Zdexby TheHolyOneZ
3,987 classes
Class

AMapMarkerSpawner_C

: AActor : UObject
/Game/Comatose/Map/MapMarkerSpawner.MapMarkerSpawner_C 0x0390 (912 B) align 16 inherited 0x0298 6 scripted vtable /Game/Comatose/Map/MapMarkerSpawner
0x00x0390

Members 7

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08Debug ActorUChildActorComponent*6 flagsnullptr
0x08MarkersUSceneComponent*6 flagsnullptr
0x08SceneUSceneComponent*6 flagsnullptr
0x08BillboardUBillboardComponent*6 flagsnullptr
0x01Debug Spawnbool6 flagsfalse
0x02C10x0Fpadding / unreflected
0xC0Marker DataFST_MapMarkerInfo3 flags{MarkerText_2_E40B9CA14763F877B04F428E885F0F48=<FText>, Mar…
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 2bool3 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00690x03padding / unreflected
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x70ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01580x08padding / unreflected
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x017D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+3 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x01A80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01E80x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>5 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>7 flags[]

Functions 6

SignatureFlagsNativeParams
void Register Marker()
Script16 statements · 280 bytes of bytecode
0x0000CallFunc_GetTransform_ReturnValue = GetTransform();0x001CMarker Data.MapmarkerTransform_11_6A01B2374FD8EF72BCE2FD83B9C6F015 = CallFunc_GetTransform_ReturnValue;0x0040CallFunc_GetGameInstance_ReturnValue = GetGameInstance(this);0x0055K2Node_DynamicCast_AsBPI_Comatose_Retriever = Cast<BPI_ComatoseRetriever_C>(CallFunc_GetGameInstance_ReturnValue);0x0079K2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsBPI_Comatose_Retriever);0x0096if (!(K2Node_DynamicCast_bSuccess)) goto Label_0105;0x00A4K2Node_DynamicCast_AsBPI_Comatose_Retriever.Retrieve Comatose Game Instance(CallFunc_Retrieve_Comatose_Game_Instance_CT_Game_Instance);0x00D2Label_00D2:0x00D2CallFunc_Retrieve_Comatose_Game_Instance_CT_Game_Instance.Register Persistant map marker data(Marker Data, true);0x0100goto Label_0115;0x0105Label_0105:0x0105CallFunc_Retrieve_Comatose_Game_Instance_CT_Game_Instance = nullptr;0x0110goto Label_00D2;0x0115Label_0115:0x0115return;0x0117// end of script
Public0x00
void Clean data()
Script43 statements · 889 bytes of bytecode
0x0000PushFlow(Label_0376);0x0005Temp_int_Loop_Counter_Variable = 0;0x001CTemp_int_Array_Index_Variable = 0;0x0033Label_0033:0x0033CallFunc_GetChildrenComponents_Children = {};0x003EMarkers.GetChildrenComponents(true, CallFunc_GetChildrenComponents_Children);0x0068CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetChildrenComponents_Children);0x00A3CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x00C9if (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_0189;0x00D7Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x00F2PushFlow(Label_032C);0x00F7CallFunc_GetChildrenComponents_Children = {};0x0102Markers.GetChildrenComponents(true, CallFunc_GetChildrenComponents_Children);0x012C/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetChildrenComponents_Children, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0167CallFunc_Array_Get_Item.K2_DestroyComponent(this);0x0188PopFlow();0x0189Label_0189:0x0189Temp_int_Loop_Counter_Variable_1 = 0;0x01A0Temp_int_Array_Index_Variable_1 = 0;0x01B7Label_01B7:0x01B7CallFunc_GetAttachedActors_OutActors = {};0x01C2GetAttachedActors(CallFunc_GetAttachedActors_OutActors, true, false);0x01D7CallFunc_Array_Length_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAttachedActors_OutActors);0x0212CallFunc_Less_IntInt_ReturnValue_1 = Less_IntInt(Temp_int_Loop_Counter_Variable_1, CallFunc_Array_Length_ReturnValue_1);0x0238if (!(CallFunc_Less_IntInt_ReturnValue_1)) PopFlow();0x0242Temp_int_Array_Index_Variable_1 = Temp_int_Loop_Counter_Variable_1;0x025DPushFlow(Label_02E2);0x0262CallFunc_GetAttachedActors_OutActors = {};0x026DGetAttachedActors(CallFunc_GetAttachedActors_OutActors, true, false);0x0282/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAttachedActors_OutActors, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item_1);0x02BDCallFunc_Array_Get_Item_1.K2_DestroyActor();0x02E1PopFlow();0x02E2Label_02E2:0x02E2CallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(Temp_int_Loop_Counter_Variable_1, 1);0x030CTemp_int_Loop_Counter_Variable_1 = CallFunc_Add_IntInt_ReturnValue_1;0x0327goto Label_01B7;0x032CLabel_032C:0x032CCallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x0356Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x0371goto Label_0033;0x0376Label_0376:0x0376return;0x0378// end of script
Private0x00
void (Debug) Generate Marker()
Script24 statements · 623 bytes of bytecode
0x0000Clean data();0x000ECallFunc_IsPackagedForDistribution_ReturnValue = IsPackagedForDistribution();0x0022CallFunc_Not_PreBool_ReturnValue = Not_PreBool(CallFunc_IsPackagedForDistribution_ReturnValue);0x003FCallFunc_BooleanAND_ReturnValue = BooleanAND(Debug Spawn, CallFunc_Not_PreBool_ReturnValue);0x0065if (!(CallFunc_BooleanAND_ReturnValue)) goto Label_026C;0x0073PrintString(this, "MAP MARKER WITH DEBUG ACTIVE", true, true, LinearColor{1f, 0.051168f, 0.09097f, 1f}, 255f, FName(None));0x00D2CallFunc_GetGameInstance_ReturnValue = GetGameInstance(this);0x00E7CallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetGameInstance_ReturnValue);0x0104if (!(CallFunc_IsValid_ReturnValue)) goto Label_0125;0x0112Register Marker();0x0120goto Label_026C;0x0125Label_0125:0x0125Temp_class_Variable = /Game/Comatose/Map/MapMarker_Internal.MapMarker_Internal_C;0x0138Temp_class_Variable_1 = /Game/Comatose/Map/MapMarkerText_Internal.MapMarkerText_Internal_C;0x014BCallFunc_TextIsEmpty_ReturnValue = TextIsEmpty(Marker Data.MarkerText_2_E40B9CA14763F877B04F428E885F0F48);0x0171Temp_bool_Variable = CallFunc_TextIsEmpty_ReturnValue;0x0184Debug Actor.SetChildActorClass(Switch(Temp_bool_Variable, false => Temp_class_Variable_1, true => Temp_class_Variable, default => K2Node_Select_Default));0x01D9K2Node_DynamicCast_AsBPI_Map_Marker_Communications = Cast<BPI_MapMarkerCommunications_C>(Debug Actor.ChildActor);0x0213K2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsBPI_Map_Marker_Communications);0x0230if (!(K2Node_DynamicCast_bSuccess)) goto Label_026C;0x023EK2Node_DynamicCast_AsBPI_Map_Marker_Communications.Send Map Marker Info(Marker Data);0x026CLabel_026C:0x026Creturn;0x026E// end of script
Private0x00
void UserConstructionScript()
Script3 statements · 17 bytes of bytecode
0x0000(Debug) Generate Marker();0x000Ereturn;0x0010// end of script
EventPublic0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_MapMarkerSpawner(10);0x000Freturn;0x0011// end of script
EventProtected0x00
void ExecuteUbergraph_MapMarkerSpawner(int32 EntryPoint)
Script6 statements · 41 bytes of bytecode
0x0000goto [EntryPoint];0x000Aif (!(Debug Spawn)) goto Label_0026;0x0018Register Marker();0x0026Label_0026:0x0026return;0x0028// end of script
Final0x04