Zdexby TheHolyOneZ
3,987 classes
Class

UW_SubobjectivesList_C

: UUserWidget : UWidget : UVisual : UObject
/Game/Comatose/Objectives/W_SubobjectivesList.W_SubobjectivesList_C 0x02D8 (728 B) align 8 inherited 0x02C0 5 scripted vtable /Game/Comatose/Objectives/W_SubobjectivesList
0x00x02D8

Members 3

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08SubObjectivesVerticalBoxUVerticalBox*10 flagsnullptr
0x08CT Game InstanceUCT_GameInstance_C*6 flagsnullptr
Inherited from UUserWidget 21
OffsetSizeNameTypeFlagsDefault
0x10ColorAndOpacityFLinearColor7 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate5 flags<delegate>
0x14ForegroundColorFSlateColor3 flags{SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=UseColor…
0x10ForegroundColorDelegateFScriptDelegate5 flags<delegate>
0x01CC0x04padding / unreflected
0x10OnVisibilityChangedFMulticastScriptDelegate4 flags<delegate>
0x01E00x18padding / unreflected
0x10PaddingFMargin6 flags{Left=0, Top=0, Right=0, Bottom=0}
0x04Priorityint327 flags0
0x01bIsFocusable : 1bit 0bool5 flagsfalse
0x01bStopAction : 1bit 1bool5 flagsfalse
0x020D0x03padding / unreflected
0x10ActiveSequencePlayersTArray<UUMGSequencePlayer*>Transient+3 flags[]
0x08AnimationTickManagerUUMGSequenceTickManager*Transient+5 flagsnullptr
0x10StoppedSequencePlayersTArray<UUMGSequencePlayer*>Transient+3 flags[]
0x10NamedSlotBindingsTArray<FNamedSlotBinding>3 flags[]
0x10ExtensionsTArray<UUserWidgetExtension*>5 flags[]
0x08WidgetTreeUWidgetTree*Transient+7 flagsnullptr
0x01bHasScriptImplementedTick : 1bit 0bool3 flagstrue
0x01bHasScriptImplementedPaint : 1bit 1bool3 flagstrue
0x02610x17padding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flagsAuto
0x02790x03padding / unreflected
0x10DesiredFocusWidgetFWidgetChild5 flags{WidgetName=None, WidgetPtr=nullptr}
0x028C0x04padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+8 flagsnullptr
0x10AnimationCallbacksTArray<FAnimationEventBinding>TransientProtected+4 flags[]
Inherited from UWidget 23
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*12 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate5 flags<delegate>
0x18ToolTipTextFText3 flags<FText>
0x10ToolTipTextDelegateFScriptDelegate5 flags<delegate>
0x08ToolTipWidgetUWidget*11 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate5 flags<delegate>
0x10VisibilityDelegateFScriptDelegate5 flags<delegate>
0x38RenderTransformFWidgetTransform4 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x10RenderTransformPivotFVector2D7 flags{X=0.5, Y=0.5}
0x01FlowDirectionPreferenceEFlowDirectionPreference7 flagsInherit
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool5 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x01bIsVolatile : 1bit 4boolProtected+6 flagsfalse
0x01CursorEMouseCursor8 flagsDefault
0x01ClippingEWidgetClipping7 flagsInherit
0x01VisibilityESlateVisibility7 flagsVisible
0x00E50x03padding / unreflected
0x04RenderOpacityfloat7 flags1
0x01PixelSnappingEWidgetPixelSnapping7 flagsInherit
0x00ED0x03padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*8 flagsnullptr
0x01000x50padding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+3 flags[]

Functions 5

SignatureFlagsNativeParams
void Updated Sub Objectives(const FText& New Text)
Script3 statements · 17 bytes of bytecode
0x0000Generate Objective List();0x000Ereturn;0x0010// end of script
Public0x18
void init game instance()
Script18 statements · 317 bytes of bytecode
0x0000CallFunc_GetGameInstance_ReturnValue = GetGameInstance(this);0x0015K2Node_DynamicCast_AsBPI_Comatose_Retriever = Cast<BPI_ComatoseRetriever_C>(CallFunc_GetGameInstance_ReturnValue);0x0039K2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsBPI_Comatose_Retriever);0x0056if (!(K2Node_DynamicCast_bSuccess)) goto Label_012A;0x0064K2Node_DynamicCast_AsBPI_Comatose_Retriever.Retrieve Comatose Game Instance(CallFunc_Retrieve_Comatose_Game_Instance_CT_Game_Instance);0x0092Label_0092:0x0092CT Game Instance = CallFunc_Retrieve_Comatose_Game_Instance_CT_Game_Instance;0x00A5K2Node_CreateDelegate_OutputDelegate_1.Bind(this, Updated Sub Objectives);0x00BCCT Game Instance.Updated Sub Objective += K2Node_CreateDelegate_OutputDelegate_1;0x00E5K2Node_CreateDelegate_OutputDelegate.Bind(this, Generate Objective List);0x00FCCT Game Instance.Cleared Sub objective += K2Node_CreateDelegate_OutputDelegate;0x0125goto Label_013A;0x012ALabel_012A:0x012ACallFunc_Retrieve_Comatose_Game_Instance_CT_Game_Instance = nullptr;0x0135goto Label_0092;0x013ALabel_013A:0x013Areturn;0x013C// end of script
Public0x00
void Generate Objective List()
Script29 statements · 760 bytes of bytecode
0x0000PushFlow(Label_02F5);0x0005SubObjectivesVerticalBox.ClearChildren();0x0029CallFunc_Map_Values_Values = {};0x0034/Script/Engine.Default__BlueprintMapLibrary.Map_Values(CT Game Instance.Sub Objectives, CallFunc_Map_Values_Values);0x007CTemp_int_Loop_Counter_Variable = 0;0x0093Temp_int_Array_Index_Variable = 0;0x00AALabel_00AA:0x00AACallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_Map_Values_Values);0x00E5CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x010Bif (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x0115Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x0130PushFlow(Label_02AB);0x0135CallFunc_Create_ReturnValue = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/Comatose/Objectives/W_SubobjectiveListNode.W_SubobjectiveListNode_C, nullptr);0x016A/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_Map_Values_Values, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x01A5SetTextPropertyByName(CallFunc_Create_ReturnValue, FName(Desired Text), CallFunc_Array_Get_Item);0x01CECallFunc_AddChildToVerticalBox_ReturnValue = SubObjectivesVerticalBox.AddChildToVerticalBox(CallFunc_Create_ReturnValue);0x0201K2Node_MakeStruct_Margin.Left = 0f;0x0221K2Node_MakeStruct_Margin.Top = 5f;0x0241K2Node_MakeStruct_Margin.Right = 0f;0x0261K2Node_MakeStruct_Margin.Bottom = 5f;0x0281CallFunc_AddChildToVerticalBox_ReturnValue.SetPadding(K2Node_MakeStruct_Margin);0x02AAPopFlow();0x02ABLabel_02AB:0x02ABCallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x02D5Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x02F0goto Label_00AA;0x02F5Label_02F5:0x02F5return;0x02F7// end of script
Public0x00
void Construct()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_W_SubobjectivesList(29);0x000Freturn;0x0011// end of script
EventPublic0x00
void ExecuteUbergraph_W_SubobjectivesList(int32 EntryPoint)
Script9 statements · 51 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000AGenerate Objective List();0x0018goto Label_0030;0x001Dinit game instance();0x002Bgoto Label_000A;0x0030Label_0030:0x0030return;0x0032// end of script
Final0x04