS_I… | |
| 0x08 | Grass Decal | UMaterialInterface* | 6 flags | /Game/Comatose/Weapons/Particles/Decals/Decals_Paper.Decals… | |
| 0x08 | Ceramic Roof Hit Particle | UNiagaraSystem* | 6 flags | /Game/RetroParticles/Particles/Systems/NS_Impact_Concrete.N… | |
| 0x08 | Ceramic Roof Decal | UMaterialInterface* | 6 flags | /Game/Comatose/Weapons/Particles/Decals/Decals_Paper.Decals… | |
| 0x08 | Carpet Hit Particle | UNiagaraSystem* | 6 flags | /Game/RetroParticles/Particles/Systems/NS_Impact_Concrete.N… | |
| 0x08 | Carpet Decal | UMaterialInterface* | 6 flags | /Game/Comatose/Weapons/Particles/Decals/Decals_Paper.Decals… | |
| 0x08 | Water Hit Particle | UNiagaraSystem* | 6 flags | /Game/SplashesFxPack/Effects/NS_Small_Splash_02_dirty.NS_Sm… | |
| 0x08 | Water Decal | UMaterialInterface* | 6 flags | nullptr | |
| 0x10 | Associated Upgrades | TArray<TSubclassOf<UGun_Upgrade_Master_C>> | 3 flags | [] | |
| 0x08 | Default Hit Sfx | USoundBase* | 6 flags | nullptr | |
| 0x08 | Concrete Hit Sfx | USoundBase* | 6 flags | nullptr | |
| 0x08 | Dirt Hit Sfx | USoundBase* | 6 flags | nullptr | |
| 0x08 | Organic Hit Sfx | USoundBase* | 6 flags | nullptr | |
| 0x08 | Wood Hit Sfx | USoundBase* | 6 flags | nullptr | |
| 0x08 | Gravel Hit Sfx | USoundBase* | 6 flags | nullptr | |
| 0x08 | Grass Hit Sfx | USoundBase* | 6 flags | nullptr | |
| 0x08 | Ceramic Hit Sfx | USoundBase* | 6 flags | nullptr | |
| 0x08 | Carpet Hit Sfx | USoundBase* | 6 flags | nullptr | |
| 0x08 | Water Hit Sfx | USoundBase* | 6 flags | nullptr | |
| 0x08 | Blood Hit Sfx | USoundBase* | 6 flags | nullptr | |
| 0x08 | Destroy FX | UNiagaraSystem* | 5 flags | /Game/RetroParticles/Particles/Systems/WeaponBreaking/NS_We… | |
| 0x08 | Destroy SFX | USoundBase* | 5 flags | /Game/RetroParticles/Particles/Systems/WeaponBreaking/Weapo… | |
| 0x01 | Broke | bool | 7 flags | false | |
Inherited from USceneComponent 29
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | PhysicsVolume | TWeakObjectPtr<APhysicsVolume> | Transient+6 flags | nullptr | |
| 0x08 | AttachParent | USceneComponent* | NetRepNotify+7 flags | nullptr | |
| 0x08 | AttachSocketName | FName | NetRepNotify+5 flags | None | |
| 0x10 | AttachChildren | TArray<USceneComponent*> | NetTransient+6 flags | [] | |
| 0x10 | ClientAttachedChildren | TArray<USceneComponent*> | Transient+5 flags | [] | |
| 0x00E0 | 0x48 | padding / unreflected | |||
| 0x18 | RelativeLocation | FVector | NetRepNotify+8 flags | {X=0, Y=0, Z=0} | |
| 0x18 | RelativeRotation | FRotator | NetRepNotify+7 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x18 | RelativeScale3D | FVector | NetRepNotify+8 flags | {X=1, Y=1, Z=1} | |
| 0x18 | ComponentVelocity | FVector | 5 flags | {X=0, Y=0, Z=0} | |
| 0x01 | bComponentToWorldUpdated : 1bit 0 | bool | Transient+3 flags | false | |
| 0x01 | bAbsoluteLocation : 1bit 2 | bool | NetRepNotify+6 flags | false | |
| 0x01 | bAbsoluteRotation : 1bit 3 | bool | NetRepNotify+6 flags | false | |
| 0x01 | bAbsoluteScale : 1bit 4 | bool | NetRepNotify+6 flags | false | |
| 0x01 | bVisible : 1bit 5 | bool | NetRepNotify+6 flags | true | |
| 0x01 | bShouldBeAttached : 1bit 6 | bool | NetTransient+3 flags | false | |
| 0x01 | bShouldSnapLocationWhenAttached : 1bit 7 | bool | NetTransient+3 flags | false | |
| 0x01 | bShouldSnapRotationWhenAttached : 1bit 0 | bool | NetTransient+3 flags | false | |
| 0x01 | bShouldSnapScaleWhenAttached : 1bit 1 | bool | NetTransient+3 flags | false | |
| 0x01 | bShouldUpdatePhysicsVolume : 1bit 2 | bool | 6 flags | false | |
| 0x01 | bHiddenInGame : 1bit 3 | bool | 7 flags | false | |
| 0x01 | bBoundsChangeTriggersStreamingDataRebuild : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bUseAttachParentBound : 1bit 5 | bool | 6 flags | false | |
| 0x01 | bComputeFastLocalBounds : 1bit 6 | bool | 3 flags | false | |
| 0x01 | bComputeBoundsOnceForGame : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bComputedBoundsOnceForGame : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bIsNotRenderAttachmentRoot : 1bit 1 | bool | 3 flags | false | |
| 0x01 | Mobility | EComponentMobility | Net+8 flags | Movable | |
| 0x01 | DetailMode | EDetailMode | 9 flags | DM_Low | |
| 0x01 | PhysicsVolumeChangedDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
Inherited from UActorComponent 15
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryComponentTick | FActorComponentTickFunction | 3 flags | {} | |
| 0x10 | ComponentTags | TArray<FName> | 4 flags | [] | |
| 0x10 | AssetUserData | TArray<UAssetUserData*> | Protected+7 flags | [] | |
| 0x0080 | 0x04 | padding / unreflected | |||
| 0x04 | UCSSerializationIndex | int32 | 5 flags | -1 | |
| 0x01 | bNetAddressable : 1bit 3 | bool | Protected+3 flags | false | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 4 | bool | Protected+9 flags | false | |
| 0x01 | bReplicates : 1bit 5 | bool | Net+7 flags | false | |
| 0x0089 | 0x01 | padding / unreflected | |||
| 0x01 | bAutoActivate : 1bit 1 | bool | 6 flags | false | |
| 0x01 | bIsActive : 1bit 2 | bool | NetTransient+4 flags | false | |
| 0x01 | bEditableWhenInherited : 1bit 3 | bool | 5 flags | true | |
| 0x01 | bCanEverAffectNavigation : 1bit 5 | bool | Protected+6 flags | false | |
| 0x01 | bIsEditorOnly : 1bit 7 | bool | 6 flags | false | |
| 0x008B | 0x02 | padding / unreflected | |||
| 0x01 | CreationMethod | EComponentCreationMethod | 5 flags | Native | |
| 0x01 | OnComponentActivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentDeactivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
Functions 1
| Signature | Flags | Native | Params |
|---|---|---|---|
void Get My Item Class(const TSubclassOf<UItem_Master_C>& OutputPin)Script3 statements · 22 bytes of bytecode0x0000OutputPin = /Game/Comatose/Weapons/SteelPipe/Item_SteelPipe.Item_SteelPipe_C;0x0013return;0x0015// end of script | Public | 0x08 |