| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} |
| 0x08 | Socket Name | FName | 6 flags | None |
| 0x08 | Static Mesh | UStaticMesh* | 5 flags | nullptr |
| 0x08 | Anim Blendspace | UBlendSpace1D* | 5 flags | nullptr |
| 0x08 | Fire Montage | UAnimMontage* | 5 flags | nullptr |
| 0x08 | Game instance Ref | UCT_GameInstance_C* | 6 flags | nullptr |
| 0x08 | Owner Player | ACT_Player_C* | 7 flags | nullptr |
| 0x08 | My Static Mesh Generated | UStaticMeshComponent* | 7 flags | nullptr |
| 0x08 | Spawn Montage | UAnimMontage* | 5 flags | nullptr |
| 0x08 | Reload Montage | UAnimMontage* | 5 flags | nullptr |
| 0x01 | Two Handed? | bool | 6 flags | false |
| 0x02F1 | 0x07 | padding / unreflected |
| 0x08 | Trace Distance | double | 6 flags | 2500 |
| 0x08 | Override material | UMaterialInterface* | 5 flags | nullptr |
| 0x08 | Reload Mesh | UStaticMesh* | 5 flags | nullptr |
| 0x10 | Damage Levels | TArray<UStaticMesh*> | 2 flags | [] |
| 0x08 | Empty Clip Sound | USoundBase* | 6 flags | /Game/Comatose/Weapons/Handgun/Audio/EmptyGun1_SFX_Cue.Empt… |
| 0x08 | Fire Cooldown | double | 7 flags | 0.5 |
| 0x08 | Trace Precision Distance | double | 6 flags | 500 |
| 0x08 | Probe Radius | double | 6 flags | 10 |
| 0x08 | Base Damage | double | 7 flags | 5 |
| 0x01 | Input Shoot | bool | 7 flags | false |
| 0x0349 | 0x07 | padding / unreflected |
| 0x08 | Fire Handle | FTimerHandle | 5 flags | {Handle=0} |
| 0x08 | Ammo Type | TSubclassOf<UItem_Master_C> | 6 flags | nullptr |
| 0x01 | Uses Ammo | bool | 7 flags | true |
| 0x01 | Should show ammo on HUD | bool | 7 flags | true |
| 0x0362 | 0x02 | padding / unreflected |
| 0x04 | Clip Size | int32 | 7 flags | 15 |
| 0x08 | Player Inventory | UInventoryComponent_C* | 7 flags | nullptr |
| 0x01 | Reloading Gun | bool | 7 flags | false |
| 0x0371 | 0x07 | padding / unreflected |
| 0x18 | Decal Size | FVector | 7 flags | {X=5, Y=5, Z=5} |
| 0x18 | Decal Offset Rotation Min | FRotator | 6 flags | {Pitch=0, Yaw=0, Roll=0} |
| 0x18 | Decal Offset Rotation Max | FRotator | 6 flags | {Pitch=0, Yaw=0, Roll=0} |
| 0x08 | Organic Hit Particle | UNiagaraSystem* | 6 flags | /Game/RetroParticles/Particles/Systems/NS_Blood_04.NS_Blood… |
| 0x08 | Organic Decal | UMaterialInterface* | 6 flags | /Game/Comatose/Weapons/Particles/Decals/Decals_Blood.Decals… |
| 0x08 | Concrete Hit Particle | UNiagaraSystem* | 6 flags | /Game/RetroParticles/Particles/Systems/NS_Impact_Concrete.N… |
| 0x08 | Concrete Decal | UMaterialInterface* | 6 flags | /Game/Comatose/Weapons/Particles/Decals/Decals_Paper.Decals… |
| 0x08 | Min Bullet Spread | double | 7 flags | 0.1 |
| 0x08 | Max Bullet Spread | double | 7 flags | 8 |
| 0x04 | Projectile Count | int32 | 7 flags | 1 |
| 0x01 | Play Spawn animation? | bool | 7 flags | true |
| 0x03F5 | 0x03 | padding / unreflected |
| 0x08 | Base Durability | double | 7 flags | 100 |
| 0x08 | Shooting Camera Shake | TSubclassOf<UCameraShakeBase> | 6 flags | nullptr |
| 0x08 | Current Reticle Spread | double | 7 flags | 0 |
| 0x01 | Should Show Reticle | bool | 7 flags | false |
| 0x0411 | 0x07 | padding / unreflected |
| 0x08 | Gravel Hit Particle | UNiagaraSystem* | 6 flags | /Game/RetroParticles/Particles/Systems/NS_Impact_Gravel.NS_… |
| 0x08 | Wood Hit Particle | UNiagaraSystem* | 6 flags | /Game/RetroParticles/Particles/Systems/NS_Impact_Wood.NS_Im… |
| 0x01 | Initialized | bool | 7 flags | false |
| 0x0429 | 0x03 | padding / unreflected |
| 0x04 | Time to despawn cloth projectile | float | 6 flags | 3 |
| 0x04 | Cloth Projectile Speed | float | 7 flags | 3500 |
| 0x01 | Infinite ammo | bool | 7 flags | false |
| 0x0435 | 0x03 | padding / unreflected |
| 0x08 | Dirt Hit Particle | UNiagaraSystem* | 6 flags | /Game/RetroParticles/Particles/Systems/NS_Impact_Gravel.NS_… |
| 0x08 | Dirt Decal | UMaterialInterface* | 6 flags | /Game/Comatose/Weapons/Particles/Decals/Decals_Paper.Decals… |
| 0x08 | Wood Decal | UMaterialInterface* | 6 flags | /Game/Comatose/Weapons/Particles/Decals/Decal_Meele_Wood.De… |
| 0x08 | Gravel Decal | UMaterialInterface* | 6 flags | /Game/Comatose/Weapons/Particles/Decals/Decals_Paper.Decals… |
| 0x08 | Grass Hit Particle | UNiagaraSystem* | 6 flags | /Game/RetroParticles/Particles/Systems/NS_Impact_Grass.NS_I… |
| 0x08 | Grass Decal | UMaterialInterface* | 6 flags | /Game/Comatose/Weapons/Particles/Decals/Decals_Paper.Decals… |
| 0x08 | Ceramic Roof Hit Particle | UNiagaraSystem* | 6 flags | /Game/RetroParticles/Particles/Systems/NS_Impact_Concrete.N… |
| 0x08 | Ceramic Roof Decal | UMaterialInterface* | 6 flags | /Game/Comatose/Weapons/Particles/Decals/Decals_Paper.Decals… |
| 0x08 | Carpet Hit Particle | UNiagaraSystem* | 6 flags | /Game/RetroParticles/Particles/Systems/NS_Impact_Concrete.N… |
| 0x08 | Carpet Decal | UMaterialInterface* | 6 flags | /Game/Comatose/Weapons/Particles/Decals/Decals_Paper.Decals… |
| 0x08 | Water Hit Particle | UNiagaraSystem* | 6 flags | /Game/SplashesFxPack/Effects/NS_Small_Splash_02_dirty.NS_Sm… |
| 0x08 | Water Decal | UMaterialInterface* | 6 flags | nullptr |
| 0x10 | Associated Upgrades | TArray<TSubclassOf<UGun_Upgrade_Master_C>> | 3 flags | [] |
| 0x08 | Default Hit Sfx | USoundBase* | 6 flags | nullptr |
| 0x08 | Concrete Hit Sfx | USoundBase* | 6 flags | nullptr |
| 0x08 | Dirt Hit Sfx | USoundBase* | 6 flags | nullptr |
| 0x08 | Organic Hit Sfx | USoundBase* | 6 flags | nullptr |
| 0x08 | Wood Hit Sfx | USoundBase* | 6 flags | nullptr |
| 0x08 | Gravel Hit Sfx | USoundBase* | 6 flags | nullptr |
| 0x08 | Grass Hit Sfx | USoundBase* | 6 flags | nullptr |
| 0x08 | Ceramic Hit Sfx | USoundBase* | 6 flags | nullptr |
| 0x08 | Carpet Hit Sfx | USoundBase* | 6 flags | nullptr |
| 0x08 | Water Hit Sfx | USoundBase* | 6 flags | nullptr |
| 0x08 | Blood Hit Sfx | USoundBase* | 6 flags | nullptr |
| 0x08 | Destroy FX | UNiagaraSystem* | 5 flags | /Game/RetroParticles/Particles/Systems/WeaponBreaking/NS_We… |
| 0x08 | Destroy SFX | USoundBase* | 5 flags | /Game/RetroParticles/Particles/Systems/WeaponBreaking/Weapo… |
| 0x01 | Broke | bool | 7 flags | false |