Zdexby TheHolyOneZ
3,987 classes
Class

UFootstepNotify_Generic_BoneName_C

: UAnimNotify : UObject
/Game/Comatose/PhysicsSurfaces/FootstepNotify_Generic_BoneName.FootstepNotify_Generic_BoneName_C 0x0048 (72 B) align 8 inherited 0x0038 1 scripted vtable /Game/Comatose/PhysicsSurfaces/FootstepNotify_Generic_BoneName
0x00x0048

Members 2

OffsetSizeNameTypeFlagsDefault
0x08Foot BoneFName6 flagsbone
0x08SfxUSoundBase*5 flagsnullptr

Functions 1

SignatureFlagsNativeParams
bool Received_Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference)
Script18 statements · 735 bytes of bytecode
0x0000PushFlow(Label_02D4);0x0005Hit Location = FVector(0, 0, 0);0x0030K2Node_MakeArray_Array = {0};0x003DCallFunc_GetSocketLocation_ReturnValue = MeshComp.GetSocketLocation(Foot Bone);0x007CCallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_GetSocketLocation_ReturnValue, FVector(0, 0, 10));0x00BACallFunc_Subtract_VectorVector_ReturnValue = Subtract_VectorVector(CallFunc_GetSocketLocation_ReturnValue, FVector(0, 0, 50));0x00F8CallFunc_LineTraceSingleForObjects_ReturnValue = LineTraceSingleForObjects(this, CallFunc_Add_VectorVector_ReturnValue, CallFunc_Subtract_VectorVector_ReturnValue, K2Node_MakeArray_Array, false, Temp_object_Variable, 0, CallFunc_LineTraceSingleForObjects_OutHit, true, LinearColor{1f, 0f, 0.891643f, 1f}, LinearColor{0.845426f, 0f, 1f, 1f}, 43f);0x0187Current Hit = CallFunc_LineTraceSingleForObjects_OutHit;0x01A2BreakHitResult(Current Hit, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_BoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_ElementIndex, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x0257Hit Location = CallFunc_BreakHitResult_Location;0x0272PushFlow(Label_02C9);0x0277PlaySoundAtLocation(this, Sfx, Hit Location, FRotator(0, 0, 0), 1f, 1f, 0f, /Game/Comatose/Audio/AttenuationData/Attenuation_DefaultSounds.Attenuation_DefaultSounds, nullptr, nullptr, nullptr);0x02C8PopFlow();0x02C9Label_02C9:0x02C9ReturnValue = true;0x02D4Label_02D4:0x02D4return ReturnValue;0x02DE// end of script
EventPublic0x41